Exemple #1
0
void ClientOSRenderer::OnPaint(CefRefPtr<CefBrowser> browser,
                               CefRenderHandler::PaintElementType type,
                               const CefRenderHandler::RectList& dirtyRects,
                               const void* buffer, int width, int height) {
  if (!initialized_)
    Initialize();

  if (transparent_) {
    // Enable alpha blending.
    glEnable(GL_BLEND); VERIFY_NO_ERROR;
  }

  // Enable 2D textures.
  glEnable(GL_TEXTURE_2D); VERIFY_NO_ERROR;

  DCHECK_NE(texture_id_, 0U);
  glBindTexture(GL_TEXTURE_2D, texture_id_); VERIFY_NO_ERROR;

  if (type == PET_VIEW) {
    int old_width = view_width_;
    int old_height = view_height_;

    view_width_ = width;
	view_height_ = height;

	{
		int linebyte = (((width << 5) + 31) >> 5) << 2;

		int lineInval = 4 - ((width << 5) >> 3) & 3;
	}

    if (show_update_rect_)
      update_rect_ = dirtyRects[0];

    glPixelStorei(GL_UNPACK_ROW_LENGTH, view_width_); VERIFY_NO_ERROR;

    if (old_width != view_width_ || old_height != view_height_ ||
        (dirtyRects.size() == 1 &&
         dirtyRects[0] == CefRect(0, 0, view_width_, view_height_))) {
      // Update/resize the whole texture.
      glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); VERIFY_NO_ERROR;
      glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); VERIFY_NO_ERROR;	
	  test32Bmp(buffer, width, height);
      glTexImage2D(
          GL_TEXTURE_2D, 0, GL_RGBA, view_width_, view_height_, 0,
          GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, buffer); VERIFY_NO_ERROR;
    } else {
      // Update just the dirty rectangles.
      CefRenderHandler::RectList::const_iterator i = dirtyRects.begin();
      for (; i != dirtyRects.end(); ++i) {
        const CefRect& rect = *i;
        glPixelStorei(GL_UNPACK_SKIP_PIXELS, rect.x); VERIFY_NO_ERROR;
        glPixelStorei(GL_UNPACK_SKIP_ROWS, rect.y); VERIFY_NO_ERROR;
		test32Bmp(buffer, width, height);
        glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x, rect.y, rect.width,
                        rect.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
                        buffer); VERIFY_NO_ERROR;
      }
    }
  } else if (type == PET_POPUP && popup_rect_.width > 0 &&
void ClientOSRenderer::OnPaint(CefRefPtr<CefBrowser> browser,
                               CefRenderHandler::PaintElementType type,
                               const CefRenderHandler::RectList& dirtyRects,
                               const void* buffer, int width, int height) {
  if (!initialized_)
    Initialize();

  if (transparent_) {
    // Enable alpha blending.
    glEnable(GL_BLEND);
  }

  // Enable 2D textures.
  glEnable(GL_TEXTURE_2D);

  ASSERT(texture_id_ != 0);
  glBindTexture(GL_TEXTURE_2D, texture_id_);

  if (type == PET_VIEW) {
    int old_width = view_width_;
    int old_height = view_height_;

    view_width_ = width;
    view_height_ = height;

    glPixelStorei(GL_UNPACK_ROW_LENGTH, view_width_);

    if (old_width != view_width_ || old_height != view_height_) {
      // Update/resize the whole texture.
      glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
      glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, view_width_, view_height_, 0,
                   GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, buffer);
    } else {
      // Update just the dirty rectangles.
      CefRenderHandler::RectList::const_iterator i = dirtyRects.begin();
      for (; i != dirtyRects.end(); ++i) {
        const CefRect& rect = *i;
        glPixelStorei(GL_UNPACK_SKIP_PIXELS, rect.x);
        glPixelStorei(GL_UNPACK_SKIP_ROWS, rect.y);
        glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x, rect.y, rect.width,
                        rect.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
                        buffer);
      }
    }
  } else if (type == PET_POPUP && popup_rect_.width > 0 &&
             popup_rect_.height > 0) {
    int skip_pixels = 0, x = popup_rect_.x;
    int skip_rows = 0, y = popup_rect_.y;
    int w = width;
    int h = height;

    // Adjust the popup to fit inside the view.
    if (x < 0) {
      skip_pixels = -x;
      x = 0;
    }
    if (y < 0) {
      skip_rows = -y;
      y = 0;
    }
    if (x + w > view_width_)
      w -= x + w - view_width_;
    if (y + h > view_height_)
      h -= y + h - view_height_;

    // Update the popup rectangle.
    glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
    glPixelStorei(GL_UNPACK_SKIP_PIXELS, skip_pixels);
    glPixelStorei(GL_UNPACK_SKIP_ROWS, skip_rows);
    glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_BGRA,
                    GL_UNSIGNED_INT_8_8_8_8_REV, buffer);
  }

  // Disable 2D textures.
  glDisable(GL_TEXTURE_2D);

  if (transparent_) {
    // Disable alpha blending.
    glDisable(GL_BLEND);
  }
}