void read_rect_node(grect& rect, hlxml::Node* node, bool allowNoSize) { rect.set(0.0f, 0.0f, 0.0f, 0.0f); if (allowNoSize) { rect.setSize(-1.0f, -1.0f); } if (node->pexists("rect")) { rect = hstr_to_grect(node->pstr("rect")); } else { if (node->pexists("position")) { rect.setPosition(hstr_to_gvec2(node->pstr("position"))); } else { rect.setPosition(node->pfloat("x"), node->pfloat("y")); } if (node->pexists("size")) { rect.setSize(hstr_to_gvec2(node->pstr("size"))); } else if (!allowNoSize) { rect.setSize(node->pfloat("w"), node->pfloat("h")); } else { rect.setSize(node->pfloat("w", -1.0f), node->pfloat("h", -1.0f)); } } }
void april_init(const harray<hstr>& args) { srand((unsigned int)htime()); april::init(new CustomRenderSystem(), new CustomWindow()); april::createRenderSystem(); april::createWindow((int)drawRect.w, (int)drawRect.h, false, "APRIL: Simple Interface"); april::window->setUpdateDelegate(&updateDelegate); april::window->setSystemDelegate(&systemDelegate); april::window->setMouseDelegate(&mouseDelegate); texture = april::rendersys->createTextureFromResource(RESOURCE_PATH "jpt_final", april::Texture::TYPE_MANAGED); textureRect.setSize(texture->getWidth() * 0.5f, texture->getHeight() * 0.5f); textureRect.x = -textureRect.w / 2; textureRect.y = -textureRect.h / 2; }
void april_init(const harray<hstr>& args) { #ifdef __APPLE__ // On MacOSX, the current working directory is not set by // the Finder, since you are expected to use Core Foundation // or ObjC APIs to find files. // So, when porting you probably want to set the current working // directory to something sane (e.g. .../Resources/ in the app // bundle). // In this case, we set it to parent of the .app bundle. { CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle()); CFStringRef path = CFURLCopyFileSystemPath(url, kCFURLPOSIXPathStyle); // let's hope chdir() will be happy with utf8 encoding const char* cpath = CFStringGetCStringPtr(path, kCFStringEncodingUTF8); char* cpath_alloc = NULL; if (cpath == NULL) { // CFStringGetCStringPtr is allowed to return NULL. bummer. // we need to use CFStringGetCString instead. cpath_alloc = (char*)malloc(CFStringGetLength(path) + 1); CFStringGetCString(path, cpath_alloc, CFStringGetLength(path) + 1, kCFStringEncodingUTF8); } else { // even though it didn't return NULL, we still want to slice off bundle name. cpath_alloc = (char*)malloc(CFStringGetLength(path) + 1); strcpy(cpath_alloc, cpath); } // just in case / is appended to .app path for some reason if (cpath_alloc[CFStringGetLength(path) - 1] == '/') { cpath_alloc[CFStringGetLength(path) - 1] = 0; } // replace pre-.app / with a null character, thus // cutting off .app's name and getting parent of .app. strrchr(cpath_alloc, '/')[0] = 0; // change current dir using posix api chdir(cpath_alloc); free(cpath_alloc); // even if null, still ok CFRelease(path); CFRelease(url); } #endif updateDelegate = new UpdateDelegate(); keyboardDelegate = new KeyboardDelegate(); mouseDelegate = new MouseDelegate(); try { #if defined(_ANDROID) || defined(_IOS) drawRect.setSize(april::getSystemInfo().displayResolution); #endif april::init(april::RS_DEFAULT, april::WS_DEFAULT); april::createRenderSystem(); april::createWindow((int)drawRect.w, (int)drawRect.h, false, "AprilParticle Demo AprilUI"); atres::init(); aprilui::init(); aprilparticle::init(); aprilparticle::setUseCache(false); apriluiparticle::init(); april::window->setUpdateDelegate(updateDelegate); april::window->setKeyboardDelegate(keyboardDelegate); april::window->setMouseDelegate(mouseDelegate); apriluiparticle::setDefaultPath(""); dataset = new aprilui::Dataset(RESOURCE_PATH "demo_aprilui.dts"); dataset->load(); #ifdef _DEBUG //aprilui::setDebugEnabled(true); #endif } catch (hltypes::exception& e) { hlog::error(LOG_TAG, e.getMessage()); } }
void april_init(const harray<hstr>& args) { #ifdef __APPLE__ // On MacOSX, the current working directory is not set by // the Finder, since you are expected to use Core Foundation // or ObjC APIs to find files. // So, when porting you probably want to set the current working // directory to something sane (e.g. .../Resources/ in the app // bundle). // In this case, we set it to parent of the .app bundle. { // curly braces in order to localize variables CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle()); CFStringRef path = CFURLCopyFileSystemPath(url, kCFURLPOSIXPathStyle); // let's hope chdir() will be happy with utf8 encoding const char* cpath = CFStringGetCStringPtr(path, kCFStringEncodingUTF8); char* cpath_alloc = NULL; if (cpath == NULL) { // CFStringGetCStringPtr is allowed to return NULL. bummer. // we need to use CFStringGetCString instead. cpath_alloc = (char*)malloc(CFStringGetLength(path) + 1); CFStringGetCString(path, cpath_alloc, CFStringGetLength(path) + 1, kCFStringEncodingUTF8); } else { // even though it didn't return NULL, we still want to slice off bundle name. cpath_alloc = (char*)malloc(CFStringGetLength(path) + 1); strcpy(cpath_alloc, cpath); } // just in case / is appended to .app path for some reason if (cpath_alloc[CFStringGetLength(path) - 1] == '/') { cpath_alloc[CFStringGetLength(path) - 1] = 0; } // replace pre-.app / with a null character, thus // cutting off .app's name and getting parent of .app. strrchr(cpath_alloc, '/')[0] = 0; // change current dir using posix api chdir(cpath_alloc); free(cpath_alloc); // even if null, still ok CFRelease(path); CFRelease(url); } #endif updateDelegate = new UpdateDelegate(); #if defined(_ANDROID) || defined(_IOS) || defined(_WINRT) drawRect.setSize(april::getSystemInfo().displayResolution); #endif april::init(april::RS_DEFAULT, april::WS_DEFAULT); april::createRenderSystem(); april::createWindow((int)drawRect.w, (int)drawRect.h, false, "APRIL: Simple 3D"); #ifdef _WINRT april::window->setParam("cursor_mappings", "101 " RESOURCE_PATH "cursor\n102 " RESOURCE_PATH "simple"); #endif april::window->setUpdateDelegate(updateDelegate); april::window->setCursorFilename(RESOURCE_PATH "cursor"); texture = april::rendersys->createTextureFromResource(RESOURCE_PATH "texture"); v[0].x = -1.0f; v[0].y = 1.0f; v[0].z = 0.0f; v[0].u = 0.0f; v[0].v = 0.0f; v[1].x = 1.0f; v[1].y = 1.0f; v[1].z = 0.0f; v[1].u = 1.0f; v[1].v = 0.0f; v[2].x = -1.0f; v[2].y = -1.0f; v[2].z = 0.0f; v[2].u = 0.0f; v[2].v = 1.0f; v[3].x = 1.0f; v[3].y = -1.0f; v[3].z = 0.0f; v[3].u = 1.0f; v[3].v = 1.0f; }