void SRPWindows::SetDefaultCallBackFunctions() { // bind the default javascript functions for use /*Awesomium::JSValue cJSDragWindow = GetAwesomiumWindow()->CreateGlobalJavascriptObject(Awesomium::WebString::CreateFromUTF8(String(DRAGWINDOW).GetUTF8(), String(DRAGWINDOW).GetLength())); GetAwesomiumWindow()->CreateGlobalJavascriptObject(Awesomium::WebString::CreateFromUTF8(String(HIDEWINDOW).GetUTF8(), String(HIDEWINDOW).GetLength())); GetAwesomiumWindow()->CreateGlobalJavascriptObject(Awesomium::WebString::CreateFromUTF8(String(CLOSEWINDOW).GetUTF8(), String(CLOSEWINDOW).GetLength())); Awesomium::JSObject cJSObject = cJSDragWindow.ToObject(); cJSObject.SetCustomMethod(Awesomium::WebString::CreateFromUTF8(String(DRAGWINDOW).GetUTF8(), String(DRAGWINDOW).GetLength()), false); DebugToConsole("last error: '" + String(GetAwesomiumWindow()->last_error()) + "'\n");*/ Awesomium::JSValue cJSTest = GetAwesomiumWindow()->CreateGlobalJavascriptObject(Awesomium::WebString::CreateFromUTF8("external", 5)); if (cJSTest.IsObject()) { Awesomium::JSObject cJSObject = cJSTest.ToObject(); cJSObject.SetCustomMethod(Awesomium::WebString::CreateFromUTF8("hello", 5), false); if (cJSObject.HasMethod(Awesomium::WebString::CreateFromUTF8("hello", 5))) { DebugToConsole("last error: '" + String(GetAwesomiumWindow()->last_error()) + "'\n"); } } }
void Menu::bindCallbacks() { Awesomium::JSValue result = webView->CreateGlobalJavascriptObject(Awesomium::WSLit("callbacks")); if (result.IsObject()) { Awesomium::JSObject& callbacksObject = result.ToObject(); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("HUDShake"), JSDelegate(&callbacks, &Callbacks::HUDShakeCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("playerMarkerColors"), JSDelegate(&callbacks, &Callbacks::playerMarkerColorsCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("fov"), JSDelegate(&callbacks, &Callbacks::fovCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("hostStartTimer"), JSDelegate(&callbacks, &Callbacks::hostStartTimerCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("playerName"), JSDelegate(&callbacks, &Callbacks::playerNameCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("showFPS"), JSDelegate(&callbacks, &Callbacks::showFPSCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("enableDXExtensions"), JSDelegate(&callbacks, &Callbacks::enableDXExtensionsCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("keyboardInput"), JSDelegate(&callbacks, &Callbacks::keyboardInputCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("toggleCrouch"), JSDelegate(&callbacks, &Callbacks::toggleCrouchCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("infantrySens"), JSDelegate(&callbacks, &Callbacks::infantrySensCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("vehicleSens"), JSDelegate(&callbacks, &Callbacks::vehicleSensCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("mouseAcceleration"), JSDelegate(&callbacks, &Callbacks::mouseAccelerationCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("mouseInverted"), JSDelegate(&callbacks, &Callbacks::mouseInvertedCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("centeredCrosshair"), JSDelegate(&callbacks, &Callbacks::centeredCrosshairCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("rawInput"), JSDelegate(&callbacks, &Callbacks::rawInputCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("resolution"), JSDelegate(&callbacks, &Callbacks::resolutionCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("textureResolution"), JSDelegate(&callbacks, &Callbacks::textureResolutionCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("textureFiltering"), JSDelegate(&callbacks, &Callbacks::textureFilteringCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("lightningQuality"), JSDelegate(&callbacks, &Callbacks::lightningQualityCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("effectsQuality"), JSDelegate(&callbacks, &Callbacks::effectsQualityCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("shadowQuality"), JSDelegate(&callbacks, &Callbacks::shadowQualityCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("detailsLevel"), JSDelegate(&callbacks, &Callbacks::detailsLevelCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("postProcessing"), JSDelegate(&callbacks, &Callbacks::postProcessingCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("motionBlur"), JSDelegate(&callbacks, &Callbacks::motionBlurCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("brightness"), JSDelegate(&callbacks, &Callbacks::brightnessCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("fullScreen"), JSDelegate(&callbacks, &Callbacks::fullScreenCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("VSync"), JSDelegate(&callbacks, &Callbacks::VSyncCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("antiAliasing"), JSDelegate(&callbacks, &Callbacks::antiAliasingCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("masterVolume"), JSDelegate(&callbacks, &Callbacks::masterVolumeCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("sfxVolume"), JSDelegate(&callbacks, &Callbacks::sfxVolumeCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("musicVolume"), JSDelegate(&callbacks, &Callbacks::musicVolumeCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("lanEnabled"), JSDelegate(&callbacks, &Callbacks::lanEnabledCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("gameType"), JSDelegate(&callbacks, &Callbacks::gameTypeCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("map"), JSDelegate(&callbacks, &Callbacks::mapCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("forgeMap"), JSDelegate(&callbacks, &Callbacks::forgeMapCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("scoreToWin"), JSDelegate(&callbacks, &Callbacks::scoreToWinCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("startGame"), JSDelegate(&callbacks, &Callbacks::startGameCallback)); methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("server"), JSDelegate(&callbacks, &Callbacks::serverCallback)); // TODO: TEMP: remove methodDispatcher.Bind(callbacksObject, Awesomium::WSLit("connect"), JSDelegate(&callbacks, &Callbacks::connectCallback)); } webView->set_js_method_handler(&methodDispatcher); }
void WebListener::executeFunction(const he::String& object, const he::String& method, const Awesomium::JSArray& args) { // global js object for global functions he::String objName("window"); Awesomium::WebString aweMethod = Awesomium::WSLit(method.c_str()); if (object != "window" && object != "") { objName = object; // check if jsobject already exists auto it(std::find_if(m_Objects.cbegin(), m_Objects.cend(), [&objName](JSObject* obj) { return obj->getObjectName() == objName; })); bool objectExists(it != m_Objects.cend()); // create new js object if it doesn't already exists if (objectExists == false) { Awesomium::JSValue val = m_WebView->CreateGlobalJavascriptObject( Awesomium::WSLit(objName.c_str())); Awesomium::JSObject& obj = val.ToObject(); JSObject* jsObject(HENew(JSObject)(obj, objName)); m_Objects.add(jsObject); jsObject->executeFunction(aweMethod, args); } else { (*it)->executeFunction(aweMethod, args); }; } else { Awesomium::JSValue window( m_WebView->ExecuteJavascriptWithResult( Awesomium::WSLit("window"), Awesomium::WSLit(""))); Awesomium::JSObject& obj = window.ToObject(); obj.Invoke(aweMethod, args); } }