Exemple #1
0
// all configurations - > linker -> subsystem = windows
//int WinMain()
int main(int argc, char*argv[])
{
    //OutputDebugStringA("f*****g test in main2");
    //cout << "f*****g test in main" << endl;
    //main();
    configfile cfg;
    cfg.init("bedlab.cfg");
	Vec2i windowsize;
	Vec2i screen_resolution = {int(VideoMode::getDesktopMode().width), int(VideoMode::getDesktopMode().height)} ;
	if (cfg.getvar<int>("auto_winsize"))
	{
		auto window_scale = cfg.getvar<Vec2>("window_scale");
		windowsize = Vec2i(scal(Vec2(screen_resolution), window_scale));
	}
	else
	{
		windowsize = cfg.getvar<Vec2i>("windowsize");
	}
	winsize = Vec2(windowsize);
	UI.init_console(); // ALWAYS AFTER SO IT CAN GET WINDOW SIZE

	wincenter = 0.5f*Vec2(windowsize);
	//msg(windowsize);
    Vec2i windowpos;
	//msg(screen_resolution);
	VideoMode::getDesktopMode().height;
    //SET(screen_resolution);
    if (cfg.getvar<int>("stick_left"))
    {
        windowpos = Vec2i(screen_resolution.x - windowsize.x - 10, 25);
        //msg(screen_resolution);
        //msg(windowpos);
    }
    else
        windowpos = (Vec2i(5, 25));
    
    sf::RenderWindow window(sf::VideoMode(windowsize.x, windowsize.y),
        "bedlab!", 7, sf::ContextSettings(0, 0, 1));
    window.setFramerateLimit(cfg.getvar<int>("fps_max"));
    frame_duration = 1.0f/cfg.getvar<int>("fps_max");

    window.setPosition(windowpos);
    // add all the app
	{
		ADDAPP(smoothmouse);
		ADDAPP(mokio);
		ADDAPP(osm);
		ADDAPP(mousetest);
		ADDAPP(guns_axes);
		ADDAPP(nestedgrid);
		ADDAPP(recoil_test);
		ADDAPP(splosions);
		ADDAPP(industrio);
		ADDAPP(mason);
		ADDAPP(geomtest);
		ADDAPP(astar);
		ADDAPP(quadtree_test2);
		ADDAPP(springrecoil_test);
		ADDAPP(mine_solver);
		ADDAPP(sound_test);
		ADDAPP(clock_system_test);
		ADDAPP(populio);
		ADDAPP(simpleplot);
		ADDAPP(citynet);
		ADDAPP(bag);
		ADDAPP(delaun_distr);
		ADDAPP(spellmech);
		ADDAPP(short_tests);
		ADDAPP(geomtests);
		ADDAPP(tests_path);
		ADDAPP(test_perlin);
		ADDAPP(checkers_box);
		ADDAPP(swarming);
		ADDAPP(citynet2);
		ADDAPP(testbed);
		ADDAPP(geomtest_orient);
		ADDAPP(holosight);
	
		ADDAPP(recoil_simul);
        ADDAPP(recoil_spring);
        ADDAPP(bar_bump);
		ADDAPP(masonette);
		ADDAPP(mild_tests);
		ADDAPP(perlin_plain);

		/*
		ADDAPP(phone_pattern);
		ADDAPP(guns_test);
		ADDAPP(triangul); // just re add triangul.cpp to the project!
		ADDAPP(quadtree_test);
		ADDAPP(balldemo);
		apps["smoothmouse"] = smoothmouse(window,UI);
		ADDAPP(guns_test);
		ADDAPP(kdtree);
		*/

	}
	//{
	//	configfile descr_file;
	//	descr_file.init("demo_descr.txt");
	//	set<string> avail;
	//	for (auto&a : descr_file.dict) avail.insert(a.first);
	//	for(auto&app :apps)
	//	{
	//		if (descr_file.dict.count(app.first))
	//		{
	//			avail.erase(app.first);
	//		}			
	//	}
	//	for (auto&a : avail)
	//	{
	//		msgs("not loaded " + a);
	//	}
	//}
	auto dont_load = cfg.getlist("dont_load");
	for (auto&a : dont_load)
	{
		apps.erase(a);
	}
	//for (auto&a : dont_load) dont_load_these.insert(a);
	//auto dont_load_these = split2(dont_load," ");



