void ReadBufferOperation::readResolutionFromWriteBuffer() { if (this->m_memoryProxy != NULL) { WriteBufferOperation *operation = this->m_memoryProxy->getWriteBufferOperation(); this->setWidth(operation->getWidth()); this->setHeight(operation->getHeight()); } }
MemoryBuffer *ExecutionGroup::allocateOutputBuffer(int /*chunkNumber*/, rcti *rect) { // we asume that this method is only called from complex execution groups. NodeOperation *operation = this->getOutputOperation(); if (operation->isWriteBufferOperation()) { WriteBufferOperation *writeOperation = (WriteBufferOperation *)operation; MemoryBuffer *buffer = new MemoryBuffer(writeOperation->getMemoryProxy(), rect); return buffer; } return NULL; }
void ReadBufferOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) { if (this->m_memoryProxy != NULL) { WriteBufferOperation *operation = this->m_memoryProxy->getWriteBufferOperation(); operation->determineResolution(resolution, preferredResolution); operation->setResolution(resolution); /// @todo: may not occur!, but does with blur node if (this->m_memoryProxy->getExecutor()) { this->m_memoryProxy->getExecutor()->setResolution(resolution); } } }
void SocketBufferNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const { NodeOutput *output = this->getOutputSocket(0); NodeInput *input = this->getInputSocket(0); DataType datatype = output->getDataType(); WriteBufferOperation *writeOperation = new WriteBufferOperation(datatype); ReadBufferOperation *readOperation = new ReadBufferOperation(datatype); readOperation->setMemoryProxy(writeOperation->getMemoryProxy()); converter.addOperation(writeOperation); converter.addOperation(readOperation); converter.mapInputSocket(input, writeOperation->getInputSocket(0)); converter.mapOutputSocket(output, readOperation->getOutputSocket()); }
void NodeOperationBuilder::add_output_buffers(NodeOperation *operation, NodeOperationOutput *output) { /* cache connected sockets, so we can safely remove links first before replacing them */ OpInputs targets = cache_output_links(output); if (targets.empty()) return; WriteBufferOperation *writeOperation = NULL; for (OpInputs::const_iterator it = targets.begin(); it != targets.end(); ++it) { NodeOperationInput *target = *it; /* try to find existing write buffer operation */ if (target->getOperation().isWriteBufferOperation()) { BLI_assert(writeOperation == NULL); /* there should only be one write op connected */ writeOperation = (WriteBufferOperation *)(&target->getOperation()); } else { /* remove all links to other nodes */ removeInputLink(target); } } /* if no write buffer operation exists yet, create a new one */ if (!writeOperation) { writeOperation = new WriteBufferOperation(operation->getOutputSocket()->getDataType()); writeOperation->setbNodeTree(m_context->getbNodeTree()); addOperation(writeOperation); addLink(output, writeOperation->getInputSocket(0)); } writeOperation->readResolutionFromInputSocket(); /* add readbuffer op for every former connected input */ for (OpInputs::const_iterator it = targets.begin(); it != targets.end(); ++it) { NodeOperationInput *target = *it; if (&target->getOperation() == writeOperation) continue; /* skip existing write op links */ ReadBufferOperation *readoperation = new ReadBufferOperation(operation->getOutputSocket()->getDataType()); readoperation->setMemoryProxy(writeOperation->getMemoryProxy()); addOperation(readoperation); addLink(readoperation->getOutputSocket(), target); readoperation->readResolutionFromWriteBuffer(); } }
void TranslateNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const { bNode *bnode = this->getbNode(); NodeTranslateData *data = (NodeTranslateData *)bnode->storage; NodeInput *inputSocket = this->getInputSocket(0); NodeInput *inputXSocket = this->getInputSocket(1); NodeInput *inputYSocket = this->getInputSocket(2); NodeOutput *outputSocket = this->getOutputSocket(0); TranslateOperation *operation = new TranslateOperation(); if (data->relative) { const RenderData *rd = context.getRenderData(); float fx = rd->xsch * rd->size / 100.0f; float fy = rd->ysch * rd->size / 100.0f; operation->setFactorXY(fx, fy); } converter.addOperation(operation); converter.mapInputSocket(inputXSocket, operation->getInputSocket(1)); converter.mapInputSocket(inputYSocket, operation->getInputSocket(2)); converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0)); if (data->wrap_axis) { WriteBufferOperation *writeOperation = new WriteBufferOperation(COM_DT_COLOR); WrapOperation *wrapOperation = new WrapOperation(COM_DT_COLOR); wrapOperation->setMemoryProxy(writeOperation->getMemoryProxy()); wrapOperation->setWrapping(data->wrap_axis); converter.addOperation(writeOperation); converter.addOperation(wrapOperation); converter.mapInputSocket(inputSocket, writeOperation->getInputSocket(0)); converter.addLink(wrapOperation->getOutputSocket(), operation->getInputSocket(0)); } else { converter.mapInputSocket(inputSocket, operation->getInputSocket(0)); } }
void NodeOperationBuilder::add_input_buffers(NodeOperation * /*operation*/, NodeOperationInput *input) { if (!input->isConnected()) return; NodeOperationOutput *output = input->getLink(); if (output->getOperation().isReadBufferOperation()) { /* input is already buffered, no need to add another */ return; } /* this link will be replaced below */ removeInputLink(input); /* check of other end already has write operation, otherwise add a new one */ WriteBufferOperation *writeoperation = find_attached_write_buffer_operation(output); if (!writeoperation) { writeoperation = new WriteBufferOperation(output->getDataType()); writeoperation->setbNodeTree(m_context->getbNodeTree()); addOperation(writeoperation); addLink(output, writeoperation->getInputSocket(0)); writeoperation->readResolutionFromInputSocket(); } /* add readbuffer op for the input */ ReadBufferOperation *readoperation = new ReadBufferOperation(output->getDataType()); readoperation->setMemoryProxy(writeoperation->getMemoryProxy()); this->addOperation(readoperation); addLink(readoperation->getOutputSocket(), input); readoperation->readResolutionFromWriteBuffer(); }