void InformationManager::drawMapInformation() { if (!Config::Debug::DrawBWTAInfo) { return; } //we will iterate through all the base locations, and draw their outlines. for (std::set<BWTA::BaseLocation*>::const_iterator i = BWTA::getBaseLocations().begin(); i != BWTA::getBaseLocations().end(); i++) { BWAPI::TilePosition p = (*i)->getTilePosition(); BWAPI::Position c = (*i)->getPosition(); //draw outline of center location BWAPI::Broodwar->drawBoxMap(p.x * 32, p.y * 32, p.x * 32 + 4 * 32, p.y * 32 + 3 * 32, BWAPI::Colors::Blue); //draw a circle at each mineral patch for (BWAPI::Unitset::iterator j = (*i)->getStaticMinerals().begin(); j != (*i)->getStaticMinerals().end(); j++) { BWAPI::Position q = (*j)->getInitialPosition(); BWAPI::Broodwar->drawCircleMap(q.x, q.y, 30, BWAPI::Colors::Cyan); } //draw the outlines of vespene geysers for (BWAPI::Unitset::iterator j = (*i)->getGeysers().begin(); j != (*i)->getGeysers().end(); j++) { BWAPI::TilePosition q = (*j)->getInitialTilePosition(); BWAPI::Broodwar->drawBoxMap(q.x * 32, q.y * 32, q.x * 32 + 4 * 32, q.y * 32 + 2 * 32, BWAPI::Colors::Orange); } //if this is an island expansion, draw a yellow circle around the base location if ((*i)->isIsland()) BWAPI::Broodwar->drawCircleMap(c, 80, BWAPI::Colors::Yellow); } //we will iterate through all the regions and draw the polygon outline of it in green. for (std::set<BWTA::Region*>::const_iterator r = BWTA::getRegions().begin(); r != BWTA::getRegions().end(); r++) { BWTA::Polygon p = (*r)->getPolygon(); for (int j = 0; j<(int)p.size(); j++) { BWAPI::Position point1 = p[j]; BWAPI::Position point2 = p[(j + 1) % p.size()]; BWAPI::Broodwar->drawLineMap(point1, point2, BWAPI::Colors::Green); } } //we will visualize the chokepoints with red lines for (std::set<BWTA::Region*>::const_iterator r = BWTA::getRegions().begin(); r != BWTA::getRegions().end(); r++) { for (std::set<BWTA::Chokepoint*>::const_iterator c = (*r)->getChokepoints().begin(); c != (*r)->getChokepoints().end(); c++) { BWAPI::Position point1 = (*c)->getSides().first; BWAPI::Position point2 = (*c)->getSides().second; BWAPI::Broodwar->drawLineMap(point1, point2, BWAPI::Colors::Red); } } }
/* draw region's polygon */ void EnhancedUI::drawPolygonFromRegion(BWTA::Region * region, BWAPI::Color color) { BWTA::Polygon p = region->getPolygon(); for (int j = 0; j < (int)p.size(); j++) { Position point1=p[j]; Position point2=p[(j+1) % p.size()]; Broodwar->drawLine(CoordinateType::Map,point1.x(),point1.y(),point2.x(),point2.y(),color); } }
/* for a given BWTA region, draws bounding box for max width and height */ void EnhancedUI::drawRegionBoundingBox(const BWTA::Region * region) { BWTA::Polygon poly; BWAPI::Position pLeft, pRight, pTop, pBottom; poly = region->getPolygon(); pLeft = pRight = pTop = pBottom = (Position) poly[0]; /* get bounds for BWTA region, map top left is (0,0) */ for(int j = 1; j < (int)poly.size(); j++) { if(poly[j].x() < pLeft.x()){ pLeft = poly[j]; } if(poly[j].x() > pRight.x()){ pRight = poly[j]; } if(poly[j].y() < pTop.y()){ pTop = poly[j]; } if(poly[j].y() > pBottom.y()){ pBottom = poly[j]; } } Broodwar->drawBoxMap(pLeft.x(), pTop.y(), pRight.x(), pBottom.y(), Colors::Purple, false); }
