virtual bool needsCollision(btBroadphaseProxy* proxy0) const
	{
		//don't collide with itself
		if (proxy0->m_clientObject == m_me)
			return false;

		///don't do CCD when the collision filters are not matching
		if (!ClosestConvexResultCallback::needsCollision(proxy0))
			return false;

		btCollisionObject* otherObj = (btCollisionObject*) proxy0->m_clientObject;

		//call needsResponse, see http://code.google.com/p/bullet/issues/detail?id=179
		if (m_dispatcher->needsResponse(m_me,otherObj))
		{
			///don't do CCD when there are already contact points (touching contact/penetration)
			btAlignedObjectArray<btPersistentManifold*> manifoldArray;
			btBroadphasePair* collisionPair = m_pairCache->findPair(m_me->getBroadphaseHandle(),proxy0);
			if (collisionPair)
			{
				if (collisionPair->m_algorithm)
				{
					manifoldArray.resize(0);
					collisionPair->m_algorithm->getAllContactManifolds(manifoldArray);
					for (int j=0;j<manifoldArray.size();j++)
					{
						btPersistentManifold* manifold = manifoldArray[j];
						if (manifold->getNumContacts()>0)
							return false;
					}
				}
			}
		}
		return true;
	}