void session_inbound::handle_accept(const code& ec, channel::ptr channel, acceptor::ptr accept) { if (stopped()) { log::debug(LOG_NETWORK) << "Suspended inbound connection."; return; } start_accept(error::success, accept); if (ec) { log::debug(LOG_NETWORK) << "Failure accepting connection: " << ec.message(); return; } if (blacklisted(channel->authority())) { log::debug(LOG_NETWORK) << "Rejected inbound connection from [" << channel->authority() << "] due to blacklisted address."; return; } connection_count(BIND2(handle_connection_count, _1, channel)); }
void session_inbound::handle_accept(const code& ec, channel::ptr channel, acceptor::ptr accept) { if (stopped()) return; start_accept(error::success, accept); if (ec) { log::debug(LOG_NETWORK) << "Failure accepting connection: " << ec.message(); return; } if (blacklisted(channel->authority())) { log::debug(LOG_NETWORK) << "Rejected inbound connection from [" << channel->authority() << "] due to blacklisted address."; return; } connection_count( dispatch_.ordered_delegate(&session_inbound::handle_connection_count, shared_from_base<session_inbound>(), _1, channel)); }
void responder::send_pool_tx(const code& ec, const transaction& tx, const hash_digest& tx_hash, channel::ptr node) { if (ec == error::service_stopped) return; if (ec == error::not_found) { log::debug(LOG_RESPONDER) << "Transaction for [" << node->authority() << "] not in mempool [" << encode_hash(tx_hash) << "]"; // It wasn't in the mempool, so relay the request to the blockchain. blockchain_.fetch_transaction(tx_hash, std::bind(&responder::send_chain_tx, this, _1, _2, tx_hash, node)); return; } if (ec) { log::error(LOG_RESPONDER) << "Failure fetching mempool tx data for [" << node->authority() << "] " << ec.message(); node->stop(ec); return; } send_tx(tx, tx_hash, node); }
void session::handle_is_pending(bool pending, channel::ptr channel, result_handler handle_started) { if (pending) { log::debug(LOG_NETWORK) << "Rejected connection from [" << channel->authority() << "] as loopback."; handle_started(error::accept_failed); return; } const auto version = channel->version(); if (version.value < bc::peer_minimum_version) { log::debug(LOG_NETWORK) << "Peer version (" << version.value << ") below minimum (" << bc::peer_minimum_version << ") [" << channel->authority() << "]"; handle_started(error::accept_failed); return; } network_.store(channel, handle_started); }
// en.bitcoin.it/wiki/Protocol_documentation#getdata // getdata can be used to retrieve transactions, but only if they are // in the memory pool or relay set - arbitrary access to transactions // in the chain is not allowed to avoid having clients start to depend // on nodes having full transaction indexes (which modern nodes do not). void responder::send_chain_tx(const code& ec, const transaction& tx, const hash_digest& tx_hash, channel::ptr node) { if (ec == error::service_stopped) return; if (ec == error::not_found) { log::debug(LOG_RESPONDER) << "Transaction for [" << node->authority() << "] not in blockchain [" << encode_hash(tx_hash) << "]"; // It wasn't in the blockchain, so send notfound. send_tx_not_found(tx_hash, node); return; } if (ec) { log::error(LOG_RESPONDER) << "Failure fetching blockchain tx data for [" << node->authority() << "] " << ec.message(); node->stop(ec); return; } send_tx(tx, tx_hash, node); }
void session_manual::handle_connect(const code& ec, channel::ptr channel, const std::string& hostname, uint16_t port, uint32_t remaining, connector::ptr connector, channel_handler handler) { unpend(connector); if (ec) { LOG_WARNING(LOG_NETWORK) << "Failure connecting [" << config::endpoint(hostname, port) << "] manually: " << ec.message(); // Retry logic. // The handler invoke is the failure end of the connect sequence. if (settings_.manual_attempt_limit == 0) start_connect(hostname, port, 0, handler); else if (remaining > 0) start_connect(hostname, port, remaining - 1, handler); else handler(ec, nullptr); return; } LOG_INFO(LOG_NETWORK) << "Connected manual channel [" << config::endpoint(hostname, port) << "] as [" << channel->authority() << "]"; register_channel(channel, BIND5(handle_channel_start, _1, hostname, port, channel, handler), BIND3(handle_channel_stop, _1, hostname, port)); }
