// set any update uniforms in this function
void testApp::onParticlesUpdate(ofShader& shader)
{
    ofVec3f mouse(ofGetMouseX() - .5f * ofGetWidth(), .5f * ofGetHeight() - ofGetMouseY() , 0.f);
    shader.setUniform3fv("mouse", mouse.getPtr());
    shader.setUniform1f("elapsed", ofGetLastFrameTime());
    shader.setUniform1f("radiusSquared", 1000.f * 1000.f);
    
}
Exemple #2
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void ofApp::onParticlesUpdate(ofShader& shader)
{
    float flip = 1.0;
    if (flipParticles) {
        flip = -1.0;
    }
    //ofVec3f mouse(ofGetMouseX() - .5f * ofGetWidth(), .5f * ofGetHeight() - ofGetMouseY() , 0.f);
    ofVec3f mouse((mc.x - .5f * ofGetWidth()) * flip, .5f * ofGetHeight() - mc.y, 0.f);
    ofVec3f ext1(mc.x - .5f * ofGetWidth(), .5f * ofGetHeight() - mc.y , 0.f);
    shader.setUniform3fv("mouse", mouse.getPtr());
    shader.setUniform1f("elapsed", ofGetLastFrameTime());
    shader.setUniform1f("radiusSquared", 300.f * 300.f);
}
Exemple #3
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	void update() {
#ifdef INSTALL
		if(cam.update()) {
			ofPixels& pixels = cam.getColorPixels();
#else
		cam.update();
		if(cam.isFrameNew()) {
			ofPixels& pixels = cam.getPixelsRef();
#endif
			// next two could be replaced with one line
			ofxCv::rotate90(pixels, rotated, rotate ? 270 : 0);
			ofxCv:flip(rotated, rotated, 1);
			Mat rotatedMat = toCv(rotated);
			if(tracker.update(rotatedMat))  {
				ofVec2f position = tracker.getPosition();
				vector<FaceTrackerData*> neighbors = data.getNeighborsCount(position, neighborCount);
				FaceTrackerData curData;
				curData.load(tracker);
				if(!neighbors.empty()) {
					nearestData = *faceCompare.nearest(curData, neighbors);
					if(nearestData.label != lastLabel) {
						similar.loadImage(nearestData.getImageFilename());
#ifdef INSTALL
						whitePoint = getWhitePoint(similar);
#else
						whitePoint.set(1, 1, 1);
#endif
					}
					lastLabel = nearestData.label;
				}
				if(faceCompare.different(curData, currentData) && faceCompare.different(curData, neighbors)) {
					saveFace(curData, rotated);
					currentData.push_back(pair<ofVec2f, FaceTrackerData>(position, curData));
				}
			}
			presence.update(tracker.getFound());
			if(presence.wasTriggered()) {
				presenceFade.stop();
			}
			if(presence.wasUntriggered()) {
				for(int i = 0; i < currentData.size(); i++) {
					data.add(currentData[i].first, currentData[i].second);
				}
				currentData.clear();
				presenceFade.start();
			}
		}
	}
	void draw() {
		ofBackground(255);
		CGDisplayHideCursor(NULL);
		ofSetColor(255);
		if(similar.isAllocated()) {
			shader.begin();
			shader.setUniformTexture("tex", similar, 0);
			shader.setUniform3fv("whitePoint", (float*) &whitePoint);
			similar.draw(0, 0);
			shader.end();
		}
		ofPushStyle();
		if(presenceFade.getActive()) {
			ofSetColor(0, ofMap(presenceFade.get(), 0, 1, 0, 128));
			ofFill();
			ofRect(0, 0, ofGetWidth(), ofGetHeight());
			ofSetColor(255, ofMap(presenceFade.get(), 0, 1, 0, 32));
			data.drawBins();
			ofSetColor(255, ofMap(presenceFade.get(), 0, 1, 0, 64));
			data.drawData();
		}
		ofSetColor(255, 64);
		ofNoFill();
		if(!tracker.getFound()) {
			ofCircle(tracker.getPosition(), 10);
		}
		tracker.draw();
		ofPopStyle();
		
#ifndef INSTALL
		drawFramerate();
#endif
	}