void GuildApproval::GuildApproved() { char petitext[PBUFFER] = "A new guild was founded! Guildname: "; char gmembers[MBUFFER] = " "; if(!owner) return; database.GetVariable("GuildCreation", founders, 3); uint8 tmp = atoi(founders); uint32 tmpeq = guild_mgr.CreateGuild(guild, owner->CharacterID()); guild_mgr.SetGuild(owner->CharacterID(),tmpeq,2); owner->SendAppearancePacket(AT_GuildID,true,false); for(int i=0;i<tmp;i++) { if(members[i]) { owner->Message(CC_Default, "%s",members[i]->GetName()); owner->Message(CC_Default, "%i",members[i]->CharacterID()); guild_mgr.SetGuild(members[i]->CharacterID(),tmpeq,0); size_t len = MBUFFER - strlen(gmembers)+1; strncat(gmembers," ",len); strncat(gmembers,members[i]->GetName(),len); } } size_t len = PBUFFER - strlen(petitext)+1; strncat(petitext,guild,len); strncat(petitext," Leader: ",len); strncat(petitext,owner->CastToClient()->GetName(),len); strncat(petitext," Members:",len); strncat(petitext,gmembers,len); Petition* pet = new Petition(owner->CastToClient()->CharacterID()); pet->SetAName(owner->CastToClient()->AccountName()); pet->SetClass(owner->CastToClient()->GetClass()); pet->SetLevel(owner->CastToClient()->GetLevel()); pet->SetCName(owner->CastToClient()->GetName()); pet->SetRace(owner->CastToClient()->GetRace()); pet->SetLastGM(""); pet->SetCName(owner->CastToClient()->GetName()); //aza77 is this really 2 times needed ?? pet->SetPetitionText(petitext); pet->SetZone(zone->GetZoneID()); pet->SetUrgency(0); petition_list.AddPetition(pet); database.InsertPetitionToDB(pet); petition_list.UpdateGMQueue(); petition_list.UpdateZoneListQueue(); worldserver.SendEmoteMessage(0, 0, 80, 15, "%s has made a petition. #%i", owner->CastToClient()->GetName(), pet->GetID()); ServerPacket* pack = new ServerPacket; pack->opcode = ServerOP_RefreshGuild; pack->size = tmp; pack->pBuffer = new uchar[pack->size]; memcpy(pack->pBuffer, &tmpeq, 4); worldserver.SendPacket(pack); safe_delete(pack); owner->Message(CC_Default, "Your guild was created."); owner = 0; }