void SwarmCAT::drawTerrainData() { //we will iterate through all the base locations, and draw their outlines. for (const auto &baseLocation : BWTA::getBaseLocations()) { TilePosition p = baseLocation->getTilePosition(); //draw outline of center location Position leftTop(p.x * TILE_SIZE, p.y * TILE_SIZE); Position rightBottom(leftTop.x + 4 * TILE_SIZE, leftTop.y + 3 * TILE_SIZE); Broodwar->drawBoxMap(leftTop, rightBottom, Colors::Blue); //draw a circle at each mineral patch for (const auto &mineral : baseLocation->getStaticMinerals()) { Broodwar->drawCircleMap(mineral->getInitialPosition(), 30, Colors::Cyan); } //draw the outlines of Vespene geysers for (const auto &geyser : baseLocation->getGeysers()) { TilePosition p1 = geyser->getInitialTilePosition(); Position leftTop1(p1.x * TILE_SIZE, p1.y * TILE_SIZE); Position rightBottom1(leftTop1.x + 4 * TILE_SIZE, leftTop1.y + 2 * TILE_SIZE); Broodwar->drawBoxMap(leftTop1, rightBottom1, Colors::Orange); } //if this is an island expansion, draw a yellow circle around the base location if (baseLocation->isIsland()) { Broodwar->drawCircleMap(baseLocation->getPosition(), 80, Colors::Yellow); } } //we will iterate through all the regions and ... for (const auto & region : BWTA::getRegions()) { // draw the polygon outline of it in green BWTA::Polygon p = region->getPolygon(); for (size_t j = 0; j < p.size(); ++j) { Position point1 = p[j]; Position point2 = p[(j + 1) % p.size()]; Broodwar->drawLineMap(point1, point2, Colors::Green); } // visualize the chokepoints with red lines for (auto const& chokepoint : region->getChokepoints()) { Position point1 = chokepoint->getSides().first; Position point2 = chokepoint->getSides().second; Broodwar->drawLineMap(point1, point2, Colors::Red); } } }
/* for a given BWTA region, finds corner tile positions for max width and height */ void EnhancedUI::getRegionBoundingTilePositions(const BWTA::Region * region, BWAPI::TilePosition & topLeftTP, BWAPI::TilePosition & topRightTP, BWAPI::TilePosition & bottomRightTP, BWAPI::TilePosition & bottomLeftTP) { BWTA::Polygon poly; BWAPI::Position pLeft, pRight, pTop, pBottom; /* tile sizes */ int tsLeft, tsTop, tsRight, tsBottom; poly = region->getPolygon(); pLeft = pRight = pTop = pBottom = (Position) poly[0]; /* get bounds for BWTA region, map top left is (0,0) */ for(int j = 1; j < (int)poly.size(); j++) { if(poly[j].x() < pLeft.x()){ pLeft = poly[j]; } if(poly[j].x() > pRight.x()){ pRight = poly[j]; } if(poly[j].y() < pTop.y()){ pTop = poly[j]; } if(poly[j].y() > pBottom.y()){ pBottom = poly[j]; } } /* align to tile sizes */ tsLeft = this->getMaxTileSize(pLeft.x()); tsTop = this->getMaxTileSize(pTop.y()); tsRight = this->getMinTileSize(pRight.x()); tsBottom = this->getMinTileSize(pBottom.y()); /* set tile positions */ topLeftTP.x() = tsLeft; topLeftTP.y() = tsTop; topRightTP.x() = tsRight; topRightTP.y() = tsTop; bottomRightTP.x() = tsRight; bottomRightTP.y() = tsBottom; bottomLeftTP.x() = tsLeft; bottomLeftTP.y() = tsBottom; }
void Mentat::onFrame() { if (analyzed) { //we will iterate through all the base locations, and draw their outlines. for( set<BWTA::BaseLocation*>::const_iterator i = BWTA::getBaseLocations().begin(); i != BWTA::getBaseLocations().end(); i++) { TilePosition p = (*i)->getTilePosition(); Position base = (*i)->getPosition(); //draw outline of center location Broodwar->drawBox(CoordinateType::Map,p.x() * 32, p.y() * 32, p.x() * 32 + 4 * 32, p.y() * 32 + 3 * 32, Colors::Blue, false); //draw a circle at each mineral patch for( set<BWAPI::Unit*>::const_iterator j = (*i)->getStaticMinerals().begin(); j != (*i)->getStaticMinerals().end(); j++) { Position mineral = (*j)->getInitialPosition(); Broodwar->drawCircle(CoordinateType::Map, mineral.x(), mineral.y(), 30, Colors::Cyan, false); } //draw the outlines of vespene geysers for( set<BWAPI::Unit*>::const_iterator j = (*i)->getGeysers().begin(); j != (*i)->getGeysers().end(); j++) { TilePosition vespene = (*j)->getInitialTilePosition(); Broodwar->drawBox(CoordinateType::Map,vespene.x() * 32, vespene.y() * 32, vespene.x() * 32 + 4 * 32, vespene.y() * 32 + 2 * 32, Colors::Orange, false); } //if this is an island expansion, draw a yellow circle around the base location if ( (*i)->isIsland() ) { Broodwar->drawCircle(CoordinateType::Map, base.x(), base.y(), 80, Colors::Yellow, false); } } //we will iterate through all the regions and draw the polygon outline of it in green. for( set<BWTA::Region*>::const_iterator i = BWTA::getRegions().begin(); i != BWTA::getRegions().end(); i++) { BWTA::Polygon region = (*i)->getPolygon(); for( int j = 0; j<(int)region.size(); j++ ) { Position point1 = region[j]; Position point2 = region[(j + 1) % region.size()]; Broodwar->drawLine(CoordinateType::Map, point1.x(), point1.y(), point2.x(), point2.y(), Colors::Green); } } //we will visualize the chokepoints with red lines for( set<BWTA::Region*>::const_iterator i = BWTA::getRegions().begin(); i != BWTA::getRegions().end(); i++) { for( set<BWTA::Chokepoint*>::const_iterator j = (*i)->getChokepoints().begin(); j != (*i)->getChokepoints().end(); j++) { Position point1 = (*j)->getSides().first; Position point2 = (*j)->getSides().second; Broodwar->drawLine(CoordinateType::Map, point1.x(), point1.y(), point2.x(), point2.y(), Colors::Red); } } } if (analysis_just_finished) { Broodwar->printf("Finished analyzing map."); analysis_just_finished = false; } }
//ctx add BWAPI::TilePosition BuildingPlacer::getBuildLocationFarFromChokePoint(const Building & b, int buildDist, bool horizontalOnly, bool flag) const { SparCraft::Timer t; t.start(); BWAPI::TilePosition startTitlePos = BWAPI::Broodwar->self()->getStartLocation(); BWTA::Chokepoint *chokePoint = BWTA::getNearestChokepoint(startTitlePos); BWAPI::Position chokeCenterPosition = chokePoint->getCenter(); BWTA::Region *baseRegion = BWTA::getRegion(BWAPI::Broodwar->self()->getStartLocation()); BWTA::Polygon basePolygon = baseRegion->getPolygon(); BWAPI::Position farPosition = BWAPI::Position(0, 0); BWAPI::TilePosition resultPosition = BWAPI::TilePosition(0, 0); double dis = 0.0; for (int i = 0; i < (int)basePolygon.size(); i++) { BWAPI::Position point = basePolygon[i]; double ms1 = t.getElapsedTimeInMilliSec(); if (point.getDistance(chokeCenterPosition) > dis) { dis = point.getDistance(chokeCenterPosition); farPosition = point; } } const std::vector<BWAPI::TilePosition> & closestToBuilding = MapTools::Instance().getClosestTilesTo(BWAPI::Position(b.desiredPosition)); //get best solution dis = farPosition.getDistance(BWAPI::Position(startTitlePos)); if (flag == true) { for (size_t i = 0; i < closestToBuilding.size(); ++i) { double ms1 = t.getElapsedTimeInMilliSec(); if (canBuildHereWithSpace(closestToBuilding[i], b, buildDist, horizontalOnly) && dis > farPosition.getDistance(BWAPI::Position(closestToBuilding[i]))) { resultPosition = closestToBuilding[i]; break; //return closestToBuilding[i]; } } } else { for (size_t i = 0; i < closestToBuilding.size(); ++i) { double ms1 = t.getElapsedTimeInMilliSec(); if (canBuildHereWithSpace(closestToBuilding[i], b, buildDist, horizontalOnly) && dis < farPosition.getDistance(BWAPI::Position(closestToBuilding[i]))) { resultPosition = closestToBuilding[i]; break; //return closestToBuilding[i]; } } } if (!basePolygon.isInside(BWAPI::Position(resultPosition))) { resultPosition = getBuildLocationNear(b, buildDist, horizontalOnly); } return resultPosition; }