Exemple #1
0
void EventPath::calculateTreeOrderAndSetNearestAncestorClosedTree()
{
    // Precondition:
    //   - TreeScopes in m_treeScopeEventContexts must be *connected* in the same tree of trees.
    //   - The root tree must be included.
    WillBeHeapHashMap<RawPtrWillBeMember<const TreeScope>, RawPtrWillBeMember<TreeScopeEventContext>> treeScopeEventContextMap;
    for (const auto& treeScopeEventContext : m_treeScopeEventContexts)
        treeScopeEventContextMap.add(&treeScopeEventContext->treeScope(), treeScopeEventContext.get());
    TreeScopeEventContext* rootTree = nullptr;
    for (const auto& treeScopeEventContext : m_treeScopeEventContexts) {
        // Use olderShadowRootOrParentTreeScope here for parent-child relationships.
        // See the definition of trees of trees in the Shadow DOM spec:
        // http://w3c.github.io/webcomponents/spec/shadow/
        TreeScope* parent = treeScopeEventContext.get()->treeScope().olderShadowRootOrParentTreeScope();
        if (!parent) {
            ASSERT(!rootTree);
            rootTree = treeScopeEventContext.get();
            continue;
        }
        ASSERT(treeScopeEventContextMap.find(parent) != treeScopeEventContextMap.end());
        treeScopeEventContextMap.find(parent)->value->addChild(*treeScopeEventContext.get());
    }
    ASSERT(rootTree);
    rootTree->calculateTreeOrderAndSetNearestAncestorClosedTree(0, nullptr);
}
void findGoodTouchTargets(const IntRect& touchBox, LocalFrame* mainFrame, Vector<IntRect>& goodTargets, WillBeHeapVector<RawPtrWillBeMember<Node> >& highlightNodes)
{
    goodTargets.clear();

    int touchPointPadding = ceil(std::max(touchBox.width(), touchBox.height()) * 0.5);

    IntPoint touchPoint = touchBox.center();
    IntPoint contentsPoint = mainFrame->view()->windowToContents(touchPoint);

    HitTestResult result = mainFrame->eventHandler().hitTestResultAtPoint(contentsPoint, HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent, IntSize(touchPointPadding, touchPointPadding));
    const WillBeHeapListHashSet<RefPtrWillBeMember<Node> >& hitResults = result.rectBasedTestResult();

    // Blacklist nodes that are container of disambiguated nodes.
    // It is not uncommon to have a clickable <div> that contains other clickable objects.
    // This heuristic avoids excessive disambiguation in that case.
    WillBeHeapHashSet<RawPtrWillBeMember<Node> > blackList;
    for (WillBeHeapListHashSet<RefPtrWillBeMember<Node> >::const_iterator it = hitResults.begin(); it != hitResults.end(); ++it) {
        // Ignore any Nodes that can't be clicked on.
        RenderObject* renderer = it->get()->renderer();
        if (!renderer || !it->get()->willRespondToMouseClickEvents())
            continue;

        // Blacklist all of the Node's containers.
        for (RenderBlock* container = renderer->containingBlock(); container; container = container->containingBlock()) {
            Node* containerNode = container->node();
            if (!containerNode)
                continue;
            if (!blackList.add(containerNode).isNewEntry)
                break;
        }
    }

    WillBeHeapHashMap<RawPtrWillBeMember<Node>, TouchTargetData> touchTargets;
    float bestScore = 0;
    for (WillBeHeapListHashSet<RefPtrWillBeMember<Node> >::const_iterator it = hitResults.begin(); it != hitResults.end(); ++it) {
        for (Node* node = it->get(); node; node = node->parentNode()) {
            if (blackList.contains(node))
                continue;
            if (node->isDocumentNode() || isHTMLHtmlElement(*node) || isHTMLBodyElement(*node))
                break;
            if (node->willRespondToMouseClickEvents()) {
                TouchTargetData& targetData = touchTargets.add(node, TouchTargetData()).storedValue->value;
                targetData.windowBoundingBox = boundingBoxForEventNodes(node);
                targetData.score = scoreTouchTarget(touchPoint, touchPointPadding, targetData.windowBoundingBox);
                bestScore = std::max(bestScore, targetData.score);
                break;
            }
        }
    }

    for (WillBeHeapHashMap<RawPtrWillBeMember<Node>, TouchTargetData>::iterator it = touchTargets.begin(); it != touchTargets.end(); ++it) {
        // Currently the scoring function uses the overlap area with the fat point as the score.
        // We ignore the candidates that has less than 1/2 overlap (we consider not really ambiguous enough) than the best candidate to avoid excessive popups.
        if (it->value.score < bestScore * 0.5)
            continue;
        goodTargets.append(it->value.windowBoundingBox);
        highlightNodes.append(it->key);
    }
}