void DeferredRenderingApp::draw() { mDeferredRenderer.renderFullScreenQuad(RENDER_MODE); if (mShowParams) { mParams.draw(); } }
void ParamApp::draw() { gl::clear(); param.draw(); gl::pushModelView(); ly::drawCube(Vec3f(0, 0, 0), Vec3f(50, 50, 50), ColorA(0, 1, 1, 0.4f)); ly::drawCube(Vec3f(0, 20, 0), Vec3f(60, 50, 50), ColorA(1, 0, 1, 0.4f)); gl::popModelView(); }