void Foam::SprayCloud<CloudType>::checkParcelProperties ( parcelType& parcel, const scalar lagrangianDt, const bool fullyDescribed ) { CloudType::checkParcelProperties(parcel, lagrangianDt, fullyDescribed); // store the injection position and initial drop size parcel.position0() = parcel.position(); parcel.d0() = parcel.d(); parcel.y() = breakup().y0(); parcel.yDot() = breakup().yDot0(); parcel.liquidCore() = atomization().initLiquidCore(); }
void Foam::KinematicCloud<CloudType>::patchData ( const parcelType& p, const polyPatch& pp, const scalar trackFraction, const tetIndices& tetIs, vector& nw, vector& Up ) const { label patchi = pp.index(); label patchFacei = pp.whichFace(p.face()); vector n = tetIs.faceTri(mesh_).normal(); n /= mag(n); vector U = U_.boundaryField()[patchi][patchFacei]; // Unless the face is rotating, the required normal is n; nw = n; if (!mesh_.moving()) { // Only wall patches may have a non-zero wall velocity from // the velocity field when the mesh is not moving. if (isA<wallPolyPatch>(pp)) { Up = U; } else { Up = Zero; } } else { vector U00 = U_.oldTime().boundaryField()[patchi][patchFacei]; vector n00 = tetIs.oldFaceTri(mesh_).normal(); // Difference in normal over timestep vector dn = Zero; if (mag(n00) > SMALL) { // If the old normal is zero (for example in layer // addition) then use the current normal, meaning that the // motion can only be translational, and dn remains zero, // otherwise, calculate dn: n00 /= mag(n00); dn = n - n00; } // Total fraction through the timestep of the motion, // including stepFraction before the current tracking step // and the current trackFraction // i.e. // let s = stepFraction, t = trackFraction // Motion of x in time: // |-----------------|---------|---------| // x00 x0 xi x // // where xi is the correct value of x at the required // tracking instant. // // x0 = x00 + s*(x - x00) = s*x + (1 - s)*x00 // // i.e. the motion covered by previous tracking portions // within this timestep, and // // xi = x0 + t*(x - x0) // = t*x + (1 - t)*x0 // = t*x + (1 - t)*(s*x + (1 - s)*x00) // = (s + t - s*t)*x + (1 - (s + t - s*t))*x00 // // let m = (s + t - s*t) // // xi = m*x + (1 - m)*x00 = x00 + m*(x - x00); // // In the same form as before. scalar m = p.stepFraction() + trackFraction - (p.stepFraction()*trackFraction); // When the mesh is moving, the velocity field on wall patches // will contain the velocity associated with the motion of the // mesh, in which case it is interpolated in time using m. // For other patches the face velocity will need to be // reconstructed from the face centre motion. const vector& Cf = mesh_.faceCentres()[p.face()]; vector Cf00 = mesh_.faces()[p.face()].centre(mesh_.oldPoints()); if (isA<wallPolyPatch>(pp)) { Up = U00 + m*(U - U00); } else { Up = (Cf - Cf00)/mesh_.time().deltaTValue(); } if (mag(dn) > SMALL) { // Rotational motion, nw requires interpolation and a // rotational velocity around face centre correction to Up // is required. nw = n00 + m*dn; // Cf at tracking instant vector Cfi = Cf00 + m*(Cf - Cf00); // Normal vector cross product vector omega = (n00 ^ n); scalar magOmega = mag(omega); // magOmega = sin(angle between unit normals) // Normalise omega vector by magOmega, then multiply by // angle/dt to give the correct angular velocity vector. omega *= Foam::asin(magOmega)/(magOmega*mesh_.time().deltaTValue()); // Project position onto face and calculate this position // relative to the face centre. vector facePos = p.position() - ((p.position() - Cfi) & nw)*nw - Cfi; Up += (omega ^ facePos); } // No further action is required if the motion is // translational only, nw and Up have already been set. } }