void Foam::fvBoundaryMesh::addPatches(const polyBoundaryMesh& basicBdry)
{
    setSize(basicBdry.size());

    // Set boundary patches
    fvPatchList& Patches = *this;

    forAll(Patches, patchi)
    {
        Patches.set(patchi, fvPatch::New(basicBdry[patchi], *this));
    }
Foam::pointBoundaryMesh::pointBoundaryMesh
(
    const pointMesh& m,
    const polyBoundaryMesh& basicBdry
)
:
    pointPatchList(basicBdry.size()),
    mesh_(m)
{
    // Set boundary patches
    pointPatchList& Patches = *this;

    forAll(Patches, patchI)
    {
        Patches.set
        (
            patchI,
            facePointPatch::New(basicBdry[patchI], *this).ptr()
        );
    }