void Hole::draw ( wxBufferedDC& dc ) { dc.SetBrush( wxBrush( *wxBLACK ) ); #if NATIVEZOOMING double z = 1.0; #else double z = Billiard::zoom; #endif dc.DrawCircle( pos.x * z, pos.y * z, HOLE * z ); }
void Ball::draw ( wxBufferedDC& dc ) { wxSize size ( dc.GetTextExtent( n ) ); #if NATIVEZOOMING double z = 1.0; #else double z = Billiard::zoom; #endif dc.SetBrush( wxBrush( color ) ); //cout << "Disegno la pallina numero " << balls[i].num << ".\n"; dc.DrawCircle ( pos.x * z, pos.y * z, RADIUS * z ); if ( num ) { dc.SetBrush( wxBrush( *wxWHITE ) ); dc.DrawCircle ( pos.x * z, pos.y * z, INNER * z ); dc.DrawText ( n, pos.x * z - 0.5 * size.GetWidth(), pos.y * z - 0.5 * size.GetHeight() ); } }
void ddPolyLineHandle::draw(wxBufferedDC& context, ddDrawingView *view) { //DD-TODO: set graphic style ddRect copy = getDisplayBox(); view->CalcScrolledPosition(copy.x,copy.y,©.x,©.y); double middle=copy.width/2; context.DrawCircle( wxPoint(copy.x+middle,copy.y+middle), wxCoord(middle) ); //DD-TODO: improve this draw }
void hdPolyLineHandle::draw(wxBufferedDC &context, hdDrawingView *view) { //A Handle at polyline figure without a respetive flexibility point at line //Hack to allow handles of polylines reuse between different versions of same line. if(getOwner() && indx < (((hdPolyLineFigure *) getOwner())->countPointsAt(view->getIdx()) - 1) ) //indx 0 is first, count first is 1 { hdRect copy = getDisplayBox(view->getIdx()); view->CalcScrolledPosition(copy.x, copy.y, ©.x, ©.y); /* Uncomment this for testing purposes of handles in a polyline figure wxString pos = wxString::Format(_("%d"),indx); double middle2 = copy.width / 2; context.DrawText(pos,copy.x + middle2+3, copy.y + middle2); */ double middle = copy.width / 2; context.DrawCircle( wxPoint(copy.x + middle, copy.y + middle), wxCoord(middle) ); } }