void UIScript::ini() { LOG_ENTER; CEGUI::System::getSingleton().executeScriptFile("globlefunc.lua"); CEGUI::LuaScriptModule * ls = (CEGUI::LuaScriptModule*)CEGUI::System::getSingleton().getScriptingModule(); lua_State* L = ls->getLuaState(); lua_tinker::def(L, "GetWheelName", lua_GetWheelName); lua_tinker::def(L, "GetWheelNum", lua_GetWheelNum); lua_tinker::def(L, "GetStatus", lua_GetStatus); lua_tinker::def(L, "SetStatus", lua_SetStatus); lua_tinker::def(L, "OnFindEnd", lua_OnFindEnd); lua_tinker::def(L, "GetCustomValue", lua_GetCustomValue); lua_tinker::def(L, "SetCustomValue", lua_SetCustomValue); lua_tinker::def(L, "GetFindDir", lua_GetFindDir); lua_tinker::def(L, "GetFindName", lua_GetFindName); lua_tinker::def(L, "GetFindNum", lua_GetFindNum); lua_tinker::def(L, "PlayMusic", lua_PlayMusic); lua_tinker::def(L, "RandomShuffleMusic", lua_RandomShuffleMusic); lua_tinker::def(L, "SetMusicVolume", lua_SetMusicVolume); lua_tinker::def(L, "IsPlaying", lua_IsPlaying); LOG_LEAVE; }
void UIScript::heartbeat(double elapsed) { CEGUI::LuaScriptModule * ls = (CEGUI::LuaScriptModule*)CEGUI::System::getSingleton().getScriptingModule(); lua_State* L = ls->getLuaState(); lua_tinker::call<double>(L, "UIScript_Heartbeat", elapsed); }
void GUIManager::initialise() { guiRenderer = &CEGUI::OgreRenderer::bootstrapSystem(); CEGUI::LuaScriptModule *scriptModule = &CEGUI::LuaScriptModule::create(); scriptModule->setDefaultResourceGroup("Scripts"); luaState = scriptModule->getLuaState(); tolua_Interface_open(luaState); guiSystem = CEGUI::System::getSingletonPtr(); guiSystem->setScriptingModule(scriptModule); guiSystem->executeScriptFile("init.lua"); }