// We don't seem to be getting getdata requests. void responder::receive_get_data(const code& ec, const get_data& packet, channel::ptr node) { if (ec == error::channel_stopped) return; const auto peer = node->authority(); if (ec) { log::debug(LOG_RESPONDER) << "Failure in receive get data [" << peer << "] " << ec.message(); node->stop(ec); return; } // Resubscribe to serve tx and blocks. node->subscribe<message::get_data>( std::bind(&responder::receive_get_data, this, _1, _2, node)); log::debug(LOG_RESPONDER) << "Getdata BEGIN [" << peer << "] " << "txs (" << packet.count(inventory_type_id::transaction) << ") " << "blocks (" << packet.count(inventory_type_id::block) << ") " << "bloom (" << packet.count(inventory_type_id::filtered_block) << ")"; for (const auto& inventory: packet.inventories) { switch (inventory.type) { case inventory_type_id::transaction: log::debug(LOG_RESPONDER) << "Transaction getdata for [" << peer << "] " << encode_hash(inventory.hash); tx_pool_.fetch(inventory.hash, std::bind(&responder::send_pool_tx, this, _1, _2, inventory.hash, node)); break; case inventory_type_id::block: log::debug(LOG_RESPONDER) << "Block getdata for [" << peer << "] " << encode_hash(inventory.hash); block_fetcher::fetch(blockchain_, inventory.hash, std::bind(&responder::send_block, this, _1, _2, inventory.hash, node)); break; case inventory_type_id::error: case inventory_type_id::none: default: log::debug(LOG_RESPONDER) << "Ignoring invalid getdata type for [" << peer << "]"; } } log::debug(LOG_RESPONDER) << "Getdata END [" << peer << "]"; }
void session_manual::handle_connect(const code& ec, channel::ptr channel, const std::string& hostname, uint16_t port, channel_handler handler, uint16_t retries) { if (ec) { log::warning(LOG_NETWORK) << "Failure connecting [" << config::endpoint(hostname, port) << "] manually: " << ec.message(); // Retry logic. if (settings_.connect_attempts == 0) start_connect(hostname, port, handler, 0); else if (retries > 0) start_connect(hostname, port, handler, retries - 1); else handler(ec, nullptr); return; } log::info(LOG_NETWORK) << "Connected manual channel [" << config::endpoint(hostname, port) << "] as [" << channel->authority() << "]"; register_channel(channel, std::bind(&session_manual::handle_channel_start, shared_from_base<session_manual>(), _1, hostname, port, channel, handler), std::bind(&session_manual::handle_channel_stop, shared_from_base<session_manual>(), _1, hostname, port)); }
void session::handle_remove(const code& ec, channel::ptr channel) { if (ec) LOG_DEBUG(LOG_NETWORK) << "Failed to remove channel [" << channel->authority() << "] " << ec.message(); }
void responder::send_tx(const transaction& tx, const hash_digest& hash, channel::ptr node) { const auto send_handler = [hash, node](const code& ec) { if (ec) log::debug(LOG_RESPONDER) << "Failure sending tx for [" << node->authority() << "]"; else log::debug(LOG_RESPONDER) << "Sent tx for [" << node->authority() << "] " << encode_hash(hash); }; node->send(tx, send_handler); }
void responder::send_tx_not_found(const hash_digest& hash, channel::ptr node) { const auto send_handler = [hash, node](const code& ec) { if (ec) log::debug(LOG_RESPONDER) << "Failure sending tx notfound for [" << node->authority() << "]"; else log::debug(LOG_RESPONDER) << "Sent tx notfound for [" << node->authority() << "] " << encode_hash(hash); }; send_inventory_not_found(inventory_type_id::transaction, hash, node, send_handler); }
void responder::send_block_not_found(const hash_digest& block_hash, channel::ptr node) { const auto send_handler = [block_hash, node](const code& ec) { if (ec) log::debug(LOG_RESPONDER) << "Failure sending block notfound for [" << node->authority() << "]"; else log::debug(LOG_RESPONDER) << "Sent block notfound for [" << node->authority() << "] " << encode_hash(block_hash); }; send_inventory_not_found(inventory_type_id::block, block_hash, node, send_handler); }
