void terrestres::animEnemigo(int direccion){ if(direccion == 1){ enemigo->setFlippedX(false); //enemigo->setTexture("E_BipedoDer.png"); }else{ enemigo->setFlippedX(true); //enemigo->setTexture("E_Bipedo.png"); } }
void JsonLoader::applyCommonSettings(b2dJsonImage& def, cocos2d::Sprite& sprite) { sprite.setFlippedX(def.flip); sprite.setColor({def.colorTint[0], def.colorTint[1], def.colorTint[2]}); sprite.setOpacity(def.colorTint[3]); auto size = sprite.getContentSize(); auto heightInPixel = def.scale * box2dContainer.pixelsInMeter; auto heightScale = heightInPixel / size.height; auto widthInPixel = size.width * heightScale * def.aspectScale; auto widthScale = widthInPixel / size.width; sprite.setScaleX(widthScale); sprite.setScaleY(heightScale); }