Exemple #1
0
void palette_device::configure_tilemap_groups(tilemap_t &tmap, gfx_element &gfx, int transcolor)
{
	int color;

	assert(gfx.colors() <= TILEMAP_NUM_GROUPS);

	// iterate over all colors in the tilemap
	for (color = 0; color < gfx.colors(); color++)
		tmap.set_transmask(color, transpen_mask(gfx, color, transcolor), 0);
}
Exemple #2
0
UINT32 palette_device::transpen_mask(gfx_element &gfx, int color, int transcolor)
{
	UINT32 entry = gfx.colorbase() + (color % gfx.colors()) * gfx.granularity();

	// make sure we are in range
	assert(entry < m_indirect_pens.size());
	assert(gfx.depth() <= 32);

	// either gfx->color_depth entries or as many as we can get up until the end
	int count = MIN(gfx.depth(), m_indirect_pens.size() - entry);

	// set a bit anywhere the transcolor matches
	UINT32 mask = 0;
	for (int bit = 0; bit < count; bit++)
		if (m_indirect_pens[entry++] == transcolor)
			mask |= 1 << bit;

	// return the final mask
	return mask;
}
Exemple #3
0
static void gfxset_draw_item(running_machine &machine, gfx_element &gfx, int index, bitmap_rgb32 &bitmap, int dstx, int dsty, int color, int rotate, device_palette_interface *dpalette)
{
	int width = (rotate & ORIENTATION_SWAP_XY) ? gfx.height() : gfx.width();
	int height = (rotate & ORIENTATION_SWAP_XY) ? gfx.width() : gfx.height();
	const rgb_t *palette = dpalette->palette()->entry_list_raw() + gfx.colorbase() + color * gfx.granularity();

	int x, y;

	// loop over rows in the cell
	for (y = 0; y < height; y++)
	{
		uint32_t *dest = &bitmap.pix32(dsty + y, dstx);
		const uint8_t *src = gfx.get_data(index);

		// loop over columns in the cell
		for (x = 0; x < width; x++)
		{
			int effx = x, effy = y;
			const uint8_t *s;

			// compute effective x,y values after rotation
			if (!(rotate & ORIENTATION_SWAP_XY))
			{
				if (rotate & ORIENTATION_FLIP_X)
					effx = gfx.width() - 1 - effx;
				if (rotate & ORIENTATION_FLIP_Y)
					effy = gfx.height() - 1 - effy;
			}
			else
			{
				if (rotate & ORIENTATION_FLIP_X)
					effx = gfx.height() - 1 - effx;
				if (rotate & ORIENTATION_FLIP_Y)
					effy = gfx.width() - 1 - effy;
				std::swap(effx, effy);
			}

			// get a pointer to the start of this source row
			s = src + effy * gfx.rowbytes();

			// extract the pixel
			*dest++ = 0xff000000 | palette[s[effx]];
		}
	}
}
Exemple #4
0
static void gfxset_update_bitmap(running_machine &machine, ui_gfx_state &state, int xcells, int ycells, gfx_element &gfx)
{
	int dev = state.gfxset.devindex;
	int set = state.gfxset.set;
	ui_gfx_info &info = state.gfxdev[dev];
	int cellxpix, cellypix;
	int x, y;

	// compute the number of source pixels in a cell
	cellxpix = 1 + ((info.rotate[set] & ORIENTATION_SWAP_XY) ? gfx.height() : gfx.width());
	cellypix = 1 + ((info.rotate[set] & ORIENTATION_SWAP_XY) ? gfx.width() : gfx.height());

	// realloc the bitmap if it is too small
	if (state.bitmap == nullptr || state.texture == nullptr || state.bitmap->bpp() != 32 || state.bitmap->width() != cellxpix * xcells || state.bitmap->height() != cellypix * ycells)
	{
		// free the old stuff
		machine.render().texture_free(state.texture);
		global_free(state.bitmap);

		// allocate new stuff
		state.bitmap = global_alloc(bitmap_rgb32(cellxpix * xcells, cellypix * ycells));
		state.texture = machine.render().texture_alloc();
		state.texture->set_bitmap(*state.bitmap, state.bitmap->cliprect(), TEXFORMAT_ARGB32);

		// force a redraw
		state.bitmap_dirty = true;
	}

	// handle the redraw
	if (state.bitmap_dirty)
	{
		// loop over rows
		for (y = 0; y < ycells; y++)
		{
			rectangle cellbounds;

			// make a rect that covers this row
			cellbounds.set(0, state.bitmap->width() - 1, y * cellypix, (y + 1) * cellypix - 1);

			// only display if there is data to show
			if (info.offset[set] + y * xcells < gfx.elements())
			{
				// draw the individual cells
				for (x = 0; x < xcells; x++)
				{
					int index = info.offset[set] + y * xcells + x;

					// update the bounds for this cell
					cellbounds.min_x = x * cellxpix;
					cellbounds.max_x = (x + 1) * cellxpix - 1;

					// only render if there is data
					if (index < gfx.elements())
						gfxset_draw_item(machine, gfx, index, *state.bitmap, cellbounds.min_x, cellbounds.min_y, info.color[set], info.rotate[set], info.palette[set]);

					// otherwise, fill with transparency
					else
						state.bitmap->fill(0, cellbounds);
				}
			}

			// otherwise, fill with transparency
			else
				state.bitmap->fill(0, cellbounds);
		}

		// reset the texture to force an update
		state.texture->set_bitmap(*state.bitmap, state.bitmap->cliprect(), TEXFORMAT_ARGB32);
		state.bitmap_dirty = false;
	}
}