void UIScrollBar::MouseOverHandler(UIDialog const & /*sender*/, uint32_t /*buttons*/, int2 const & pt) { last_mouse_ = pt; is_mouse_over_ = true; if (drag_) { thumb_rc_.bottom() += pt.y() - thumb_offset_y_ - thumb_rc_.top(); thumb_rc_.top() = pt.y() - thumb_offset_y_; if (thumb_rc_.top() < track_rc_.top()) { thumb_rc_ += int2(0, track_rc_.top() - thumb_rc_.top()); } else { if (thumb_rc_.bottom() > track_rc_.bottom()) { thumb_rc_ += int2(0, track_rc_.bottom() - thumb_rc_.bottom()); } } // Compute first item index based on thumb position size_t nMaxFirstItem = end_ - start_ - page_size_; // Largest possible index for first item size_t nMaxThumb = track_rc_.Height() - thumb_rc_.Height(); // Largest possible thumb position from the top position_ = start_ + (thumb_rc_.top() - track_rc_.top() + nMaxThumb / (nMaxFirstItem * 2)) * // Shift by half a row to avoid last row covered by only one pixel nMaxFirstItem / nMaxThumb; } }
void UIScrollBar::MouseDownHandler(UIDialog const & /*sender*/, uint32_t buttons, int2 const & pt) { last_mouse_ = pt; if (buttons & MB_Left) { if (up_button_rc_.PtInRect(pt)) { if (position_ > start_) { -- position_; } this->UpdateThumbRect(); arrow_ = CLICKED_UP; arrow_ts_ = timer_.current_time(); return; } // Check for click on down button if (down_button_rc_.PtInRect(pt)) { if (position_ + page_size_ < end_) { ++ position_; } this->UpdateThumbRect(); arrow_ = CLICKED_DOWN; arrow_ts_ = timer_.current_time(); return; } // Check for click on thumb if (thumb_rc_.PtInRect(pt)) { drag_ = true; thumb_offset_y_ = pt.y() - thumb_rc_.top(); return; } // Check for click on track if ((thumb_rc_.left() <= pt.x()) && (thumb_rc_.right() > pt.x())) { if ((thumb_rc_.top() > pt.y()) && (track_rc_.top() <= pt.y())) { this->Scroll(-static_cast<int>(page_size_ - 1)); } else { if ((thumb_rc_.bottom() <= pt.y()) && (track_rc_.bottom() > pt.y())) { this->Scroll(static_cast<int>(page_size_ - 1)); } } } } }
void UIPolylineEditBox::MouseUpHandler(UIDialog const & /*sender*/, uint32_t buttons, int2 const & pt) { if (buttons & MB_Left) { if (!this->GetDialog()->IsKeyboardInputEnabled()) { this->GetDialog()->ClearFocus(); } if (this->ContainsPoint(pt)) { if (move_point_) { if ((this->ActivePoint() != 0) && (this->ActivePoint() != static_cast<int>(this->NumCtrlPoints() - 1))) { float2 p = this->PtFromCoord(pt.x(), pt.y()); if ((p.x() < 0) || (p.x() > 1) || (p.y() < 0) || (p.y() > 1)) { this->DelCtrlPoint(this->ActivePoint()); } } move_point_ = false; } } } }
void Set2DMode(const int2 &screensize) { glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); otransforms = objecttransforms(); view2clip = orthoGL(0, (float)screensize.x(), (float)screensize.y(), 0, 1, -1); // left handed coordinate system }
bool ScreenShot(const char *filename) { SDL_Surface *surf = SDL_CreateRGBSurface(0, screensize.x(), screensize.y(), 24, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000); if (!surf) return false; auto pixels = ReadPixels(int2(0), screensize, false); SDL_LockSurface(surf); for (int i = 0; i < screensize.y(); i++) memcpy(((char *)surf->pixels) + surf->pitch * i, pixels + 3 * screensize.x() * (screensize.y() - i - 1), screensize.x() * 3); SDL_UnlockSurface(surf); delete[] pixels; bool ok = !SDL_SaveBMP(surf, filename); SDL_FreeSurface(surf); return ok; }
void OpenGLFrameStart(const int2 &screensize) { glViewport(0, 0, screensize.x(), screensize.y()); SetBlendMode(BLEND_ALPHA); curcolor = float4(1); lights.clear(); }
