Exemple #1
0
void OrbitCamera::Init(const vec3f& p, const vec3f& t) {
	const vec3f v = (t - p);
	const vec3f w = v.norm3D();
	const float d = v.len3D();
	// acosf() takes values in [-1.0, 1.0]
	const float e = RAD2DEG(acosf(v.len2D() / d));
	const float r = RAD2DEG(acosf(w.dot2D(XVECf)));

	// when v is parallel to world z-axis, dot
	// with x-axis will be 0 and rotation then
	// is ambiguous (can be +90 or -90): check
	// the sign of v.z to determine if we are
	// looking down +z or -z
	distance  = cDistance  = d;
	elevation = cElevation = e;
	rotation  = cRotation  = (v.z > 0.0f)? 180.0f + r: 180.0f - r;
	cen       = t;

	active = false;
}