NS_IMETHODIMP nsFieldSetFrame::Reflow(nsPresContext* aPresContext, nsHTMLReflowMetrics& aDesiredSize, const nsHTMLReflowState& aReflowState, nsReflowStatus& aStatus) { DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame", aReflowState.reason); DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus); // Initialize OUT parameter aStatus = NS_FRAME_COMPLETE; // Should we create a space manager? nsAutoSpaceManager autoSpaceManager(NS_CONST_CAST(nsHTMLReflowState &, aReflowState)); // XXXldb If we start storing the space manager in the frame rather // than keeping it around only during reflow then we should create it // only when there are actually floats to manage. Otherwise things // like tables will gain significant bloat. if (NS_BLOCK_SPACE_MGR & mState) autoSpaceManager.CreateSpaceManagerFor(aPresContext, this); //------------ Handle Incremental Reflow ----------------- PRBool reflowContent = PR_TRUE; PRBool reflowLegend = PR_TRUE; nsReflowReason reason = aReflowState.reason; if (reason == eReflowReason_Incremental) { nsHTMLReflowCommand *command = aReflowState.path->mReflowCommand; // See if it's targeted at us if (command) { nsReflowType reflowType; command->GetType(reflowType); switch (reflowType) { case eReflowType_StyleChanged: reason = eReflowReason_StyleChange; break; case eReflowType_ReflowDirty: reason = eReflowReason_Dirty; break; default: NS_ERROR("Unexpected Reflow Type"); } } else { reflowContent = PR_FALSE; reflowLegend = PR_FALSE; nsReflowPath::iterator iter = aReflowState.path->FirstChild(); nsReflowPath::iterator end = aReflowState.path->EndChildren(); for ( ; iter != end; ++iter) { if (*iter == mLegendFrame) reflowLegend = PR_TRUE; else if (*iter == mContentFrame) reflowContent = PR_TRUE; } } } if (aDesiredSize.mFlags & NS_REFLOW_CALC_MAX_WIDTH) { reflowLegend = PR_TRUE; reflowContent = PR_TRUE; } else if (reason == eReflowReason_Dirty) { // if dirty then check dirty flags if (GetStateBits() & NS_FRAME_IS_DIRTY) { reflowLegend = PR_TRUE; reflowContent = PR_TRUE; } else { if (reflowContent) { reflowContent = mContentFrame ? (mContentFrame->GetStateBits() & (NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN)) != 0 : PR_FALSE; } if (reflowLegend) { reflowLegend = mLegendFrame ? (mLegendFrame->GetStateBits() & (NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN)) != 0 : PR_FALSE; } } } // availSize could have unconstrained values, don't perform any addition on them nsSize availSize(aReflowState.mComputedWidth, aReflowState.availableHeight); // get our border and padding const nsMargin &borderPadding = aReflowState.mComputedBorderPadding; const nsMargin &padding = aReflowState.mComputedPadding; nsMargin border = borderPadding - padding; if (aDesiredSize.mComputeMEW) { aDesiredSize.mMaxElementWidth = borderPadding.left + borderPadding.right; } // Figure out how big the legend is if there is one. // get the legend's margin nsMargin legendMargin(0,0,0,0); // reflow the legend only if needed if (mLegendFrame) { const nsStyleMargin* marginStyle = mLegendFrame->GetStyleMargin(); marginStyle->GetMargin(legendMargin); if (reflowLegend) { nsHTMLReflowState legendReflowState(aPresContext, aReflowState, mLegendFrame, nsSize(NS_INTRINSICSIZE,NS_INTRINSICSIZE), reason); // always give the legend as much size as it needs legendReflowState.mComputedWidth = NS_INTRINSICSIZE; legendReflowState.mComputedHeight = NS_INTRINSICSIZE; nsHTMLReflowMetrics legendDesiredSize(0,0); ReflowChild(mLegendFrame, aPresContext, legendDesiredSize, legendReflowState, 0, 0, NS_FRAME_NO_MOVE_FRAME, aStatus); #ifdef NOISY_REFLOW printf(" returned (%d, %d)\n", legendDesiredSize.width, legendDesiredSize.height); if (legendDesiredSize.mComputeMEW) printf(" and maxEW %d\n", legendDesiredSize.mMaxElementWidth); #endif // figure out the legend's rectangle mLegendRect.width = legendDesiredSize.width + legendMargin.left + legendMargin.right; mLegendRect.height = legendDesiredSize.height + legendMargin.top + legendMargin.bottom; mLegendRect.x = borderPadding.left; mLegendRect.y = 0; nscoord oldSpace = mLegendSpace; mLegendSpace = 0; if (mLegendRect.height > border.top) { // center the border on the legend mLegendSpace = mLegendRect.height - border.top; } else { mLegendRect.y = (border.top - mLegendRect.height)/2; } // if the legend space changes then we need to reflow the // content area as well. if (mLegendSpace != oldSpace) { if (reflowContent == PR_FALSE || reason == eReflowReason_Dirty) { reflowContent = PR_TRUE; reason = eReflowReason_Resize; } } // if we are contrained then remove the legend from our available height. if (NS_INTRINSICSIZE != availSize.height) { if (availSize.height >= mLegendSpace) availSize.height -= mLegendSpace; } // don't get any smaller than the legend if (NS_INTRINSICSIZE != availSize.width) { if (availSize.width < mLegendRect.width) availSize.width = mLegendRect.width; } FinishReflowChild(mLegendFrame, aPresContext, &legendReflowState, legendDesiredSize, 0, 0, NS_FRAME_NO_MOVE_FRAME); } } else { mLegendRect.Empty(); mLegendSpace = 0; } nsRect contentRect; // reflow the content frame only if needed if (mContentFrame) { if (reflowContent) { availSize.width = aReflowState.mComputedWidth; nsHTMLReflowState kidReflowState(aPresContext, aReflowState, mContentFrame, availSize, reason); nsHTMLReflowMetrics kidDesiredSize(aDesiredSize.mComputeMEW, aDesiredSize.mFlags); // Reflow the frame ReflowChild(mContentFrame, aPresContext, kidDesiredSize, kidReflowState, borderPadding.left + kidReflowState.mComputedMargin.left, borderPadding.top + mLegendSpace + kidReflowState.mComputedMargin.top, 0, aStatus); // set the rect. make sure we add the margin back in. contentRect.SetRect(borderPadding.left,borderPadding.top + mLegendSpace,kidDesiredSize.width ,kidDesiredSize.height); if (aReflowState.mComputedHeight != NS_INTRINSICSIZE && borderPadding.top + mLegendSpace+kidDesiredSize.height > aReflowState.mComputedHeight) { kidDesiredSize.height = aReflowState.mComputedHeight-(borderPadding.top + mLegendSpace); } FinishReflowChild(mContentFrame, aPresContext, &kidReflowState, kidDesiredSize, contentRect.x, contentRect.y, 0); if (aDesiredSize.mComputeMEW) { aDesiredSize.mMaxElementWidth = kidDesiredSize.mMaxElementWidth; if (eStyleUnit_Coord == aReflowState.mStylePosition->mWidth.GetUnit() && NS_INTRINSICSIZE != aReflowState.mComputedWidth) aDesiredSize.mMaxElementWidth = aReflowState.mComputedWidth; if (eStyleUnit_Percent == aReflowState.mStylePosition->mWidth.GetUnit()) aDesiredSize.mMaxElementWidth = 0; aDesiredSize.mMaxElementWidth += borderPadding.left + borderPadding.right; } if (aDesiredSize.mFlags & NS_REFLOW_CALC_MAX_WIDTH) { aDesiredSize.mMaximumWidth = kidDesiredSize.mMaximumWidth + borderPadding.left + borderPadding.right; } NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus); } else { // if we don't need to reflow just get the old size contentRect = mContentFrame->GetRect(); const nsStyleMargin* marginStyle = mContentFrame->GetStyleMargin(); nsMargin m(0,0,0,0); marginStyle->GetMargin(m); contentRect.Inflate(m); } } // use the computed width if the inner content does not fill it if (aReflowState.mComputedWidth != NS_INTRINSICSIZE && aReflowState.mComputedWidth > contentRect.width) { contentRect.width = aReflowState.mComputedWidth; } if (mLegendFrame) { // if the content rect is larger then the legend we can align the legend if (contentRect.width > mLegendRect.width) { PRInt32 align = ((nsLegendFrame*)mLegendFrame)->GetAlign(); switch(align) { case NS_STYLE_TEXT_ALIGN_RIGHT: mLegendRect.x = contentRect.width - mLegendRect.width + borderPadding.left; break; case NS_STYLE_TEXT_ALIGN_CENTER: float p2t; p2t = aPresContext->PixelsToTwips(); mLegendRect.x = NSIntPixelsToTwips((nscoord) NSToIntRound((float)(contentRect.width/2 - mLegendRect.width/2 + borderPadding.left) / p2t),p2t); break; } } else { //otherwise make place for the legend contentRect.width = mLegendRect.width; } // place the legend nsRect actualLegendRect(mLegendRect); actualLegendRect.Deflate(legendMargin); nsPoint curOrigin = mLegendFrame->GetPosition(); // only if the origin changed if ((curOrigin.x != mLegendRect.x) || (curOrigin.y != mLegendRect.y)) { mLegendFrame->SetPosition(nsPoint(actualLegendRect.x , actualLegendRect.y)); nsContainerFrame::PositionFrameView(mLegendFrame); // We need to recursively process the legend frame's // children since we're moving the frame after Reflow. nsContainerFrame::PositionChildViews(mLegendFrame); } } // Return our size and our result if (aReflowState.mComputedHeight == NS_INTRINSICSIZE) { aDesiredSize.height = mLegendSpace + borderPadding.top + contentRect.height + borderPadding.bottom; } else { nscoord min = borderPadding.top + borderPadding.bottom + mLegendRect.height; aDesiredSize.height = aReflowState.mComputedHeight + borderPadding.top + borderPadding.bottom; if (aDesiredSize.height < min) aDesiredSize.height = min; } aDesiredSize.width = contentRect.width + borderPadding.left + borderPadding.right; aDesiredSize.ascent = aDesiredSize.height; aDesiredSize.descent = 0; if (aDesiredSize.mComputeMEW) { // if the legend is wider use it if (aDesiredSize.mMaxElementWidth < mLegendRect.width + borderPadding.left + borderPadding.right) aDesiredSize.mMaxElementWidth = mLegendRect.width + borderPadding.left + borderPadding.right; } aDesiredSize.mOverflowArea = nsRect(0, 0, aDesiredSize.width, aDesiredSize.height); // make the mMaximumWidth large enough if the legendframe determines the size if ((aDesiredSize.mFlags & NS_REFLOW_CALC_MAX_WIDTH) && mLegendFrame) { aDesiredSize.mMaximumWidth = PR_MAX(aDesiredSize.mMaximumWidth, mLegendRect.width + borderPadding.left + borderPadding.right); } if (mLegendFrame) ConsiderChildOverflow(aDesiredSize.mOverflowArea, mLegendFrame); if (mContentFrame) ConsiderChildOverflow(aDesiredSize.mOverflowArea, mContentFrame); FinishAndStoreOverflow(&aDesiredSize); Invalidate(aDesiredSize.mOverflowArea); NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize); return NS_OK; }
// this is identical to nsHTMLContainerFrame::Paint except for the background and border. NS_IMETHODIMP nsFieldSetFrame::Paint(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, const nsRect& aDirtyRect, nsFramePaintLayer aWhichLayer, PRUint32 aFlags) { if (NS_FRAME_PAINT_LAYER_BACKGROUND == aWhichLayer) { // Paint our background and border PRBool isVisible; if (NS_SUCCEEDED(IsVisibleForPainting(aPresContext, aRenderingContext, PR_TRUE, &isVisible)) && isVisible && mRect.width && mRect.height) { PRIntn skipSides = GetSkipSides(); const nsStyleBorder* borderStyle = GetStyleBorder(); const nsStylePadding* paddingStyle = GetStylePadding(); nscoord topBorder = borderStyle->GetBorderWidth(NS_SIDE_TOP); nscoord yoff = 0; // if the border is smaller than the legend. Move the border down // to be centered on the legend. if (topBorder < mLegendRect.height) yoff = (mLegendRect.height - topBorder)/2; nsRect rect(0, yoff, mRect.width, mRect.height - yoff); nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, this, aDirtyRect, rect, *borderStyle, *paddingStyle, PR_TRUE); if (mLegendFrame) { // Use the rect of the legend frame, not mLegendRect, so we draw our // border under the legend's left and right margins. const nsRect & legendRect = mLegendFrame->GetRect(); // we should probably use PaintBorderEdges to do this but for now just use clipping // to achieve the same effect. // draw left side nsRect clipRect(rect); clipRect.width = legendRect.x - rect.x; clipRect.height = topBorder; aRenderingContext.PushState(); aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect); nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this, aDirtyRect, rect, *borderStyle, mStyleContext, skipSides); aRenderingContext.PopState(); // draw right side clipRect = rect; clipRect.x = legendRect.x + legendRect.width; clipRect.width -= (legendRect.x + legendRect.width); clipRect.height = topBorder; aRenderingContext.PushState(); aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect); nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this, aDirtyRect, rect, *borderStyle, mStyleContext, skipSides); aRenderingContext.PopState(); // draw bottom clipRect = rect; clipRect.y += topBorder; clipRect.height = mRect.height - (yoff + topBorder); aRenderingContext.PushState(); aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect); nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this, aDirtyRect, rect, *borderStyle, mStyleContext, skipSides); aRenderingContext.PopState(); } else { nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this, aDirtyRect, nsRect(0,0,mRect.width, mRect.height), *borderStyle, mStyleContext, skipSides); } } } PaintChildren(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer); #ifdef DEBUG if ((NS_FRAME_PAINT_LAYER_DEBUG == aWhichLayer) && GetShowFrameBorders()) { if (HasView()) { aRenderingContext.SetColor(NS_RGB(0,0,255)); } else { aRenderingContext.SetColor(NS_RGB(255,0,0)); } aRenderingContext.DrawRect(0, 0, mRect.width, mRect.height); } #endif DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame", &aRenderingContext); return NS_OK; }