Exemple #1
0
void ReadUserInfo(FArchive &arc, userinfo_t &info)
{
	FName name;
	FBaseCVar **cvar;
	char *str = NULL;
	UCVarValue val;

	info.Reset();
	for (arc << name; name != NAME_None; arc << name)
	{
		cvar = info.CheckKey(name);
		arc << str;
		if (cvar != NULL && *cvar != NULL)
		{
			switch (name)
			{
			case NAME_Team:			info.TeamChanged(atoi(str)); break;
			case NAME_Skin:			info.SkinChanged(str); break;
			case NAME_PlayerClass:	info.PlayerClassChanged(str); break;
			default:
				val.String = str;
				(*cvar)->SetGenericRep(val, CVAR_String);
				break;
			}
		}
	}
	if (str != NULL)
	{
		delete[] str;
	}
}
Exemple #2
0
void WriteUserInfo(FArchive &arc, userinfo_t &info)
{
	TMapIterator<FName, FBaseCVar *> it(info);
	TMap<FName, FBaseCVar *>::Pair *pair;
	FName name;
	UCVarValue val;
	int i;

	while (it.NextPair(pair))
	{
		name = pair->Key;
		arc << name;
		switch (name.GetIndex())
		{
		case NAME_Skin:
			arc.WriteString(skins[info.GetSkin()].name);
			break;

		case NAME_PlayerClass:
			i = info.GetPlayerClassNum();
			arc.WriteString(i == -1 ? "Random" : PlayerClasses[i].Type->Meta.GetMetaString(APMETA_DisplayName));
			break;

		default:
			val = pair->Value->GetGenericRep(CVAR_String);
			arc.WriteString(val.String);
			break;
		}
	}
	name = NAME_None;
	arc << name;
}
Exemple #3
0
void ReadCompatibleUserInfo(FArchive &arc, userinfo_t &info)
{
	char netname[MAXPLAYERNAME + 1];
	BYTE team;
	int aimdist, color, colorset, skin, gender;
	bool neverswitch;
	//fixed_t movebob, stillbob;	These were never serialized!
	//int playerclass;				"

	info.Reset();

	arc.Read(&netname, sizeof(netname));
	arc << team << aimdist << color << skin << gender << neverswitch << colorset;

	*static_cast<FStringCVar *>(info[NAME_Name]) = netname;
	*static_cast<FIntCVar *>(info[NAME_Team]) = team;
	*static_cast<FFloatCVar *>(info[NAME_Autoaim]) = (float)aimdist / ANGLE_1;
	*static_cast<FIntCVar *>(info[NAME_Skin]) = skin;
	*static_cast<FIntCVar *>(info[NAME_Gender]) = gender;
	*static_cast<FBoolCVar *>(info[NAME_NeverSwitchOnPickup]) = neverswitch;
	*static_cast<FIntCVar *>(info[NAME_ColorSet]) = colorset;

	UCVarValue val;
	val.Int = color;
	static_cast<FColorCVar *>(info[NAME_Color])->SetGenericRep(val, CVAR_Int);
}
void ReadUserInfo(FArchive &arc, userinfo_t &info, FString &skin)
{
    FName name;
    FBaseCVar **cvar;
    char *str = NULL;
    UCVarValue val;

    if (SaveVersion < 4253)
    {
        ReadCompatibleUserInfo(arc, info);
        return;
    }

    info.Reset();
    skin = NULL;
    for (arc << name; name != NAME_None; arc << name)
    {
        cvar = info.CheckKey(name);
        arc << str;
        if (cvar != NULL && *cvar != NULL)
        {
            switch (name)
            {
            case NAME_Team:
                info.TeamChanged(atoi(str));
                break;
            case NAME_Skin:
                skin = str;
                break;	// Caller must call SkinChanged() once current calss is known
            case NAME_PlayerClass:
                info.PlayerClassChanged(str);
                break;
            default:
                val.String = str;
                (*cvar)->SetGenericRep(val, CVAR_String);
                break;
            }
        }
    }
    if (str != NULL)
    {
        delete[] str;
    }
}