    // read the 

    string s = cfg.getstr("app");
	if (cfg.getvar<int>("use_menu") == 1)
	{
		while (1)
		{
			string choice = appchooser(window, UI)();
			//int i = 432;
			msgs("chosen " + choice);
			if (choice != "none")
				apps[choice]();
			else
			{
				break;
			}
		}
	}
	else
	{
		if (s == "")
		{
			msgs("######## error in config, app was not found! ########");
			return -2;
		}
		if (!apps.count(s))
		{
			msgs("######## app " + s + " not found! ######## ");
			throw runtime_error(string("app " + s + " not found!"));
			return -2;
		}
		vector<string> keys;
		auto choice = cfg.getstr("app");
		show_keys(cfg.getstr("app"), keys);
		msgs(choice);
		for (auto&a : keys)
			msgs(a);
		apps[cfg.getstr("app")]();
	}
    return 0;
}
Exemple #2
0
int main(int argc, char*argv[]) {
#ifndef COMMON_INITS1
    cfg.init("bedlab.cfg");
    Vec2i windowsize;
    Vec2i screen_resolution = { int(VideoMode::getDesktopMode().width), int(VideoMode::getDesktopMode().height) };
    if (cfg.getvar<int>("auto_winsize")) {
        auto winscale_which = cfg.getstr("winscale_which");
        auto window_scale = cfg.getvar<Vec2>(winscale_which);
        windowsize = Vec2i(scal(Vec2(screen_resolution), window_scale));
    }
    else {
        windowsize = cfg.getvar<Vec2i>("windowsize");
    }
    winsize = Vec2(windowsize);
    UI.init_console(); // ALWAYS AFTER SO IT CAN GET WINDOW SIZE

    wincenter = 0.5f*Vec2(windowsize);
    Vec2i windowpos;
    VideoMode::getDesktopMode().height;
    if (cfg.getvar<int>("stick_left")) {
        windowpos = Vec2i(
            screen_resolution.x - windowsize.x - 10,
            screen_resolution.y - windowsize.y - 40
        );
    }
    else
        windowpos = (Vec2i(5, 25));

    sf::RenderWindow window(sf::VideoMode(windowsize.x, windowsize.y),
        "bedlab!", 7
        //,sf::ContextSettings(0, 0, 1)
    );
    window.setFramerateLimit(cfg.getvar<int>("fps_max"));
    frame_duration = 1.0f / cfg.getvar<int>("fps_max");

    window.setPosition(windowpos);

    vector<string> keys;
    auto choice = cfg.getstr("app");
    // show_keys(cfg.getstr("app"), keys);
#endif // COMMON_INITS1
#ifndef COMMON_INITS2
    // we don't have a class/interface/struct with data, everything is local to this function, like a classic stack that all programs are anyway.
    // Texture cursor_tx;
    // if (!cursor_tx.loadFromFile(cfg.getstr("cursor")))
    //     cout << "did not load cursor" << endl;
    // Sprite cursor;
    // cursor.setTexture(cursor_tx);
    // cursor.setOrigin(3, 3);

    CircleShape cursor = mkcircle({ 0,0 }, Color::Transparent, 3, 1);
    Color background = cfg.getvar<Color>("background");
    window.setMouseCursorVisible(false);
    Vec2 mpos;
    bool leftclicked = false, rightclicked = false;

    // view and zoom
    View view, ui_view;
    ui_view = view = window.getDefaultView();
    float zoomlevel = 1;
    Vec2 mpos_abs;
    float frame_duration = 1.0f / cfg.getvar<int>("fps_max");

    float smaller_size = 0.95*min(windowsize.y, windowsize.x);
    auto all_pt_mult = cfg.getvar<float>("all_pt_mult");
    all_pt_size = all_pt_mult * smaller_size;
    //Transform transf;
    //transf_glob.translate(smaller_size*0.1, smaller_size*0.5);
    transf_glob.translate(smaller_size*0.02, smaller_size*0.02);
    transf_glob.scale(Vec2(smaller_size, smaller_size));
    //transf_glob = transf;
    glob_vert_single = VertexArray(Lines);
#endif // COMMON_INITS2
#ifndef COMMON_INITS3
    bool point_text = cfg.getvar<int>("street_gen_point_text");

    bool alternate_font = cfg.getvar<int>("alternate_font");
    glob_vert = vector<VertexArray>(10, VertexArray(LineStrip));

    string bar_font;
    Vec2 barsize;
    auto winscale_which = cfg.getstr("winscale_which");
    if (winscale_which == "winscale_smallest" || winscale_which == "winscale_laptop") {
        bar_font = UI.small_font;;
        barsize = { 40,7 };
    }
    else if (winscale_which == "winscale_largest" || winscale_which == "winscale_large") {
        bar_font = UI.default_font;
        barsize = { 100,15 };
    }
    else {
        bar_font = UI.default_font;
        barsize = { 100,15 };
    }

    //dip_bars dbars(UI.fonts["unaligned"], UI.fontsizes[UI.default_font], { 100,15 });
    dip_bars dbars(UI.fonts[bar_font], UI.fontsizes[UI.default_font], barsize, { 1,1 });

