/// Save account information to a file void GameEconomicGameClient::SaveConfiguration(Configuration &configuration) { /// Get Resource ResourceCache * cache = GetSubsystem<ResourceCache>(); FileSystem * fileSystem = GetSubsystem<FileSystem>(); String configFileName; /// Set directory and path for network file configFileName.Append(fileSystem->GetProgramDir().CString()); configFileName.Append(""); configFileName.Append("Configuration.xml"); /// Check if the account file information exist if(fileSystem->FileExists(configFileName.CString())) { fileSystem->Delete(configFileName.CString()); } cout << "It got here "<<endl; File saveFile(context_, configFileName.CString(), FILE_WRITE); XMLFile * preferencefileconfig = new XMLFile(context_); XMLElement configElem = preferencefileconfig -> CreateRoot("Configuration"); XMLElement GameModeConfigurationElement = configElem.CreateChild("GameModeConfiguration"); XMLElement VideoConfigurationElement= configElem.CreateChild("VideoConfiguration"); /// Set true false if(configuration.GameModeForceTablet==true) { GameModeConfigurationElement.SetAttribute("GameModeForceTablet", "true"); } else { GameModeConfigurationElement.SetAttribute("GameModeForceTablet", "false"); } /// Convert video bloom to float String VideoBloomParamValue1String(configuration.VideoBloomParam1); String VideoBloomParamValue2String(configuration.VideoBloomParam2); /// Copy values testing VideoConfigurationElement.SetAttribute("BloomParam1",VideoBloomParamValue1String); VideoConfigurationElement.SetAttribute("BloomParam2",VideoBloomParamValue2String); preferencefileconfig->Save(saveFile); return; }