void ContinueEvent()
    {
        if (!m_pInstance || m_pInstance->GetData(TYPE_TRIBUNAL) != IN_PROGRESS)
            return;

        // Set the achiev in progress
        m_pInstance->SetBrannSpankin(true);

        m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
        SetRun(true);
        SetEscortPaused(false);
        m_bHasContinued = true;
    }
 void DamageTaken(Unit* /*pDealer*/, uint32& uiDamage) override
 {
     // If Brann takes damage, mark the achiev as failed
     if (uiDamage && m_pInstance)
         m_pInstance->SetBrannSpankin(false);
 }