    // tests in lambdas
    map<string, function<void(void)>> test_lambdas;
    VertexArray grid(Lines);
    auto make_grid = [&](float resolution) {
        // dummy grid
        grid.clear();
        Color col(64, 64, 64, 32);
        // glob_vert = vector<VertexArray>(10, VertexArray(Lines));
        for (int i = 0; i <= int(resolution); ++i)
            for (int j = 0; j <= int(resolution); ++j) {
                grid.append(Vertex(tr(Vec2(i / resolution, 0)), col));
                grid.append(Vertex(tr(Vec2(i / resolution, 1)), col));

                grid.append(Vertex(tr(Vec2(0, i / resolution)), col));
                grid.append(Vertex(tr(Vec2(1, i / resolution)), col));
            }
    };
    // actual tests

    diag_draw ddraw;

    function<void(void)> test_current = [&] {msg("no test configured"); };
    auto street_gen_test = cfg.getstr("street_gen_test");
    if (test_lambdas.count(street_gen_test)) {
        test_current = test_lambdas[street_gen_test];
        msgm("ok, using test", street_gen_test);
        test_current();
    }
    else {
        msg("invalid test choice string thing bing ding king ping ring sing wing wing");
    }
#endif // COMMON_INITS3
    // █████████████████████ APP ACTUAL █████████████████████



    // █████████████████████ callbacks █████████████████████

#ifndef LOOP_LAMBDAS
    draw = [&]() {
        window.setView(view);
        //////////////// OBJECTS THAT CAN ZOOMED ////////////////
        window.draw(grid);

        window.draw(glob_vert_single);
        for (auto&a : glob_pts)window.draw(a);
        for (auto&a : glob_rects)window.draw(a);
        for (auto&a : glob_vert)window.draw(a);
        if (point_text) for (auto&a : glob_texts)window.draw(a);

        ddraw.draw(window);

        // UI draw, AFTER ui view and BEFORE other draw
        window.setView(ui_view);
        //////////////// OBJECTS THAT CANNOT ZOOMED, MEANING UI ////////////////
        dbars.draw(window);
        //br.drawwithtext(window);
        UI.draw(window);
        window.draw(cursor);
    };
    update = [&]() {
    };
    treatkeyevent = [&](Keyboard::Key k) {
        switch (k)
        {
        case Keyboard::E:
            break;
        case Keyboard::T:
            point_text ^= 1;
            break;
        case Keyboard::Q:
            break;
        case Keyboard::BackSpace:
            glob_pts.clear();
            glob_texts.clear();
            glob_rects.clear();
            glob_vert.clear();
            break;
        case Keyboard::Space:
            break;
        case Keyboard::S:
            screenshot(window);
            break;
        case Keyboard::Num1:
        case Keyboard::Num2:
        case Keyboard::Num3:
        case Keyboard::Num4:
        case Keyboard::Num5:
            break;
        }
    };
    mousemoved = [&](Vec2 pos) {
        dbars.mouse_moved(mpos);
        cursor.setPosition(pos);
        if (leftclicked);
    };
    mouseclick = [&](sf::Mouse::Button button) {
        if (button == Mouse::Button::Left) leftclicked = true;
        if (button == Mouse::Button::Right) rightclicked = true;
        if (button == Mouse::Button::Left) {
            dbars.mouse_click(mpos);
            //test_search();
            //test_inter();
        }
        if (button == Mouse::Button::Right) {
            //test_inter();
        }
    };
    mouserelease = [&](sf::Mouse::Button button) {
        if (button == Mouse::Button::Left) leftclicked = false;
        if (button == Mouse::Button::Right) rightclicked = false;
        dbars.mouse_release();
        test_current();
    };
    loop = [&]() {
        while (window.isOpen())
        {
            sf::Event event;
            while (window.pollEvent(event))
            {
                switch (event.type)
                {
                case sf::Event::KeyPressed:
                    if (event.key.code == sf::Keyboard::Escape)
                        window.close();
                    treatkeyevent(event.key.code);
                    break;
                case sf::Event::Closed:
                    window.close();
                    break;
                case sf::Event::MouseButtonPressed:
                    mouseclick(event.mouseButton.button);
                    break;
                case sf::Event::MouseButtonReleased:
                    mouserelease(event.mouseButton.button);
                    break;
                case sf::Event::MouseMoved:
                    mpos = Vec2(event.mouseMove.x, event.mouseMove.y);
                    mpos_abs = window.mapPixelToCoords(Vec2i(mpos), view);
                    mousemoved(mpos);
                    break;
                default:
                    treatotherevent(event);
                    break;
                }
            }

            window.clear(background);
            update();
            draw();

            //static bool once = true;
            //if (once) {
            //    screenshot(window);
            //    once = false;
            //}

            window.display();

        }
    };
    treatotherevent = [&](Event&e) {
        if (e.type == Event::MouseWheelMoved && e.mouseWheel.delta)
        {
            mpos_abs = window.mapPixelToCoords(Vec2i(mpos), view);

            //view = window.getView();
            if (e.mouseWheel.delta < 0)
            {
                zoomlevel *= 2.f;
                view.setSize(view.getSize()*2.f);
                view.setCenter(interp(mpos_abs, view.getCenter(), 2.f));
                //view.setCenter(interp(mpos_abs, view.getCenter(), 2.f));
            }
            if (e.mouseWheel.delta > 0)
            {
                zoomlevel *= 0.5;
                view.setSize(view.getSize()*.5f);
                view.setCenter(.5f*(view.getCenter() + mpos_abs));
                //view.setCenter(.5f*(view.getCenter() + mpos_abs));
            }
            window.setView(view);
        }
    };
#endif // LOOP_LAMBDAS
    loop();
}