void MainGameScreen::resetDeepthSliders() { CEGUI::Scrollbar* DepthSliderTop = static_cast<CEGUI::Scrollbar*> (GUI->getWindowManager()->getWindow("MainGameScreen/DepthScrollerTop")); if (DepthSliderTop != NULL) { int32_t ZMax = GAME->getMap()->getHighest() - GAME->getMap()->getLowest(); DepthSliderTop->setDocumentSize(ZMax); } CEGUI::Scrollbar* DepthSliderBottom = static_cast<CEGUI::Scrollbar*> (GUI->getWindowManager()->getWindow("MainGameScreen/DepthScrollerBottom")); if (DepthSliderBottom != NULL) { int32_t ZMax = GAME->getMap()->getHighest() - GAME->getMap()->getLowest(); float OldPosition = DepthSliderBottom->getScrollPosition(); if (OldPosition > ZMax) { DepthSliderBottom->setDocumentSize(ZMax); DepthSliderBottom->setScrollPosition(ZMax); } else { DepthSliderBottom->setScrollPosition(ZMax); } } }
bool MainGameScreen::Init() { RootWindow = CEGUI::WindowManager::getSingleton().loadWindowLayout("MainGameScreen.layout"); try { CEGUI::Window* GameOptionsButton = GUI->getWindowManager()->getWindow("MainGameScreen/TopBar/GameOptionsButton"); if (GameOptionsButton != NULL) { GameOptionsButton->subscribeEvent(CEGUI::PushButton::EventMouseClick, CEGUI::Event::Subscriber(&MainGameScreen::GameOptionsOpen, this)); } CEGUI::Window* GameOptionsWindow = GUI->getWindowManager()->getWindow("MainGameScreen/GameOptionsWindow"); if (GameOptionsWindow != NULL) { GameOptionsWindow->subscribeEvent(CEGUI::FrameWindow::EventCloseClicked, CEGUI::Event::Subscriber(&MainGameScreen::GameOptionsClose, this)); } CEGUI::Window* PathTesterWindow = GUI->getWindowManager()->getWindow("MainGameScreen/PathProfileWindow"); if (PathTesterWindow != NULL) { PathTesterWindow->subscribeEvent(CEGUI::FrameWindow::EventCloseClicked, CEGUI::Event::Subscriber(&MainGameScreen::PathProfilerClose, this)); } CEGUI::Window* ZoneButton = GUI->getWindowManager()->getWindow("MainGameScreen/TopBar/ZoneButton"); if (ZoneButton != NULL) { ZoneButton->subscribeEvent(CEGUI::FrameWindow::EventMouseClick, CEGUI::Event::Subscriber(&MainGameScreen::ZoneButtonClick, this)); } CEGUI::Window* SaveButton = GUI->getWindowManager()->getWindow("MainGameScreen/GameOptionsWindow/SaveGameButton"); if (SaveButton != NULL) { SaveButton->subscribeEvent(CEGUI::PushButton::EventMouseClick, CEGUI::Event::Subscriber(&MainGameScreen::SaveGame, this)); } CEGUI::Window* PathProfileButton = GUI->getWindowManager()->getWindow("MainGameScreen/GameOptionsWindow/PathProfilerButton"); if (PathProfileButton != NULL) { PathProfileButton->subscribeEvent(CEGUI::PushButton::EventMouseClick, CEGUI::Event::Subscriber(&MainGameScreen::PathProfilerOpen, this)); } CEGUI::Window* ExitButton = GUI->getWindowManager()->getWindow("MainGameScreen/GameOptionsWindow/ExitButton"); if (ExitButton != NULL) { ExitButton->subscribeEvent(CEGUI::PushButton::EventMouseClick, CEGUI::Event::Subscriber(&MainGameScreen::ExitGame, this)); } CEGUI::Window* TestSuiteButton = GUI->getWindowManager()->getWindow("MainGameScreen/PathProfileWindow/RunSuiteButton"); if (TestSuiteButton != NULL) { TestSuiteButton->subscribeEvent(CEGUI::PushButton::EventMouseClick, CEGUI::Event::Subscriber(&MainGameScreen::RunSuitePressed, this)); } CEGUI::Scrollbar* DepthSliderTop = static_cast<CEGUI::Scrollbar*> (GUI->getWindowManager()->getWindow("MainGameScreen/DepthScrollerTop")); if (DepthSliderTop != NULL) { DepthSliderTop->setDocumentSize(1000); DepthSliderTop->setScrollPosition(0); DepthSliderTop->subscribeEvent(CEGUI::Scrollbar::EventScrollPositionChanged, CEGUI::Event::Subscriber(&MainGameScreen::DepthSliderMoved, this)); } CEGUI::Scrollbar* DepthSliderBottom = static_cast<CEGUI::Scrollbar*> (GUI->getWindowManager()->getWindow("MainGameScreen/DepthScrollerBottom")); if (DepthSliderBottom != NULL) { DepthSliderBottom->setDocumentSize(1000); DepthSliderBottom->setScrollPosition(1000); DepthSliderBottom->subscribeEvent(CEGUI::Scrollbar::EventScrollPositionChanged, CEGUI::Event::Subscriber(&MainGameScreen::DepthSliderMoved, this)); } CEGUI::Window* PauseButton = GUI->getWindowManager()->getWindow("MainGameScreen/TopBar/PauseButton"); if (PauseButton != NULL) { PauseButton->subscribeEvent(CEGUI::PushButton::EventMouseClick, CEGUI::Event::Subscriber(&MainGameScreen::MainGameScreen::PausePressed, this)); } CEGUI::Window* PlayButton = GUI->getWindowManager()->getWindow("MainGameScreen/TopBar/PlayButton"); if (PauseButton != NULL) { PlayButton->subscribeEvent(CEGUI::PushButton::EventMouseClick, CEGUI::Event::Subscriber(&MainGameScreen::MainGameScreen::PlayPressed, this)); } CEGUI::Window* DigButton = GUI->getWindowManager()->getWindow("MainGameScreen/BottomWindow/DigButton"); if (DigButton != NULL) { DigButton->subscribeEvent(CEGUI::PushButton::EventMouseClick, CEGUI::Event::Subscriber(&MainGameScreen::MainGameScreen::DigPressed, this)); } } catch(CEGUI::Exception &e) { } }