bool
gfxSurfaceDrawable::Draw(gfxContext* aContext,
                         const gfxRect& aFillRect,
                         bool aRepeat,
                         const GraphicsFilter& aFilter,
                         const gfxMatrix& aTransform)
{
    nsRefPtr<gfxPattern> pattern = new gfxPattern(mSurface);
    if (aRepeat) {
        pattern->SetExtend(gfxPattern::EXTEND_REPEAT);
        pattern->SetFilter(aFilter);
    } else {
        GraphicsFilter filter = aFilter;
        if (aContext->CurrentMatrix().HasOnlyIntegerTranslation() &&
            aTransform.HasOnlyIntegerTranslation())
        {
          // If we only have integer translation, no special filtering needs to
          // happen and we explicitly use FILTER_FAST. This is fast for some
          // backends.
          filter = GraphicsFilter::FILTER_FAST;
        }
        nsRefPtr<gfxASurface> currentTarget = aContext->CurrentSurface();
        gfxMatrix deviceSpaceToImageSpace =
            DeviceToImageTransform(aContext, aTransform);
        PreparePatternForUntiledDrawing(pattern, deviceSpaceToImageSpace,
                                        currentTarget, filter);
    }
    pattern->SetMatrix(gfxMatrix(aTransform).Multiply(mTransform));
    aContext->NewPath();
    aContext->SetPattern(pattern);
    aContext->Rectangle(aFillRect);
    aContext->Fill();
    return true;
}
Exemple #2
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bool
gfxSurfaceDrawable::Draw(gfxContext* aContext,
                         const gfxRect& aFillRect,
                         bool aRepeat,
                         const GraphicsFilter& aFilter,
                         const gfxMatrix& aTransform)
{
    nsRefPtr<gfxPattern> pattern;
    if (mDrawTarget) {
        if (aContext->IsCairo()) {
            nsRefPtr<gfxASurface> source =
                gfxPlatform::GetPlatform()->GetThebesSurfaceForDrawTarget(mDrawTarget);
            pattern = new gfxPattern(source);
        } else {
            RefPtr<SourceSurface> source = mDrawTarget->Snapshot();
            pattern = new gfxPattern(source, Matrix());
        }
    } else if (mSourceSurface) {
        pattern = new gfxPattern(mSourceSurface, Matrix());
    } else {
        pattern = new gfxPattern(mSurface);
    }
    if (aRepeat) {
        pattern->SetExtend(gfxPattern::EXTEND_REPEAT);
        pattern->SetFilter(aFilter);
    } else {
        GraphicsFilter filter = aFilter;
        if (aContext->CurrentMatrix().HasOnlyIntegerTranslation() &&
                aTransform.HasOnlyIntegerTranslation())
        {
            // If we only have integer translation, no special filtering needs to
            // happen and we explicitly use FILTER_FAST. This is fast for some
            // backends.
            filter = GraphicsFilter::FILTER_FAST;
        }
        nsRefPtr<gfxASurface> currentTarget = aContext->CurrentSurface();
        gfxMatrix deviceSpaceToImageSpace =
            DeviceToImageTransform(aContext, aTransform);
        PreparePatternForUntiledDrawing(pattern, deviceSpaceToImageSpace,
                                        currentTarget, filter);
    }
    pattern->SetMatrix(gfxMatrix(aTransform).Multiply(mTransform));
    aContext->NewPath();
    aContext->SetPattern(pattern);
    aContext->Rectangle(aFillRect);
    aContext->Fill();
    // clear the pattern so that the snapshot is released before the
    // drawable is destroyed
    aContext->SetDeviceColor(gfxRGBA(0.0, 0.0, 0.0, 0.0));
    return true;
}