Exemple #1
0
	game::actor_ref lua::to_actor(const engine & engine, index_t index) {
		return boost::dynamic_pointer_cast<game::actor>(
			engine.to_proxy(actor_class, index, actor_empty)
		);
	}
Exemple #2
0
	game::mark_ref lua::to_mark(const engine & engine, index_t index) {
		return engine.to_proxy(mark_class, index, mark_empty);
	}