void session_outbound::handle_channel_stop(const code& ec, connector::ptr connect, channel::ptr channel) { log::debug(LOG_NETWORK) << "Outbound channel stopped [" << channel->authority() << "] " << ec.message(); new_connection(connect); }
void session_inbound::handle_connection_count(size_t connections, channel::ptr channel) { if (connections >= settings_.inbound_connection_limit) { log::debug(LOG_NETWORK) << "Rejected inbound connection from [" << channel->authority() << "] due to connection limit."; return; } log::info(LOG_NETWORK) << "Connected inbound channel [" << channel->authority() << "]"; register_channel(channel, std::bind(&session_inbound::handle_channel_start, shared_from_base<session_inbound>(), _1, channel), std::bind(&session_inbound::handle_channel_stop, shared_from_base<session_inbound>(), _1)); }
void session_inbound::handle_connection_count(size_t connections, channel::ptr channel) { const auto connection_limit = settings_.inbound_connections + settings_.outbound_connections; if (connections >= connection_limit) { log::debug(LOG_NETWORK) << "Rejected inbound connection from [" << channel->authority() << "] due to connection limit."; return; } log::info(LOG_NETWORK) << "Connected inbound channel [" << channel->authority() << "]"; register_channel(channel, BIND2(handle_channel_start, _1, channel), BIND1(handle_channel_stop, _1)); }
void session_inbound::handle_channel_start(const code& ec, channel::ptr channel) { if (ec) { LOG_INFO(LOG_NETWORK) << "Inbound channel failed to start [" << channel->authority() << "] " << ec.message(); return; } attach_protocols(channel); };
// Should we look in the orphan pool first? void responder::send_block(const code& ec, const block& block, const hash_digest& block_hash, channel::ptr node) { if (ec == error::service_stopped) return; if (ec == error::not_found) { log::debug(LOG_RESPONDER) << "Block for [" << node->authority() << "] not in blockchain [" << encode_hash(block_hash) << "]"; // It wasn't in the blockchain, so send notfound. send_block_not_found(block_hash, node); } if (ec) { log::error(LOG_RESPONDER) << "Failure fetching block data for [" << node->authority() << "] " << ec.message(); node->stop(ec); return; } const auto send_handler = [block_hash, node](const code& ec) { if (ec) log::debug(LOG_RESPONDER) << "Failure sending block for [" << node->authority() << "]"; else log::debug(LOG_RESPONDER) << "Sent block for [" << node->authority() << "] " << encode_hash(block_hash); }; node->send(block, send_handler); }
void session_inbound::handle_is_pending(bool pending, channel::ptr channel, result_handler handle_started) { if (pending) { LOG_DEBUG(LOG_NETWORK) << "Rejected connection from [" << channel->authority() << "] as loopback."; handle_started(error::accept_failed); return; } session::start_channel(channel, handle_started); }
void session_inbound::handle_channel_start(const code& ec, channel::ptr channel) { if (ec) { log::info(LOG_NETWORK) << "Inbound channel failed to start [" << channel->authority() << "] " << ec.message(); return; } attach<protocol_ping>(channel)->start(); attach<protocol_address>(channel)->start(); }
void session::handle_starting(const code& ec, channel::ptr channel, result_handler handle_started) { if (ec) { LOG_INFO(LOG_NETWORK) << "Channel failed to start [" << channel->authority() << "] " << ec.message(); handle_started(ec); return; } attach_handshake_protocols(channel, BIND_3(handle_handshake, _1, channel, handle_started)); }
void session::handle_handshake(const code& ec, channel::ptr channel, result_handler handle_started) { if (ec) { LOG_DEBUG(LOG_NETWORK) << "Failure in handshake with [" << channel->authority() << "] " << ec.message(); handle_started(ec); return; } // This will fail if the IP address or nonce is already connected. network_.store(channel, handle_started); }
