void cSkinClassicDisplayChannel::SetEvents(const cEvent *Present, const cEvent *Following) { osd->DrawRectangle(0, lineHeight, timeWidth - 1, osd->Height(), Theme.Color(clrChannelEpgTimeBg)); osd->DrawRectangle(timeWidth, lineHeight, osd->Width() - 1, osd->Height(), Theme.Color(clrBackground)); for (int i = 0; i < 2; i++) { const cEvent *e = !i ? Present : Following; if (e) { osd->DrawText( TextFrame, (2 * i + 1) * lineHeight, e->GetTimeString(), Theme.Color(clrChannelEpgTimeFg), Theme.Color(clrChannelEpgTimeBg), cFont::GetFont(fontOsd)); osd->DrawText(timeWidth + 2 * TextSpacing, (2 * i + 1) * lineHeight, e->Title(), Theme.Color(clrChannelEpgTitle), Theme.Color(clrBackground), cFont::GetFont(fontOsd)); osd->DrawText(timeWidth + 2 * TextSpacing, (2 * i + 2) * lineHeight, e->ShortText(), Theme.Color(clrChannelEpgShortText), Theme.Color(clrBackground), cFont::GetFont(fontSml)); } } }
eOSState cLineGame::ProcessKey(eKeys Key) { eOSState state = cOsdObject::ProcessKey(Key); if (state == osUnknown) { const int d = 4; switch (Key & ~k_Repeat) { case kUp: y = max(0, y - d); break; case kDown: y = min(osd->Height() - d, y + d); break; case kLeft: x = max(0, x - d); break; case kRight: x = min(osd->Width() - d, x + d); break; case kRed: color = clrRed; break; case kGreen: color = clrGreen; break; case kYellow: color = clrYellow; break; case kBlue: color = clrBlue; break; case k1: DrawEllipses(osd); return osContinue; case k2: DrawSlopes(osd); return osContinue; case kBack: case kOk: return osEnd; default: return state; } osd->DrawRectangle(x, y, x + d - 1, y + d - 1, color); osd->Flush(); state = osContinue; } return state; }
void cSkinClassicDisplayVolume::SetVolume(int Current, int Total, bool Mute) { const cFont *font = cFont::GetFont(fontOsd); if (Mute) { osd->DrawRectangle(0, 0, osd->Width() - 1, osd->Height() - 1, clrTransparent); osd->DrawText(0, 0, tr("Key$Mute"), Theme.Color(clrVolumePrompt), Theme.Color(clrBackground), font); } else { // TRANSLATORS: note the trailing blank! const char *Prompt = tr("Volume "); int l = font->Width(Prompt); int p = (osd->Width() - l) * Current / Total; osd->DrawText(0, 0, Prompt, Theme.Color(clrVolumePrompt), Theme.Color(clrBackground), font); osd->DrawRectangle(l, 0, l + p - 1, osd->Height() - 1, Theme.Color(clrVolumeBarLower)); osd->DrawRectangle(l + p, 0, osd->Width() - 1, osd->Height() - 1, Theme.Color(clrVolumeBarUpper)); } }
void cTrueColorDemo::Show(void) { osd = cOsdProvider::NewOsd(cOsd::OsdLeft(), cOsd::OsdTop()); if (osd) { if (SetArea()) { osd->DrawRectangle(0, 0, osd->Width() - 1, osd->Height() - 1, clrGray50); osd->Flush(); Start(); } } }
void cTrueColorDemo::Show(void) { osd = cOsdProvider::NewOsd(cOsd::OsdLeft(), cOsd::OsdTop(), 50); if (osd) { tArea Area = { 0, 0, cOsd::OsdWidth() - 1, cOsd::OsdHeight() - 1, 32 }; if (osd->SetAreas(&Area, 1) == oeOk) { osd->DrawRectangle(0, 0, osd->Width() -1 , osd->Height() - 1, clrGray50); osd->Flush(); Start(); } } }
