Exemple #1
0
/*static*/ status_t
BPathMonitor::StopWatching(const char* path, BMessenger target)
{
	if (sLocker == NULL)
		return B_NO_INIT;

	TRACE("StopWatching(%s)\n", path);

	BAutolock _(sLocker);

	WatcherMap::iterator iterator = sWatchers.find(target);
	if (iterator == sWatchers.end())
		return B_BAD_VALUE;

	Watcher* watcher = iterator->second;
	HandlerMap::iterator i = watcher->handlers.find(path);

	if (i == watcher->handlers.end())
		return B_BAD_VALUE;

	PathHandler* handler = i->second;
	watcher->handlers.erase(i);

	handler->Quit();

	if (watcher->handlers.empty()) {
		sWatchers.erase(iterator);
		delete watcher;
	}

	return B_OK;
}
Exemple #2
0
/*static*/ status_t
BPathMonitor::StopWatching(BMessenger target)
{
	if (sLocker == NULL)
		return B_NO_INIT;

	BAutolock _(sLocker);

	WatcherMap::iterator iterator = sWatchers.find(target);
	if (iterator == sWatchers.end())
		return B_BAD_VALUE;

	Watcher* watcher = iterator->second;
	while (!watcher->handlers.empty()) {
		HandlerMap::iterator i = watcher->handlers.begin();
		PathHandler* handler = i->second;
		watcher->handlers.erase(i);

		handler->Quit();
	}

	sWatchers.erase(iterator);
	delete watcher;

	return B_OK;
}
Exemple #3
0
/*static*/ status_t
BPathMonitor::StartWatching(const char* path, uint32 flags, BMessenger target)
{
	TRACE("StartWatching(%s)\n", path);

	status_t status = _InitLockerIfNeeded();
	if (status != B_OK)
		return status;

	// use the global looper for receiving node monitor notifications
	status = _InitLooperIfNeeded();
	if (status < B_OK)
		return status;

	BAutolock _(sLocker);

	WatcherMap::iterator iterator = sWatchers.find(target);
	Watcher* watcher = NULL;
	if (iterator != sWatchers.end())
		watcher = iterator->second;

	PathHandler* handler = new (nothrow) PathHandler(path, flags, target,
		sLooper);
	if (handler == NULL)
		return B_NO_MEMORY;
	status = handler->InitCheck();
	if (status < B_OK) {
		delete handler;
		return status;
	}

	if (watcher == NULL) {
		watcher = new (nothrow) BPrivate::Watcher;
		if (watcher == NULL) {
			delete handler;
			return B_NO_MEMORY;
		}
		sWatchers[target] = watcher;
	}

	watcher->handlers[path] = handler;
	return B_OK;
}