void SuperScope::serialize(serializer& s) { Processor::serialize(s); //Save block. unsigned char block[Controller::SaveSize] = {0}; block[0] = latched ? 1 : 0; block[1] = counter; block[2] = trigger ? 1 : 0; block[3] = cursor ? 1 : 0; block[4] = turbo ? 1 : 0; block[5] = pause ? 1 : 0; block[6] = offscreen ? 1 : 0; block[7] = (unsigned short)x >> 8; block[8] = (unsigned short)x; block[9] = (unsigned short)y >> 8; block[10] = (unsigned short)y; s.array(block, Controller::SaveSize); if(s.mode() == nall::serializer::Load) { latched = (block[0] != 0); counter = block[1]; trigger = (block[2] != 0); cursor = (block[3] != 0); turbo = (block[4] != 0); pause = (block[5] != 0); offscreen = (block[6] != 0); x = (short)(((unsigned short)block[7] << 8) | (unsigned short)block[8]); y = (short)(((unsigned short)block[9] << 8) | (unsigned short)block[10]); } }
void Gamepad::serialize(serializer& s) { Processor::serialize(s); //Save block. unsigned char block[Controller::SaveSize] = {0}; block[0] = latched ? 1 : 0; block[1] = counter; s.array(block, Controller::SaveSize); if(s.mode() == nall::serializer::Load) { latched = (block[0] != 0); counter = block[1]; } }
void Mouse::serialize(serializer& s) { Processor::serialize(s); //Save block. unsigned char block[Controller::SaveSize] = {0}; block[0] = latched ? 1 : 0; block[1] = counter; block[2] = (unsigned short)position_x >> 8; block[3] = (unsigned short)position_x; block[4] = (unsigned short)position_y >> 8; block[5] = (unsigned short)position_y; s.array(block, Controller::SaveSize); if(s.mode() == nall::serializer::Load) { latched = (block[0] != 0); counter = block[1]; position_x = (short)(((unsigned short)block[2] << 8) | (unsigned short)block[3]); position_y = (short)(((unsigned short)block[4] << 8) | (unsigned short)block[5]); } }