Exemple #1
0
void wxDC::DoDrawSubBitmap(const wxBitmap &bmp,
                           wxCoord x, wxCoord y, wxCoord w, wxCoord h,
                           wxCoord destx, wxCoord desty, int rop, bool useMask)
{
    wxCHECK_RET( Ok(), wxT("invalid dc") );
    wxCHECK_RET( bmp.Ok(), wxT("invalid bitmap") );

    // NB: we could also support XOR here (via DSBLIT_XOR)
    //     and possibly others via SetSrc/DstBlendFunction()
    wxCHECK_RET( rop == wxCOPY, _T("only wxCOPY function supported") );

    if ( bmp.GetDepth() == 1 )
    {
        // Mono bitmaps are handled in special way -- all 1s are drawn in
        // foreground colours, all 0s in background colour.
        wxFAIL_MSG( _T("drawing mono bitmaps not implemented") );
        return;
    }

    if ( useMask && bmp.GetMask() )
    {
        // FIXME_DFB: see MGL sources for a way to do it, but it's not directly
        //            applicable because DirectFB doesn't implement ROPs; OTOH,
        //            it has blitting modes that can be useful; finally, see
        //            DFB's SetSrcBlendFunction() and SetSrcColorKey()
        wxFAIL_MSG( _T("drawing bitmaps with masks not implemented") );
        return;
    }

    DoBlitFromSurface(bmp.GetDirectFBSurface(),
                      x, y,
                      w, h,
                      destx, desty);
}
Exemple #2
0
void wxMemoryDC::DoSelect(const wxBitmap& bitmap)
{
    m_bmp = bitmap;

    if ( !bitmap.Ok() )
    {
        // select the bitmap out of the DC
        m_surface = NULL;
        return;
    }

    // init the DC for drawing to this bitmap
    DFBInit(bitmap.GetDirectFBSurface());
}