// Set symmetry C2v, D2 or D2h void setSymmetryC2v(API::IFunction &fun) { fun.clearTies(); fun.unfixParameter("B20"); fun.unfixParameter("B40"); fun.unfixParameter("B60"); fixx(fun, "B21"); free(fun, "B22", real); fixx(fun, "B41"); free(fun, "B42", real); fixx(fun, "B43"); free(fun, "B44", real); fixx(fun, "B61"); free(fun, "B62", real); fixx(fun, "B63"); free(fun, "B64", real); fixx(fun, "B65"); free(fun, "B66", real); }
// Set symmetry T, Td, Th, O, or Oh void setSymmetryT(API::IFunction &fun) { fun.clearTies(); fun.setParameter("B20", 0.0); fun.fixParameter("B20"); fun.unfixParameter("B40"); fun.unfixParameter("B60"); fixx(fun, "B21"); fixx(fun, "B22"); fixx(fun, "B41"); fixx(fun, "B42"); fixx(fun, "B43"); free(fun, "B44", real); fixx(fun, "B61"); fixx(fun, "B62"); fixx(fun, "B63"); free(fun, "B64", real); fixx(fun, "B65"); fixx(fun, "B66"); fun.tie("B44", "5*B40"); fun.tie("B64", "-21*B60"); }