void s3eWwiseSoundEngineStopAll(s3eWwiseGameObjectID in_gameObjectID)
{
    IwTrace(WWISE_VERBOSE, ("calling s3eWwise[15] func: s3eWwiseSoundEngineStopAll"));

    if (!_extLoad())
        return;

#ifdef LOADER_CALL_LOCK
    s3eDeviceLoaderCallStart(S3E_TRUE, NULL);
#endif

    g_Ext.m_s3eWwiseSoundEngineStopAll(in_gameObjectID);

#ifdef LOADER_CALL_LOCK
    s3eDeviceLoaderCallDone(S3E_TRUE, NULL);
#endif

    return;
}
void s3eWwiseSoundEngineStopAll(s3eWwiseGameObjectID in_gameObjectID)
{
    IwTrace(WWISE_VERBOSE, ("calling s3eWwise[14] func: s3eWwiseSoundEngineStopAll"));

    if (!_extLoad())
        return;

#ifdef __mips
    // For MIPs platform we do not have asm code for stack switching
    // implemented. So we make LoaderCallStart call manually to set GlobalLock
    s3eDeviceLoaderCallStart(S3E_TRUE, NULL);
#endif

    g_Ext.m_s3eWwiseSoundEngineStopAll(in_gameObjectID);

#ifdef __mips
    s3eDeviceLoaderCallDone(S3E_TRUE, NULL);
#endif

    return;
}