void UIListBox::MouseOverHandler(UIDialog const & sender, uint32_t buttons, int2 const & pt) { // Let the scroll bar handle it first. scroll_bar_.MouseOverHandler(sender, buttons, pt); if (drag_) { // Compute the index of the item below cursor int nItem; if (text_height_ != 0) { nItem = static_cast<int>(scroll_bar_.GetTrackPos() + (pt.y() - text_rc_.top()) / text_height_); } else { nItem = -1; } // Only proceed if the cursor is on top of an item. if ((nItem >= static_cast<int>(scroll_bar_.GetTrackPos())) && (nItem < static_cast<int>(items_.size())) && (nItem < static_cast<int>(scroll_bar_.GetTrackPos() + scroll_bar_.GetPageSize()))) { selected_ = nItem; this->OnSelectionEvent()(*this); } else { if (nItem < static_cast<int>(scroll_bar_.GetTrackPos())) { // User drags the mouse above window top scroll_bar_.Scroll(-1); selected_ = static_cast<int>(scroll_bar_.GetTrackPos()); this->OnSelectionEvent()(*this); } else { if (nItem >= static_cast<int>(scroll_bar_.GetTrackPos() + scroll_bar_.GetPageSize())) { // User drags the mouse below window bottom scroll_bar_.Scroll(1); selected_ = static_cast<int>(std::min(items_.size(), scroll_bar_.GetTrackPos() + scroll_bar_.GetPageSize())) - 1; this->OnSelectionEvent()(*this); } } } } }
void Blur::GaussBlur( const Ptr<ShaderResourceView> & src, const Ptr<RenderTargetView> & dst, int2 numSamples, float2 blurRadius) { auto dstTex = dst->GetResource()->Cast<Texture>(); auto mipSize = dstTex->GetMipSize(dst->Cast<TextureRenderTargetView>()->mipLevel); TextureDesc texDesc = dst->GetResource()->Cast<Texture>()->GetDesc(); texDesc.width = mipSize.x(); texDesc.height = mipSize.y(); texDesc.depth = 1; texDesc.arraySize = 1; texDesc.mipLevels = 1; auto tmpTex = TexturePool::Instance().FindFree({ TEXTURE_2D, texDesc }); GaussBlurX(src, tmpTex->Get()->Cast<Texture>()->GetRenderTargetView(0, 0, 1), numSamples.x(), blurRadius.x()); GaussBlurY(tmpTex->Get()->Cast<Texture>()->GetShaderResourceView(0, 1, 0, 1), dst, numSamples.y(), blurRadius.y()); }
float AADist(std::vector<float> const & img, std::vector<float2> const & grad, int width, int offset_addr, int2 const & offset_dist_xy, float2 const & new_dist) { int closest = offset_addr - offset_dist_xy.y() * width - offset_dist_xy.x(); // Index to the edge pixel pointed to from c float val = img[closest]; if (0 == val) { return 1e10f; } float di = MathLib::length(new_dist); float df; if (0 == di) { df = EdgeDistance(grad[closest], val); } else { df = EdgeDistance(new_dist, val); } return di + df; }
void UIPolylineEditBox::MouseDownHandler(UIDialog const & /*sender*/, uint32_t buttons, int2 const & pt) { if (buttons & MB_Left) { if (!has_focus_) { this->GetDialog()->RequestFocus(*this); } if (this->ContainsPoint(pt)) { float2 p = this->PtFromCoord(pt.x(), pt.y()); if (MathLib::abs(this->GetValue(p.x()) - p.y()) < 0.1f) { bool found = false; for (int i = 0; i < static_cast<int>(this->NumCtrlPoints()); ++ i) { float2 cp = this->GetCtrlPoint(i); cp = p - cp; if (MathLib::dot(cp, cp) < 0.01f) { this->ActivePoint(i); move_point_ = true; found = true; break; } } if (!found) { this->AddCtrlPoint(p.x()); move_point_ = true; } } } } }
string SDLInit(const char *title, int2 &screensize, bool fullscreen) { //SDL_SetMainReady(); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER /* | SDL_INIT_AUDIO*/) < 0) { return SDLError("Unable to initialize SDL"); } SDL_SetEventFilter(SDLHandleAppEvents, nullptr); DebugLog(-1, "SDL initialized..."); SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN); // on demand now //extern bool sfxr_init(); //if (!sfxr_init()) // return SDLError("Unable to initialize audio"); #ifdef PLATFORM_MOBILE SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); #else //certain older Intel HD GPUs and also Nvidia Quadro 1000M don't support 3.1 ? the 1000M is supposed to support 4.2 //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); #ifndef WIN32 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); #endif SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); #endif //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); // set this if we're in 2D mode for speed on mobile? SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 1); // because we redraw the screen each frame SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); DebugLog(-1, "SDL about to figure out display mode..."); #ifdef PLATFORM_MOBILE landscape = screensize.x() >= screensize.y(); int modes = SDL_GetNumDisplayModes(0); screensize = int2(0); for (int i = 0; i < modes; i++) { SDL_DisplayMode mode; SDL_GetDisplayMode(0, i, &mode); //printf("mode: %d %d\n", mode.w, mode.h); if (landscape ? mode.w > screensize.x() : mode.h > screensize.y()) { screensize = int2(mode.w, mode.h); } } DebugLog(-1, inttoa(screensize.x())); DebugLog(-1, inttoa(screensize.y())); DebugLog(-1, "SDL about to create window..."); _sdl_window = SDL_CreateWindow(title, 0, 0, screensize.x(), screensize.y(), SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_BORDERLESS); DebugLog(-1, _sdl_window ? "SDL window passed..." : "SDL window FAILED..."); if (landscape) SDL_SetHint("SDL_HINT_ORIENTATIONS", "LandscapeLeft LandscapeRight"); int ax = 0, ay = 0; SDL_GetWindowSize(_sdl_window, &ax, &ay); int2 actualscreensize(ax, ay); //screenscalefactor = screensize.x / actualscreensize.x; // should be 2 on retina #ifdef __IOS__ assert(actualscreensize == screensize); screensize = actualscreensize; #else screensize = actualscreensize; // __ANDROID__ DebugLog(-1, inttoa(screensize.x())); DebugLog(-1, inttoa(screensize.y())); #endif #else _sdl_window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screensize.x(), screensize.y(), SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0)); #endif if (!_sdl_window) return SDLError("Unable to create window"); DebugLog(-1, "SDL window opened..."); _sdl_context = SDL_GL_CreateContext(_sdl_window); DebugLog(-1, _sdl_context ? "SDL context passed..." : "SDL context FAILED..."); if (!_sdl_context) return SDLError("Unable to create OpenGL context"); DebugLog(-1, "SDL OpenGL context created..."); /* SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); */ #ifndef __IOS__ SDL_GL_SetSwapInterval(1); // vsync on #endif SDL_JoystickEventState(SDL_ENABLE); SDL_JoystickUpdate(); for(int i = 0; i < SDL_NumJoysticks(); i++) { SDL_Joystick *joy; if (joy = SDL_JoystickOpen(i)) { DebugLog(-1, "Detected joystick: %s (%d axes, %d buttons, %d balls, %d hats)\n", SDL_JoystickName(joy), SDL_JoystickNumAxes(joy), SDL_JoystickNumButtons(joy), SDL_JoystickNumBalls(joy), SDL_JoystickNumHats(joy)); }; }; starttime = SDL_GetTicks(); lastmillis = starttime - 16; // ensure first frame doesn't get a crazy delta return ""; }
void UIPolylineEditBox::MouseOverHandler(UIDialog const & /*sender*/, uint32_t buttons, int2 const & pt) { if (move_point_ || this->ContainsPoint(pt)) { if (0 == buttons) { float2 p = this->PtFromCoord(pt.x(), pt.y()); if (MathLib::abs(this->GetValue(p.x()) - p.y()) < 0.1f) { elements_[POLYLINE_INDEX]->TextureColor().SetState(UICS_MouseOver); } else { elements_[POLYLINE_INDEX]->TextureColor().SetState(UICS_Normal); } int move_over_pt = -1; for (int i = 0; i < static_cast<int>(this->NumCtrlPoints()); ++ i) { float2 cp = this->GetCtrlPoint(i); cp = p - cp; if (MathLib::dot(cp, cp) < 