code p2p::store(channel::ptr channel) { const auto address = channel->authority(); const auto match = [&address](const channel::ptr& element) { return element->authority() == address; }; // May return error::address_in_use. const auto ec = pending_close_.store(channel, match); if (!ec && channel->notify()) channel_subscriber_->relay(error::success, channel); return ec; }
void session_outbound::handle_channel_start(const code& ec, connector::ptr connect, channel::ptr channel) { // Treat a start failure just like a stop. if (ec) { log::debug(LOG_NETWORK) << "Outbound channel failed to start [" << channel->authority() << "] " << ec.message(); new_connection(connect); return; } attach_protocols(channel); };
// It is common for no connections, one connection or multiple connections to // succeed, but only zero or one will reach this point. Other connections that // succeed fall out of scope causing the socket to close on destruct. void session_batch::handle_connect(const code& ec, channel::ptr channel, channel_handler handler) { if (ec) { LOG_DEBUG(LOG_NETWORK) << "Failed to connect after (" << batch_size_ << ") concurrent attempts: " << ec.message(); handler(ec, nullptr); return; } LOG_DEBUG(LOG_NETWORK) << "Connected to [" << channel->authority() << "]"; // This is the end of the connect sequence. handler(error::success, channel); }
void session_outbound::handle_connect(const code& ec, channel::ptr channel, connector::ptr connect) { if (ec) { log::debug(LOG_NETWORK) << "Failure connecting outbound: " << ec.message(); new_connection(connect); return; } log::info(LOG_NETWORK) << "Connected to outbound channel [" << channel->authority() << "]"; register_channel(channel, BIND3(handle_channel_start, _1, connect, channel), BIND3(handle_channel_stop, _1, connect, channel)); }
void session_manual::handle_channel_start(const code& ec, const std::string& hostname, uint16_t port, channel::ptr channel, channel_handler handler) { // The start failure is also caught by handle_channel_stop. // Treat a start failure like a stop, but preserve the start handler. if (ec) { LOG_INFO(LOG_NETWORK) << "Manual channel failed to start [" << channel->authority() << "] " << ec.message(); return; } // This is the success end of the connect sequence. handler(error::success, channel); attach_protocols(channel); };
void session::handle_handshake(const code& ec, channel::ptr channel, result_handler handle_started) { if (ec) { log::debug(LOG_NETWORK) << "Failure in handshake with [" << channel->authority() << "] " << ec.message(); handle_started(ec); return; } truth_handler handler = BIND_3(handle_is_pending, _1, channel, handle_started); // The loopback test is for incoming channels only. if (incoming_) pending_.exists(channel->version().nonce, handler); else handler(false); }
void session_outbound::handle_connect(const code& ec, channel::ptr channel, const authority& host, connector::ptr connect) { if (ec) { log::debug(LOG_NETWORK) << "Failure connecting [" << host << "] outbound: " << ec.message(); new_connection(connect); return; } log::info(LOG_NETWORK) << "Connected to outbound channel [" << channel->authority() << "]"; register_channel(channel, std::bind(&session_outbound::handle_channel_start, shared_from_base<session_outbound>(), _1, connect, channel), std::bind(&session_outbound::handle_channel_stop, shared_from_base<session_outbound>(), _1, connect)); }
void session_batch::handle_connect(const code& ec, channel::ptr channel, const authority& host, connector::ptr connect, atomic_counter_ptr counter, channel_handler handler) { if (counter->load() == batch_size_) return; if (ec) { log::debug(LOG_NETWORK) << "Failure connecting to [" << host << "] " << ec.message(); handler(ec, nullptr); return; } log::debug(LOG_NETWORK) << "Connected to [" << channel->authority() << "]"; // This is the end of the connect sequence. handler(error::success, channel); }