Exemple #1
0
bool zombieType::offScreen(camera &cam)
{
	return !(
		x > cam.getX()-36 
		&& x < cam.getX() + SCREEN_RIGHT+36 
		&& y > cam.getY()-36 
		&& y < cam.getY() + SCREEN_BOTTOM+36);
}
Exemple #2
0
void zombieType::render(int i,camera &cam,bool unrender)
{
	animate();
	oamSet(&oamMain, i+10, x-cam.getX(), y-cam.getY(), 0, 0, SpriteSize_32x32, SpriteColorFormat_256Color, 
						sprite_gfx_mem, -1, false, unrender, false, false, false);
}