//-----------------------------------------------------------------------
	int XmlConvert(InStm *pin, const strvector &css, const strvector &fonts, const strvector &mfonts,
		XlitConv *xlitConv, OutPackStm *pout)
	{
		// perform pass 1 to determine fb2 document structure and to collect all cross-references inside the fb2 file
		UnitArray units;
		// The input file name is pin->UIFileName();
		XMLDocument doc;
		doc.LoadFile(pin->UIFileName().c_str());
		XMLHandle hDoc(&doc);
		XMLHandle fb = hDoc.FirstChildElement("FictionBook");
		XMLHandle desc = fb.FirstChildElement("description");
		XMLHandle titleInfo = desc.FirstChildElement("title-info");
		XMLHandle genre = titleInfo.FirstChildElement("genre");
		XMLHandle genreInfo = genre.FirstChild();
		const char* txt = genreInfo.ToNode()->Value(); // "Ciencia-Ficción"

		// Now build from the above the damn epub!
		// Go directly to DoConvertionPass2 and substitute XML calls to make epub.

		// CONVERTION PASS 1 (DETERMINE DOCUMENT STRUCTURE AND COLLECT ALL CROSS-REFERENCES INSIDE THE FB2 FILE)
		Ptr<ConverterPass1> conv = new ConverterPass1(&units);
		conv->XmlScan(hDoc);
		//DoConvertionPass1(CreateScanner(pin), &units);
		//pin->Rewind();

		// sanity check
		if (units.size() == 0)
			InternalError(__FILE__, __LINE__, "I don't know why but it happened that there is no content in input file!");

		// perform pass 2 to create epub document
		//XmlConversionPass2(hDoc, css, fonts, mfonts, xlitConv, &units, pout);
		//DoConvertionPass2(CreateScanner(pin), css, fonts, mfonts, xlitConv, &units, pout);
		return 0;
	}
bool XMLScreenLoader::loadText(XMLHandle &rootHandle, std::vector<Text>* text) {
  XMLElement *currElement = rootHandle.FirstChildElement("text").ToElement(); //grab the first element under the text section
  if (currElement){
    do {

      Text tempText{};

      currElement->QueryFloatAttribute("z", &tempText.z);
      currElement->QueryFloatAttribute("top", &tempText.top);
      currElement->QueryFloatAttribute("size", &tempText.size);
      if(!extractColor(currElement, &tempText.color)) return false;
      tempText.align = currElement->Attribute("align");

      if (tempText.align != "centered" and tempText.align != "left" and tempText.align != "right") {
        Util::Log(Error, "XMLScreenLoader") << "Alignment \"" << tempText.align << "\" is not supported!";
        continue;
      }

      tempText.text = currElement->GetText();

      text->push_back(tempText);
    } while((currElement = currElement->NextSiblingElement("text")) != nullptr);
  } else return false;

  return true;
}
	//-----------------------------------------------------------------------
	bool ConverterPass1::XmlFictionBook(XMLHandle hDoc)
	{
		XMLHandle fb = hDoc.FirstChildElement("FictionBook");
		XMLElement* fbEl;
		if (!(fbEl = fb.ToElement())) {
			errMsg = "FictionBook element not found.";
			return false;
		}

		if (!fbEl->Attribute("xmlns", "http://www.gribuser.ru/xml/fictionbook/2.0")) {
			errMsg = "Missing FictionBook namespace definition.";
			return false;
		}
		if (!fbEl->Attribute("xmlns:l", "http://www.w3.org/1999/xlink") &&
			!fbEl->Attribute("xmlns:xlink", "http://www.w3.org/1999/xlink")) {
			errMsg = "Bad FictionBook namespace definition or bad xlink namespace definition.";
			return false;
		}

		//<description>
		XMLElement *desc = fbEl->FirstChildElement("description");
		if (!desc) {
			errMsg = "description element not found.";
			return false;
		}
		XMLElement *titleInfo = desc->FirstChildElement("title-info");
		if (!titleInfo) {
			errMsg = "title-info element not found.";
			return false;
		}
		// needs to process "annotation" and "coverpage" elements here
		XmlAnnotation(titleInfo->FirstChildElement("annotation"), true);

		//</description>

		//<body>
		body(Unit::MAIN);
		if (s_->IsNextElement("body"))
			body(Unit::NOTES);
		if (s_->IsNextElement("body"))
			body(Unit::COMMENTS);
		//</body>
	}
bool XmlScreenLoader::loadText(XMLHandle &rootHandle, std::vector<Text>* textVector) {
  //grab the first element under the text section
  XMLElement *currentElement = rootHandle.FirstChildElement("text").ToElement();
  if (currentElement) {
    do {
      Text text{};
      std::string align;

      currentElement->QueryFloatAttribute("z", &text.z);
      currentElement->QueryFloatAttribute("top", &text.top);
      currentElement->QueryFloatAttribute("size", &text.size);
      if (not extractColor(currentElement, &text.color)) {
        return false;
      }
      align = currentElement->Attribute("align");

      if (align == "center") {
        text.align = Text::Center;
      } else if (align == "left") {
        text.align = Text::Left;
      } else if (align == "right") {
        text.align = Text::Right;
      } else {
        Util::Log(Error, XmlScreenLoader::MODULE_NAME) << "Alignment \"" << align << "\" is not supported!";
        continue;
      }

      text.content = currentElement->GetText();

      textVector->push_back(text);
    } while ((currentElement = currentElement->NextSiblingElement("text")) != nullptr);
  } else {
    return false;
  }

  return true;
}