Exemple #1
0
/**
* This is the main entry point of a native application that is using
* android_native_app_glue.  It runs in its own thread, with its own
* event loop for receiving input events and doing other things.
*/
void android_main(struct android_app* state)
{
	VulkanExample *engine = new VulkanExample();

	//memset(&engine, 0, sizeof(engine));
	state->userData = engine;
	state->onAppCmd = handleCommand;
	state->onInputEvent = handleInput;
	engine->app = state;

	engine->animating = 1;

	// loop waiting for stuff to do.

	while (1)
	{
		// Read all pending events.
		int ident;
		int events;
		struct android_poll_source* source;

		while ((ident = ALooper_pollAll(engine->animating ? 0 : -1, NULL, &events, (void**)&source)) >= 0)
		{
			if (source != NULL)
			{
				source->process(state, source);
			}

			if (state->destroyRequested != 0)
			{
				engine->cleanupVulkan();
				return;
			}
		}

		// Render frame
		if (engine->prepared)
		{
			if (engine->animating)
			{
				// Update rotation
				engine->state.rotation.y += 0.5f;
				if (engine->state.rotation.y > 360.0f)
				{
					engine->state.rotation.y -= 360.0f;

				}
				engine->updateUniformBuffers();
			}
			engine->draw();
		}
	}
}
Exemple #2
0
static void handleCommand(struct android_app* app, int32_t cmd)
{
	VulkanExample* vulkanExample = (VulkanExample*)app->userData;
	switch (cmd)
	{
	case APP_CMD_SAVE_STATE:
		vulkanExample->app->savedState = malloc(sizeof(struct saved_state));
		*((struct saved_state*)vulkanExample->app->savedState) = vulkanExample->state;
		vulkanExample->app->savedStateSize = sizeof(struct saved_state);
		break;
	case APP_CMD_INIT_WINDOW:
		if (vulkanExample->app->window != NULL)
		{
			vulkanExample->initVulkan();
			assert(vulkanExample->prepared);
		}
		break;
	case APP_CMD_LOST_FOCUS:
		vulkanExample->animating = 0;
		break;
	}
}
Exemple #3
0
/**
* This is the main entry point of a native application that is using
* android_native_app_glue.  It runs in its own thread, with its own
* event loop for receiving input events and doing other things.
*/
void android_main(struct android_app* state)
{
	VulkanExample *engine = new VulkanExample();

	state->userData = engine;
	state->onAppCmd = handleCommand;
	state->onInputEvent = handleInput;
	engine->app = state;

	engine->animating = 1;

	// loop waiting for stuff to do.

	while (1)
	{
		// Read all pending events.
		int ident;
		int events;
		struct android_poll_source* source;

		while ((ident = ALooper_pollAll(engine->animating ? 0 : -1, NULL, &events, (void**)&source)) >= 0)
		{
			if (source != NULL)
			{
				source->process(state, source);
			}

			if (state->destroyRequested != 0)
			{
				engine->cleanupVulkan();
				return;
			}
		}

		engine->render();

	}
}