void rasterizeCoverage(const Geometry* geometry, float value, RenderFrame& frame, agg::rasterizer& ras, agg::rendering_buffer& buffer) { ConstGeometryIterator gi( geometry ); while( gi.hasMore() ) { const Geometry* g = gi.next(); for( Geometry::const_iterator p = g->begin(); p != g->end(); p++ ) { const osg::Vec3d& p0 = *p; double x0 = frame.xf*(p0.x()-frame.xmin); double y0 = frame.yf*(p0.y()-frame.ymin); if ( p == g->begin() ) ras.move_to_d( x0, y0 ); else ras.line_to_d( x0, y0 ); } } agg::renderer<span_coverage32, float32> ren(buffer); ras.render(ren, value); ras.reset(); }
// rasterizes a geometry. void rasterize(const Geometry* geometry, const osg::Vec4& color, RenderFrame& frame, agg::rasterizer& ras, agg::renderer<agg::span_abgr32>& ren) { osg::Vec4 c = color; unsigned int a = (unsigned int)(127+(c.a()*255)/2); // scale alpha up agg::rgba8 fgColor( (unsigned int)(c.r()*255), (unsigned int)(c.g()*255), (unsigned int)(c.b()*255), a ); ras.filling_rule( agg::fill_even_odd ); ConstGeometryIterator gi( geometry ); while( gi.hasMore() ) { c = color; const Geometry* g = gi.next(); for( Geometry::const_iterator p = g->begin(); p != g->end(); p++ ) { const osg::Vec3d& p0 = *p; double x0 = frame.xf*(p0.x()-frame.xmin); double y0 = frame.yf*(p0.y()-frame.ymin); if ( p == g->begin() ) ras.move_to_d( x0, y0 ); else ras.line_to_d( x0, y0 ); } } ras.render(ren, fgColor); ras.reset(); }
// rasterizes a geometry to color void rasterize(const Geometry* geometry, const osg::Vec4& color, RenderFrame& frame, agg::rasterizer& ras, agg::rendering_buffer& buffer) { unsigned a = (unsigned)(127.0f+(color.a()*255.0f)/2.0f); // scale alpha up agg::rgba8 fgColor = agg::rgba8( (unsigned)(color.r()*255.0f), (unsigned)(color.g()*255.0f), (unsigned)(color.b()*255.0f), a ); ConstGeometryIterator gi( geometry ); while( gi.hasMore() ) { const Geometry* g = gi.next(); for( Geometry::const_iterator p = g->begin(); p != g->end(); p++ ) { const osg::Vec3d& p0 = *p; double x0 = frame.xf*(p0.x()-frame.xmin); double y0 = frame.yf*(p0.y()-frame.ymin); if ( p == g->begin() ) ras.move_to_d( x0, y0 ); else ras.line_to_d( x0, y0 ); } } agg::renderer<agg::span_abgr32, agg::rgba8> ren(buffer); ras.render(ren, fgColor); ras.reset(); }