void cPrefabStructure::PlacePieceOnGround(cPlacedPiece & a_Piece)
{
	cPiece::cConnector FirstConnector = a_Piece.GetRotatedConnector(0);
	int ChunkX, ChunkZ;
	int BlockX = FirstConnector.m_Pos.x;
	int BlockZ = FirstConnector.m_Pos.z;
	int BlockY;
	cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
	cChunkDef::HeightMap HeightMap;
	m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap);
	int TerrainHeight = cChunkDef::GetHeight(HeightMap, BlockX, BlockZ);
	a_Piece.MoveToGroundBy(TerrainHeight - FirstConnector.m_Pos.y + 1);
}