void mitk::BaseGeometry::_SetSpacing(const mitk::Vector3D& aSpacing, bool enforceSetSpacing){ if(mitk::Equal(m_Spacing, aSpacing) == false || enforceSetSpacing) { assert(aSpacing[0]>0 && aSpacing[1]>0 && aSpacing[2]>0); m_Spacing = aSpacing; AffineTransform3D::MatrixType::InternalMatrixType vnlmatrix; vnlmatrix = m_IndexToWorldTransform->GetMatrix().GetVnlMatrix(); mitk::VnlVector col; col = vnlmatrix.get_column(0); col.normalize(); col*=aSpacing[0]; vnlmatrix.set_column(0, col); col = vnlmatrix.get_column(1); col.normalize(); col*=aSpacing[1]; vnlmatrix.set_column(1, col); col = vnlmatrix.get_column(2); col.normalize(); col*=aSpacing[2]; vnlmatrix.set_column(2, col); Matrix3D matrix; matrix = vnlmatrix; AffineTransform3D::Pointer transform = AffineTransform3D::New(); transform->SetMatrix(matrix); transform->SetOffset(m_IndexToWorldTransform->GetOffset()); SetIndexToWorldTransform(transform.GetPointer()); } }
void PlaneGeometry::InitializeStandardPlane( mitk::ScalarType width, ScalarType height, const Vector3D & spacing, PlaneGeometry::PlaneOrientation planeorientation, ScalarType zPosition, bool frontside, bool rotated ) { AffineTransform3D::Pointer transform; transform = AffineTransform3D::New(); AffineTransform3D::MatrixType matrix; AffineTransform3D::MatrixType::InternalMatrixType &vnlmatrix = matrix.GetVnlMatrix(); vnlmatrix.set_identity(); vnlmatrix(0,0) = spacing[0]; vnlmatrix(1,1) = spacing[1]; vnlmatrix(2,2) = spacing[2]; transform->SetIdentity(); transform->SetMatrix(matrix); InitializeStandardPlane(width, height, transform.GetPointer(), planeorientation, zPosition, frontside, rotated); }