//------------------------------------------------------------------------------
void
nsSimplePageSequenceFrame::PaintPageSequence(nsIRenderingContext& aRenderingContext,
                                             const nsRect&        aDirtyRect,
                                             nsPoint              aPt) {
  nsRect rect = aDirtyRect;
  float scale = PresContext()->GetPrintPreviewScale();
  aRenderingContext.PushState();
  nsPoint framePos = aPt;
  aRenderingContext.Translate(framePos.x, framePos.y);
  rect -= framePos;
  aRenderingContext.Scale(scale, scale);
  rect.ScaleRoundOut(1.0f / scale);

  // Now the rect and the rendering coordinates are are relative to this frame.
  // Loop over the pages and paint them.
  nsIFrame* child = GetFirstChild(nsnull);
  while (child) {
    nsPoint pt = child->GetPosition();
    // The rendering context has to be translated before each call to PaintFrame
    aRenderingContext.PushState();
    aRenderingContext.Translate(pt.x, pt.y);
    nsLayoutUtils::PaintFrame(&aRenderingContext, child,
                              nsRegion(rect - pt), NS_RGBA(0,0,0,0));
    aRenderingContext.PopState();
    child = child->GetNextSibling();
  }

  aRenderingContext.PopState();
}
//------------------------------------------------------------------------------
void
nsPageFrame::PaintPageContent(nsIRenderingContext& aRenderingContext,
                              const nsRect&        aDirtyRect,
                              nsPoint              aPt) {
  nsIFrame* pageContentFrame  = mFrames.FirstChild();
  nsRect rect = aDirtyRect;
  float scale = PresContext()->GetPageScale();
  aRenderingContext.PushState();
  nsPoint framePos = aPt + pageContentFrame->GetOffsetTo(this);
  aRenderingContext.Translate(framePos.x, framePos.y);
  // aPt translates to coords relative to this, then margins translate to
  // pageContentFrame's coords
  rect -= framePos;
  aRenderingContext.Scale(scale, scale);
  rect.ScaleRoundOut(1.0f / scale);
  // Make sure we don't draw where we aren't supposed to draw, especially
  // when printing selection
  nsRect clipRect(nsPoint(0, 0), pageContentFrame->GetSize());
  // Note: this computation matches how we compute maxSize.height
  // in nsPageFrame::Reflow
  nscoord expectedPageContentHeight = 
    NSToCoordCeil((GetSize().height - mPD->mReflowMargin.TopBottom()) / scale);
  if (clipRect.height > expectedPageContentHeight) {
    // We're doing print-selection, with one long page-content frame.
    // Clip to the appropriate page-content slice for the current page.
    NS_ASSERTION(mPageNum > 0, "page num should be positive");
    // Note: The pageContentFrame's y-position has been set such that a zero
    // y-value matches the top edge of the current page.  So, to clip to the
    // current page's content (in coordinates *relative* to the page content
    // frame), we just negate its y-position and add the top margin.
    clipRect.y = NSToCoordCeil((-pageContentFrame->GetRect().y + 
                                mPD->mReflowMargin.top) / scale);
    clipRect.height = expectedPageContentHeight;
    NS_ASSERTION(clipRect.y < pageContentFrame->GetSize().height,
                 "Should be clipping to region inside the page content bounds");
  }
  aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect);

  nsRect backgroundRect = nsRect(nsPoint(0, 0), pageContentFrame->GetSize());
  nsCSSRendering::PaintBackground(PresContext(), aRenderingContext, this,
                                  rect, backgroundRect,
                                  nsCSSRendering::PAINTBG_SYNC_DECODE_IMAGES);

  nsLayoutUtils::PaintFrame(&aRenderingContext, pageContentFrame,
                            nsRegion(rect), NS_RGBA(0,0,0,0),
                            nsLayoutUtils::PAINT_SYNC_DECODE_IMAGES);

  aRenderingContext.PopState();
}
Exemple #3
0
//------------------------------------------------------------------------------
void
nsPageFrame::PaintPageContent(nsIRenderingContext& aRenderingContext,
                              const nsRect&        aDirtyRect,
                              nsPoint              aPt) {
  nsIFrame* pageContentFrame  = mFrames.FirstChild();
  nsRect rect = aDirtyRect;
  float scale = PresContext()->GetPageScale();
  aRenderingContext.PushState();
  nsPoint framePos = aPt + pageContentFrame->GetOffsetTo(this);
  aRenderingContext.Translate(framePos.x, framePos.y);
  // aPt translates to coords relative to this, then margins translate to
  // pageContentFrame's coords
  rect -= framePos;
  aRenderingContext.Scale(scale, scale);
  rect.ScaleRoundOut(1.0f / scale);
  // Make sure we don't draw where we aren't supposed to draw, especially
  // when printing selection
  nsRect clipRect(nsPoint(0, 0), pageContentFrame->GetSize());
  // Note: this computation matches how we compute maxSize.height
  // in nsPageFrame::Reflow
  nscoord expectedPageContentHeight = 
    NSToCoordCeil((GetSize().height - mPD->mReflowMargin.TopBottom()) / scale);
  if (clipRect.height > expectedPageContentHeight) {
    // We're doing print-selection, with one long page-content frame.
    // Clip to the appropriate page-content slice for the current page.
    NS_ASSERTION(mPageNum > 0, "page num should be positive");
    clipRect.y =  expectedPageContentHeight * (mPageNum - 1);
    clipRect.height = expectedPageContentHeight;
    NS_ASSERTION(clipRect.y < pageContentFrame->GetSize().height,
                 "Should be clipping to region inside the page content bounds");
  }
  aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect);

