/// UpdateCallGraphAfterInlining - Once we have cloned code over from a callee
/// into the caller, update the specified callgraph to reflect the changes we
/// made.  Note that it's possible that not all code was copied over, so only
/// some edges of the callgraph may remain.
static void UpdateCallGraphAfterInlining(CallSite CS,
                                         Function::iterator FirstNewBlock,
                                         ValueToValueMapTy &VMap,
                                         InlineFunctionInfo &IFI) {
  CallGraph &CG = *IFI.CG;
  const Function *Caller = CS.getInstruction()->getParent()->getParent();
  const Function *Callee = CS.getCalledFunction();
  CallGraphNode *CalleeNode = CG[Callee];
  CallGraphNode *CallerNode = CG[Caller];

  // Since we inlined some uninlined call sites in the callee into the caller,
  // add edges from the caller to all of the callees of the callee.
  CallGraphNode::iterator I = CalleeNode->begin(), E = CalleeNode->end();

  // Consider the case where CalleeNode == CallerNode.
  CallGraphNode::CalledFunctionsVector CallCache;
  if (CalleeNode == CallerNode) {
    CallCache.assign(I, E);
    I = CallCache.begin();
    E = CallCache.end();
  }

  for (; I != E; ++I) {
    const Value *OrigCall = I->first;

    ValueToValueMapTy::iterator VMI = VMap.find(OrigCall);
    // Only copy the edge if the call was inlined!
    if (VMI == VMap.end() || VMI->second == 0)
      continue;
    
    // If the call was inlined, but then constant folded, there is no edge to
    // add.  Check for this case.
    Instruction *NewCall = dyn_cast<Instruction>(VMI->second);
    if (NewCall == 0) continue;

    // Remember that this call site got inlined for the client of
    // InlineFunction.
    IFI.InlinedCalls.push_back(NewCall);

    // It's possible that inlining the callsite will cause it to go from an
    // indirect to a direct call by resolving a function pointer.  If this
    // happens, set the callee of the new call site to a more precise
    // destination.  This can also happen if the call graph node of the caller
    // was just unnecessarily imprecise.
    if (I->second->getFunction() == 0)
      if (Function *F = CallSite(NewCall).getCalledFunction()) {
        // Indirect call site resolved to direct call.
        CallerNode->addCalledFunction(CallSite(NewCall), CG[F]);

        continue;
      }

    CallerNode->addCalledFunction(CallSite(NewCall), I->second);
  }
  
  // Update the call graph by deleting the edge from Callee to Caller.  We must
  // do this after the loop above in case Caller and Callee are the same.
  CallerNode->removeCallEdgeFor(CS);
}
/// UpdateCallGraphAfterInlining - Once we have cloned code over from a callee
/// into the caller, update the specified callgraph to reflect the changes we
/// made.  Note that it's possible that not all code was copied over, so only
/// some edges of the callgraph may remain.
static void UpdateCallGraphAfterInlining(CallSite CS,
                                         Function::iterator FirstNewBlock,
                                       DenseMap<const Value*, Value*> &ValueMap,
                                         CallGraph &CG) {
  const Function *Caller = CS.getInstruction()->getParent()->getParent();
  const Function *Callee = CS.getCalledFunction();
  CallGraphNode *CalleeNode = CG[Callee];
  CallGraphNode *CallerNode = CG[Caller];

  // Since we inlined some uninlined call sites in the callee into the caller,
  // add edges from the caller to all of the callees of the callee.
  CallGraphNode::iterator I = CalleeNode->begin(), E = CalleeNode->end();

  // Consider the case where CalleeNode == CallerNode.
  CallGraphNode::CalledFunctionsVector CallCache;
  if (CalleeNode == CallerNode) {
    CallCache.assign(I, E);
    I = CallCache.begin();
    E = CallCache.end();
  }

  for (; I != E; ++I) {
    const Instruction *OrigCall = I->first.getInstruction();

    DenseMap<const Value*, Value*>::iterator VMI = ValueMap.find(OrigCall);
    // Only copy the edge if the call was inlined!
    if (VMI != ValueMap.end() && VMI->second) {
      // If the call was inlined, but then constant folded, there is no edge to
      // add.  Check for this case.
      if (Instruction *NewCall = dyn_cast<Instruction>(VMI->second))
        CallerNode->addCalledFunction(CallSite::get(NewCall), I->second);
    }
  }
  // Update the call graph by deleting the edge from Callee to Caller.  We must
  // do this after the loop above in case Caller and Callee are the same.
  CallerNode->removeCallEdgeFor(CS);
}