void WriteInUseBits(void)
{
	gi.AppendToSaveGame('INUS', &g_entityInUseBits, sizeof(g_entityInUseBits) );
}
Exemple #2
0
void WriteInUseBits(void)
{
	gi.AppendToSaveGame(INT_ID('I','N','U','S'), &g_entityInUseBits, sizeof(g_entityInUseBits) );
}
void G_LoadSave_WriteMiscData(void)
{ 
	gi.AppendToSaveGame('LCKD', &player_locked, sizeof(player_locked));
}
Exemple #4
0
void G_LoadSave_WriteMiscData(void)
{
	gi.AppendToSaveGame(INT_ID('L','C','K','D'), &player_locked, sizeof(player_locked));
}