Exemple #1
0
static void addtnormal(const vec &pos, int smooth, float offset, int normal1, int normal2, const vec &pos1, const vec &pos2)
{
    normalkey key = { pos, smooth };
    normalgroup &g = normalgroups.access(key, key);
    tnormal &n = tnormals.add();
    n.next = g.tnormals;
    n.offset = offset;
    n.normals[0] = normal1;
    n.normals[1] = normal2;
    normalkey key1 = { pos1, smooth }, key2 = { pos2, smooth };
    n.groups[0] = normalgroups.access(key1);
    n.groups[1] = normalgroups.access(key2);
    g.tnormals = tnormals.length()-1;
}
Exemple #2
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static int addnormal(const vec &pos, int smooth, int axis)
{
    normalkey key = { pos, smooth };
    normalgroup &g = normalgroups.access(key, key);
    g.flat += 1<<(4*axis);
    return axis - 6;
}
Exemple #3
0
static int addnormal(const vec &key, const vec &surface)
{
    normalgroup &g = normalgroups.access(key, key);
    normal &n = normals.add();
    n.next = g.normals;
    n.surface = surface;
    return g.normals = normals.length()-1;
}
Exemple #4
0
static int addnormal(const vec &pos, int smooth, const vec &surface)
{
    normalkey key = { pos, smooth };
    normalgroup &g = normalgroups.access(key, key);
    normal &n = normals.add();
    n.next = g.normals;
    n.surface = surface;
    return g.normals = normals.length()-1;
}
Exemple #5
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static void addtnormal(const vec &key, float offset, int normal1, int normal2, normalgroup *group1, normalgroup *group2)
{
    normalgroup &g = normalgroups.access(key, key);
    tnormal &n = tnormals.add();
    n.next = g.tnormals;
    n.offset = offset;
    n.normals[0] = normal1;
    n.normals[1] = normal2;
    n.groups[0] = group1;
    n.groups[1] = group2;
    g.tnormals = tnormals.length()-1;
}
Exemple #6
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teaminfo *getteaminfo(const char *team) { return teaminfos.access(team); }
Exemple #7
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 void setteaminfo(const char *team, int frags)
 {
     teaminfo *t = teaminfos.access(team);
     if(!t) { t = &teaminfos[team]; copystring(t->team, team, sizeof(t->team)); }
     t->frags = frags;
 }
Exemple #8
0
static int addnormal(const vec &key, int axis)
{
    normalgroup &g = normalgroups.access(key, key);
    g.flat += 1<<(4*axis);
    return axis - 6;
}