  const nsStyleBorder* border = GetStyleBorder();
  const nsStylePadding* padding = GetStylePadding();
  nsRect backgroundRect = nsRect(nsPoint(0, 0), pageContentFrame->GetSize());
  nsCSSRendering::PaintBackground(PresContext(), aRenderingContext, this,
                                  rect, backgroundRect, *border, *padding,
                                  PR_TRUE);

  nsLayoutUtils::PaintFrame(&aRenderingContext, pageContentFrame,
                            nsRegion(rect), NS_RGBA(0,0,0,0));

  aRenderingContext.PopState();
}
NS_IMETHODIMP
nsTableCellFrame::Paint(nsPresContext*      aPresContext,
                        nsIRenderingContext& aRenderingContext,
                        const nsRect&        aDirtyRect,
                        nsFramePaintLayer    aWhichLayer,
                        PRUint32             aFlags)
{
  NS_ENSURE_TRUE(aPresContext, NS_ERROR_NULL_POINTER);
  PRBool isVisible;
  if (NS_SUCCEEDED(IsVisibleForPainting(aPresContext, aRenderingContext, PR_FALSE, &isVisible)) && !isVisible) {
    return NS_OK;
  }

  PRBool paintChildren = PR_TRUE;

  if (NS_FRAME_PAINT_LAYER_BACKGROUND == aWhichLayer) {
    const nsStyleBorder*      myBorder       = nsnull;
    const nsStylePadding*     myPadding      = nsnull;
    const nsStyleTableBorder* cellTableStyle = nsnull;
    const nsStyleVisibility* vis = GetStyleVisibility();
    if (vis->IsVisible()) {
      myBorder = GetStyleBorder();
      myPadding = GetStylePadding();
      cellTableStyle = GetStyleTableBorder();

      // draw the border & background only when there is content or showing empty cells
      if (NS_STYLE_TABLE_EMPTY_CELLS_HIDE != cellTableStyle->mEmptyCells ||
          !GetContentEmpty()) {
        PaintUnderlay(*aPresContext, aRenderingContext, aDirtyRect, aFlags,
                      *myBorder, *myPadding, *cellTableStyle);
      }

      // Paint outline
      nsRect rect(0, 0, mRect.width, mRect.height);
      const nsStyleOutline* myOutline = GetStyleOutline();
      nsCSSRendering::PaintOutline(aPresContext, aRenderingContext, this,
                                  aDirtyRect, rect, *myBorder, *myOutline,
                                  mStyleContext, 0);

      const nsStyleBackground* myColor = GetStyleBackground();
      DecorateForSelection(aPresContext, aRenderingContext,myColor); //ignore return value
    }

    paintChildren = !(aFlags & NS_PAINT_FLAG_TABLE_CELL_BG_PASS);
    //flags were for us; remove them for our children
    aFlags &= ~ (NS_PAINT_FLAG_TABLE_CELL_BG_PASS | NS_PAINT_FLAG_TABLE_BG_PAINT);
  }

#ifdef DEBUG
  // for debug...
  if ((NS_FRAME_PAINT_LAYER_DEBUG == aWhichLayer) && GetShowFrameBorders()) {
    aRenderingContext.SetColor(NS_RGB(0, 0, 128));
    aRenderingContext.DrawRect(0, 0, mRect.width, mRect.height);
  }
#endif

  // paint the children unless we've been told not to
  if (paintChildren) {
    const nsStyleDisplay* disp = GetStyleDisplay();
    // if the cell originates in a row and/or col that is collapsed, the
    // bottom and/or right portion of the cell is painted by translating
    // the rendering context.
    nsPoint offset;
    GetCollapseOffset(offset);
    PRBool pushed = PR_FALSE;
    if ((0 != offset.x) || (0 != offset.y)) {
      aRenderingContext.PushState();
      pushed = PR_TRUE;
      aRenderingContext.Translate(offset.x, offset.y);
      aRenderingContext.SetClipRect(nsRect(-offset.x, -offset.y, mRect.width, mRect.height),
                                    nsClipCombine_kIntersect);
    }
    else {
      // XXXldb HIDDEN should really create a scrollframe,
      // but use |IsTableClip| here since it doesn't.
      if (disp->IsTableClip() ||
          (HasPctOverHeight() && eCompatibility_NavQuirks == aPresContext->CompatibilityMode())) {
        aRenderingContext.PushState();
        pushed = PR_TRUE;
        SetOverflowClipRect(aRenderingContext);
      }    
    }

    PaintChildren(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer, aFlags);

    if (pushed) {
      aRenderingContext.PopState();
    }
  } 
  
  DO_GLOBAL_REFLOW_COUNT_DSP_J("nsTableCellFrame", &aRenderingContext, 0);
  return NS_OK;
  /*nsFrame::Paint(aPresContext,
                        aRenderingContext,
                        aDirtyRect,
                        aWhichLayer);*/
}