void cLineGame::Show(void) { osd = cOsdProvider::NewOsd(cOsd::OsdLeft(), cOsd::OsdTop()); if (osd) { int x1 = cOsd::OsdWidth() - 1; int y1 = cOsd::OsdHeight() - 1; while (x1 > 0 && y1 > 0) { tArea Area = { 0, 0, x1, y1, 4 }; if (osd->CanHandleAreas(&Area, 1) == oeOk) { osd->SetAreas(&Area, 1); osd->DrawRectangle(0, 0, osd->Width() - 1, osd->Height() - 1, clrGray50); osd->Flush(); x = osd->Width() / 2; y = osd->Height() / 2; break; } x1 = x1 * 9 / 10; y1 = y1 * 9 / 10; } } }
void cTrueColorDemo::Action(void) { cPixmap *FadeInPixmap = NULL; cPixmap *FadeOutPixmap = NULL; cPixmap *MovePixmap = NULL; cPixmap *NextPixmap = NULL; cPixmap *TilePixmap = NULL; cPixmap *ScrollPixmap = NULL; cPixmap *AnimPixmap = NULL; int FrameTime = 40; // ms int FadeTime = 1000; // ms int MoveTime = 4000; // ms int TileTime = 6000; // ms int ScrollWaitTime = 1000; // ms int ScrollLineTime = 200; // ms int ScrollTotalTime = 8000; // ms uint64_t Start = 0; uint64_t ScrollStartTime = 0; int ScrollLineNumber = 0; cPoint MoveStart, MoveEnd; cPoint TileStart, TileEnd; cPoint ScrollStart, ScrollEnd; int Line = osd->Height() / 20; int StartLine = Line; cPoint OldCursor; int State = 0; while (Running()) { cPixmap::Lock(); bool Animated = false; uint64_t Now = cTimeMs::Now(); if (FadeInPixmap) { double t = std::min(double(Now - Start) / FadeTime, 1.0); int Alpha = t * ALPHA_OPAQUE; FadeInPixmap->SetAlpha(Alpha); if (t >= 1) FadeInPixmap = NULL; Animated = true; } if (FadeOutPixmap) { double t = std::min(double(Now - Start) / FadeTime, 1.0); int Alpha = ALPHA_OPAQUE - t * ALPHA_OPAQUE; FadeOutPixmap->SetAlpha(Alpha); if (t >= 1) FadeOutPixmap = NULL; Animated = true; } if (MovePixmap) { double t = std::min(double(Now - Start) / MoveTime, 1.0); int x = MoveStart.X() + t * (MoveEnd.X() - MoveStart.X()); int y = MoveStart.Y() + t * (MoveEnd.Y() - MoveStart.Y()); cRect r = MovePixmap->ViewPort(); r.SetPoint(x, y); MovePixmap->SetViewPort(r); if (t >= 1) MovePixmap = NULL; Animated = true; } if (TilePixmap) { double t = std::min(double(Now - Start) / TileTime, 1.0); int x = TileStart.X() + t * (TileEnd.X() - TileStart.X()); int y = TileStart.Y() + t * (TileEnd.Y() - TileStart.Y()); TilePixmap->SetDrawPortPoint(cPoint(x, y)); if (t >= 1) { destroyablePixmap = TilePixmap; TilePixmap = NULL; } Animated = true; } if (ScrollPixmap) { if (int(Now - Start) > ScrollWaitTime) { if (ScrollStartTime) { double t = std::min(double(Now - ScrollStartTime) / ScrollLineTime, 1.0); int x = ScrollStart.X() + t * (ScrollEnd.X() - ScrollStart.X()); int y = ScrollStart.Y() + t * (ScrollEnd.Y() - ScrollStart.Y()); ScrollPixmap->SetDrawPortPoint(cPoint(x, y)); if (t >= 1) { if (int(Now - Start) < ScrollTotalTime) { cRect r = ScrollPixmap->DrawPort(); r.SetPoint(-r.X(), -r.Y()); ScrollPixmap->Pan(cPoint(0, 0), r); const cFont *Font = cFont::GetFont(fontOsd); cString s = cString::sprintf("Line %d", ++ScrollLineNumber); ScrollPixmap->DrawRectangle(cRect(0, ScrollPixmap->ViewPort().Height(), ScrollPixmap->DrawPort().Width(), ScrollPixmap->DrawPort().Height()), clrTransparent); ScrollPixmap->DrawText(cPoint(0, ScrollPixmap->ViewPort().Height()), s, clrYellow, clrTransparent, Font); ScrollStartTime = Now; } else { FadeOutPixmap = ScrollPixmap; ScrollPixmap = NULL; Start = cTimeMs::Now(); } } } else ScrollStartTime = Now; } Animated = true; } if (AnimPixmap) { int d = AnimPixmap->ViewPort().Height(); if (clockwise) d = -d; cPoint p = AnimPixmap->DrawPort().Point().Shifted(0, d); if (clockwise && p.Y() <= -AnimPixmap->DrawPort().Height()) p.SetY(0); else if (!clockwise && p.Y() > 0) p.SetY(-(AnimPixmap->DrawPort().Height() - AnimPixmap->ViewPort().Height())); AnimPixmap->SetDrawPortPoint(p); } if (!Animated) { switch (State) { case 0: { if (cFont *Font = cFont::CreateFont(DefaultFontOsd, osd->Height() / 10)) { FadeInPixmap = CreateTextPixmap("VDR", Line, 1, clrYellow, clrTransparent, Font); if (FadeInPixmap) Line += FadeInPixmap->DrawPort().Height(); delete Font; Start = cTimeMs::Now(); } State++; } break; case 1: { FadeInPixmap = CreateTextPixmap("Video Disk Recorder", Line, 3, clrYellow, clrTransparent); if (FadeInPixmap) Line += FadeInPixmap->DrawPort().Height(); Start = cTimeMs::Now(); State++; } break; case 2: { FadeInPixmap = CreateTextPixmap("True Color OSD Demo", Line, 1, clrYellow, clrTransparent); if (FadeInPixmap) Line += FadeInPixmap->DrawPort().Height(); Start = cTimeMs::Now(); State++; } break; case 3: { if (cFont *Font = cFont::CreateFont(DefaultFontOsd, osd->Height() / 10)) { NextPixmap = CreateTextPixmap("Millions of colors", Line, 1, clrYellow, clrTransparent, Font); delete Font; if (NextPixmap) { FadeInPixmap = NextPixmap; Start = cTimeMs::Now(); StartLine = Line; Line += NextPixmap->DrawPort().Height(); } } State++; } break; case 4: { Line += osd->Height() / 10; int w = osd->Width() / 2; int h = osd->Height() - Line - osd->Height() / 10; cImage Image(cSize(w, h)); for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) Image.SetPixel(cPoint(x, y), HsvToColor(360 * double(x) / w, 1 - double(y) / h, 1) | 0xDF000000); } if (cPixmap *Pixmap = osd->CreatePixmap(2, cRect((osd->Width() - w) / 2, Line, w, h))) { Pixmap->DrawImage(cPoint(0, 0), Image); toggleablePixmap = Pixmap; } State++; } break; case 5: { if (NextPixmap) { MovePixmap = NextPixmap; MoveStart = MovePixmap->ViewPort().Point(); MoveEnd.Set(osd->Width() - MovePixmap->ViewPort().Width(), osd->Height() - MovePixmap->ViewPort().Height()); Start = cTimeMs::Now(); } State++; } break; case 6: { TilePixmap = CreateTextPixmap("Tiled Pixmaps", StartLine, 1, clrRed, clrWhite); if (TilePixmap) { TilePixmap->SetViewPort(TilePixmap->ViewPort().Grown(TilePixmap->DrawPort().Width(), TilePixmap->DrawPort().Height())); TilePixmap->SetAlpha(200); TilePixmap->SetTile(true); TileStart = TilePixmap->DrawPort().Point(); TileEnd = TileStart.Shifted(TilePixmap->ViewPort().Width(), TilePixmap->ViewPort().Height()); MovePixmap = TilePixmap; MoveStart = MovePixmap->ViewPort().Point(); MoveEnd.Set(10, osd->Height() - MovePixmap->ViewPort().Height() - 10); Start = cTimeMs::Now(); } State++; } break; case 7: { const cFont *Font = cFont::GetFont(fontOsd); const char *Text = "Scrolling Pixmaps"; int w = Font->Width(Text); int h = Font->Height(); if (cPixmap *Pixmap = osd->CreatePixmap(2, cRect((osd->Width() - w) / 2, StartLine, w, 2 * h), cRect(0, 0, w, 3 * h))) { Pixmap->Clear(); Pixmap->DrawText(cPoint(0, 0), Text, clrYellow, clrTransparent, Font); cString s = cString::sprintf("Line %d", ++ScrollLineNumber); Pixmap->DrawText(cPoint(0, Pixmap->ViewPort().Height()), s, clrYellow, clrTransparent, Font); ScrollPixmap = Pixmap; ScrollStart.Set(0, 0); ScrollEnd.Set(0, -h); Start = cTimeMs::Now(); } State++; } break; case 8: { const cFont *Font = cFont::GetFont(fontSml); const char *Text = "Animation"; const int Size = Font->Width(Text) + 10; const int NumDots = 12; const int AnimFrames = NumDots; // Temporarily using pixmap layer 0 to have the text alpha blended: AnimPixmap = osd->CreatePixmap(0, cRect((osd->Width() - Size) / 2, StartLine, Size, Size), cRect(0, 0, Size, Size * AnimFrames)); if (AnimPixmap) { AnimPixmap->SetAlpha(0); AnimPixmap->Clear(); const int Diameter = Size / 5; int xc = Size / 2 - Diameter / 2; for (int Frame = 0; Frame < AnimFrames; Frame++) { AnimPixmap->DrawEllipse(cRect(0, Frame * Size, Size, Size), 0xDDFFFFFF); int yc = Frame * Size + Size / 2 - Diameter / 2; int Color = 0xFF; int Delta = Color / NumDots / 3; for (int a = 0; a < NumDots; a++) { double t = 2 * M_PI * (Frame + a) / NumDots; int x = xc + ((Size - Diameter) / 2 - 5) * cos(t); int y = yc + ((Size - Diameter) / 2 - 5) * sin(t); AnimPixmap->DrawEllipse(cRect(x, y, Diameter, Diameter), ArgbToColor(0xFF, Color, Color, Color)); Color -= Delta; } AnimPixmap->DrawText(cPoint(0, Frame * Size), Text, clrBlack, clrTransparent, cFont::GetFont(fontSml), Size, Size, taCenter); } AnimPixmap->SetLayer(3); // now setting the actual pixmap layer FadeInPixmap = AnimPixmap; LOCK_THREAD; OldCursor = cursor = AnimPixmap->ViewPort().Point(); cursorLimits.Set(0, 0, osd->Width(), osd->Height()); cursorLimits.SetRight(cursorLimits.Right() - Size); cursorLimits.SetBottom(cursorLimits.Bottom() - Size); cursorLimits.Grow(-10, -10); Start = cTimeMs::Now(); } State++; } break; case 9: { LOCK_THREAD; if (cursor != OldCursor) { MovePixmap = AnimPixmap; MoveStart = MovePixmap->ViewPort().Point(); MoveEnd = OldCursor = cursor; MoveTime = 500; Start = cTimeMs::Now(); } } break; } } osd->Flush(); cPixmap::Unlock(); int Delta = cTimeMs::Now() - Now; if (Delta < FrameTime) cCondWait::SleepMs(FrameTime - Delta); } }