Exemple #1
0
bool FLACImportFileHandle::Init()
{
#ifdef LEGACY_FLAC
   bool success = mFile->set_filename(OSINPUT(mFilename));
   if (!success) {
      return false;
   }
   mFile->set_metadata_respond(FLAC__METADATA_TYPE_STREAMINFO);
   mFile->set_metadata_respond(FLAC__METADATA_TYPE_VORBIS_COMMENT);
   FLAC::Decoder::File::State state = mFile->init();
   if (state != FLAC__FILE_DECODER_OK) {
      return false;
   }
#else
   if (!mHandle.Open(mFilename, wxT("rb"))) {
      return false;
   }

   // Even though there is an init() method that takes a filename, use the one that
   // takes a file handle because wxWidgets can open a file with a Unicode name and
   // libflac can't (under Windows).
   //
   // Responsibility for closing the file is passed to libflac.
   // (it happens when mFile->finish() is called)
   bool result = mFile->init(mHandle.fp())?true:false;
   mHandle.Detach();

   if (result != FLAC__STREAM_DECODER_INIT_STATUS_OK) {
      return false;
   }
#endif
   mFile->process_until_end_of_metadata();

#ifdef LEGACY_FLAC
   state = mFile->get_state();
   if (state != FLAC__FILE_DECODER_OK) {
      return false;
   }
#else
   // not necessary to check state, error callback will catch errors, but here's how:
   if (mFile->get_state() > FLAC__STREAM_DECODER_READ_FRAME) {
      return false;
   }
#endif

   if (!mFile->is_valid() || mFile->get_was_error()) {
      // This probably is not a FLAC file at all
      return false;
   }
   return true;
}
bool FLACImportFileHandle::Init()
{
#ifdef EXPERIMENTAL_OD_FLAC
   mDecoderTask=new ODDecodeFlacTask;

   ODFlacDecoder* odDecoder = (ODFlacDecoder*)mDecoderTask->CreateFileDecoder(mFilename);
   if(!odDecoder || !odDecoder->ReadHeader())
   {
      //DELETE the task only if it failed to read - otherwise the OD man takes care of it.
      delete mDecoderTask;
      return false;
   }
   //copy the meta data over to the class

   mSampleRate=odDecoder->mSampleRate;
   mNumChannels=odDecoder->mNumChannels;
   mBitsPerSample=odDecoder->mBitsPerSample;

   mNumSamples=odDecoder->mNumSamples;
   mBitsPerSample=odDecoder->mBitsPerSample;
   mFormat=odDecoder->mFormat;
   mStreamInfoDone=true;


   return true;
#endif
#ifdef LEGACY_FLAC
   bool success = mFile->set_filename(OSINPUT(mFilename));
   if (!success) {
      return false;
   }
   mFile->set_metadata_respond(FLAC__METADATA_TYPE_STREAMINFO);
   mFile->set_metadata_respond(FLAC__METADATA_TYPE_VORBIS_COMMENT);
   FLAC::Decoder::File::State state = mFile->init();
   if (state != FLAC__FILE_DECODER_OK) {
      return false;
   }
#else
   if (!mHandle.Open(mFilename, wxT("rb"))) {
      return false;
   }

   // Even though there is an init() method that takes a filename, use the one that
   // takes a file handle because wxWidgets can open a file with a Unicode name and
   // libflac can't (under Windows).
   //
   // Responsibility for closing the file is passed to libflac.
   // (it happens when mFile->finish() is called)
   bool result = mFile->init(mHandle.fp())?true:false;
   mHandle.Detach();

   if (result != FLAC__STREAM_DECODER_INIT_STATUS_OK) {
      return false;
   }
#endif
   mFile->process_until_end_of_metadata();

#ifdef LEGACY_FLAC
   state = mFile->get_state();
   if (state != FLAC__FILE_DECODER_OK) {
      return false;
   }
#else
   // not necessary to check state, error callback will catch errors, but here's how:
   if (mFile->get_state() > FLAC__STREAM_DECODER_READ_FRAME) {
      return false;
   }
#endif

   if (!mFile->is_valid() || mFile->get_was_error()) {
      // This probably is not a FLAC file at all
      return false;
   }
   return true;
}