0.01f) { move_over_pt = i; break; } } if (move_over_pt != -1) { active_pt_ = move_over_pt; } } else { if (buttons & MB_Left) { if (move_point_) { float2 p = this->PtFromCoord(pt.x(), pt.y()); if (0 == this->ActivePoint()) { p.x() = 0; p.y() = MathLib::clamp(p.y(), 0.0f, 1.0f); } else { if (static_cast<int>(this->NumCtrlPoints() - 1) == this->ActivePoint()) { p.x() = 1; p.y() = MathLib::clamp(p.y(), 0.0f, 1.0f); } } if (this->ActivePoint() < static_cast<int>(this->NumCtrlPoints() - 1)) { float2 next_p = this->GetCtrlPoint(this->ActivePoint() + 1); if (next_p.x() <= p.x()) { p.x() = next_p.x(); } } this->SetCtrlPoint(this->ActivePoint(), p.x(), p.y()); } } } } }
STARTDECL(gl_perspective) (Value &fovy, Value &znear, Value &zfar) { Set3DMode(fovy.fval*RAD, screensize.x() / (float)screensize.y(), znear.fval, zfar.fval); return Value(); }
void UIListBox::MouseDownHandler(UIDialog const & sender, uint32_t buttons, int2 const & pt) { if (buttons & MB_Left) { if (!has_focus_) { this->GetDialog()->RequestFocus(*this); } } // Let the scroll bar handle it first. scroll_bar_.MouseDownHandler(sender, buttons, pt); if (buttons & MB_Left) { // Check for clicks in the text area if (!items_.empty() && selection_rc_.PtInRect(pt)) { // Compute the index of the clicked item int nClicked; if (text_height_ != 0) { nClicked = static_cast<int>(scroll_bar_.GetTrackPos() + (pt.y() - text_rc_.top()) / text_height_); } else { nClicked = -1; } // Only proceed if the click falls on top of an item. if ((nClicked >= static_cast<int>(scroll_bar_.GetTrackPos())) && (nClicked < static_cast<int>(items_.size())) && (nClicked < static_cast<int>(scroll_bar_.GetTrackPos() + scroll_bar_.GetPageSize()))) { drag_ = true; selected_ = nClicked; if (!(buttons & MB_Shift)) { sel_start_ = selected_; } // If this is a multi-selection listbox, update per-item // selection data. if (MULTI_SELECTION == style_) { // Determine behavior based on the state of Shift and Ctrl std::shared_ptr<UIListBoxItem> const & pSelItem = items_[selected_]; if (MB_Ctrl == (buttons & (MB_Shift | MB_Ctrl))) { // Control click. Reverse the selection of this item. pSelItem->bSelected = !pSelItem->bSelected; } else { if (MB_Shift == (buttons & (MB_Shift | MB_Ctrl))) { // Shift click. Set the selection for all items // from last selected item to the current item. // Clear everything else. int nBegin = std::min(sel_start_, selected_); int nEnd = std::max(sel_start_, selected_); for (int i = 0; i < nBegin; ++ i) { items_[i]->bSelected = false; } for (int i = nEnd + 1; i < static_cast<int>(items_.size()); ++ i) { items_[i]->bSelected = false; } for (int i = nBegin; i <= nEnd; ++ i) { items_[i]->bSelected = true; } } else { if ((MB_Shift | MB_Ctrl) == (buttons & (MB_Shift | MB_Ctrl))) { // Control-Shift-click. // The behavior is: // Set all items from sel_start_ to selected_ to // the same state as sel_start_, not including selected_. // Set selected_ to selected. int nBegin = std::min(sel_start_, selected_); int nEnd = std::max(sel_start_, selected_); // The two ends do not need to be set here. bool bLastSelected = items_[sel_start_]->bSelected; for (int i = nBegin + 1; i < nEnd; ++ i) { items_[i]->bSelected = bLastSelected; } pSelItem->bSelected = true; // Restore selected_ to the previous value // This matches the Windows behavior selected_ = sel_start_; } else { // Simple click. Clear all items and select the clicked // item. for (size_t i = 0; i < items_.size(); ++ i) { items_[i]->bSelected = false; } pSelItem->bSelected = true; } } } } // End of multi-selection case this->OnSelectionEvent()(*this); } } } }