void Program::setUniform(int nLoc, uint32_t type, const vec2& value, bool forced) { if (nLoc == -1) return; (void)type; assert(type == GL_FLOAT_VEC2); assert(loaded()); if (forced || ((_vec2Cache.count(nLoc) == 0) || (_vec2Cache[nLoc] != value))) { _vec2Cache[nLoc] = value; glUniform2fv(nLoc, 1, value.data()); } checkOpenGLError("setUniform - vec2"); }
void Program::setUniform(int nLoc, uint32_t type, const vec2& value, bool forced) { #if !defined(ET_CONSOLE_APPLICATION) if (nLoc == -1) return; (void)type; ET_ASSERT(type == GL_FLOAT_VEC2); ET_ASSERT(apiHandleValid()); if (forced || ((_vec2Cache.count(nLoc) == 0) || (_vec2Cache[nLoc] != value))) { _vec2Cache[nLoc] = value; glUniform2fv(nLoc, 1, value.data()); checkOpenGLError("glUniform2fv"); } #endif }