static void array_Value(CCArray * aArray, const cocos2d::ValueVector & value)
{
    cocos2d::ValueVector::const_iterator beg = value.begin();
    cocos2d::ValueVector::const_iterator end = value.end();
    for (; beg != end; ++beg)
    {
        const Value & v = *beg;
        if (v.getType() == Value::Type::MAP)
        {
            CCDictionary * dict = new CCDictionary();
            dict->init();
            dictionary_Value(dict, v.asValueMap());
            aArray->addObject(dict);
            dict->release();
        }
        else if (v.getType() == Value::Type::VECTOR)
        {
            CCArray * arr = new CCArray();
            arr->init();
            array_Value(arr, v.asValueVector());
            aArray->addObject(arr);
            arr->release();
        }
        else
        {
            CCString * str = new CCString();
            if (v.getType() == Value::Type::DOUBLE)
                str->initWithFormat("%f", v.asDouble());
            else
                str->initWithFormat("%s", v.asString().c_str());
            aArray->addObject(str);
            str->release();
        }
    }
}
Exemple #2
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void World::spawnWave(const cocos2d::ValueVector &waveData) {
    for (unsigned int i = 0; i < waveData.size(); i++) {
        const auto &model = getModel((unsigned int) waveData.at(i).asInt());
        _gameplayLayer->addEnemyShip(model, i, _mapLayer->_path, _spawnManager->getCurrentWave());
    }

    _hudLayer->updateWaveIndicators(_spawnManager->getCurrentWave(), _spawnManager->getMaxWave());
}
Exemple #3
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void Json_Parser::read_to_map_for_array(cocos2d::ValueVector &temp,rapidjson::Value &va,int i){
     CCLOG("dex:%d",i);
    if (va.IsBool()) {
        const bool flag=va.GetBool();
          temp.push_back(Value(flag));
    }
    else if (va.IsDouble()) {
        const double flag=va.GetDouble();
         temp.push_back(Value(flag));
    }
    else if (va.IsInt()) {
        const int flag=va.GetInt();
          temp.push_back(Value(flag));
    }
    else if (va.IsString()) {
        const std::string flag=va.GetString();
        temp.push_back(Value(flag));
       // CCLOG("++:%d",temp.size());
    }
    else if (va.IsNull()) {
      
           temp.push_back(Value(nullptr));
        
    }
    else if(va.IsObject())
    {
        cocos2d::ValueMap temp2;
        auto it=va.MemberBegin();
        for (;it!=va.MemberEnd();it++) {
            if (va.HasMember(it->name)) {
                read_to_map(temp2,va,it->name.GetString());
            }
        }
           temp.push_back(Value(temp2));
        // CCLOG("mapinvectro层:%lu",temp2.size());
    }
    else if(va.IsArray())
    {
        cocos2d::ValueVector temp2;
        for (int i=0; i<va.Size();i++) {
            read_to_map_for_array(temp2,va[i],i);
        }
         temp.push_back(Value(temp2));
        // CCLOG("vectorinvectro层:%lu",temp.size());
    }
    
}
Exemple #4
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bool SQLite::createTable(const std::string &tableName, const cocos2d::ValueVector &columnVector)
{
    std::string sql = "CREATE TABLE IF NOT EXISTS ";
    sql.append(tableName);
    sql.append("(");
    
    int count = columnVector.size();
    for (int i = 0;i<count;i++) {
        std::string columnName = columnVector[i].asString();
        sql.append(columnName);
        sql.append(" TEXT");
        if (i != count-1) {
            sql.append(",");
        }
    }
    
    sql.append(")");
    
    return this->executeUpdate(sql);
}
Exemple #5
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bool SQLite::insertIntoTable(const std::string &tableName, const cocos2d::ValueVector& valueArray)
{
    std::string sql = "INSERT INTO ";
    sql.append(tableName);
    sql.append(" VALUES(");
    
    int count = valueArray.size();
    for (int i = 0;i < count;i++) {
        std::string value = valueArray[i].asString();
        sql.append("'");
        sql.append(value);
        sql.append("'");
        if (i != count-1) {
            sql.append(",");
        }
        i++;
    }
    sql.append(")");
    
    return this->executeUpdate(sql);
}
Exemple #6
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std::string SQLite::getExecuteSql(const std::string &tableName, const std::string &columnName, const cocos2d::ValueVector &columnValues)
{
    std::string sql = "SELECT * FROM ";
    sql.append(tableName);
    sql.append(" WHERE ");
    sql.append(columnName);
    sql.append(" IN (");
    
    int count = columnValues.size();
    for (int i = 0; i < count; i++) {
        std::string value = columnValues[i].asString();
        sql.append("'");
        sql.append(value);
        sql.append("'");
        if (i != count-1) {
            sql.append(",");
        }
    }
    sql.append(")");
    
    return sql;
}
Exemple #7
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void Json_Parser::write_a_array(cocos2d::ValueVector &temp,rapidjson::Value &val2,rapidjson::Document::AllocatorType&allocator){
     rapidjson::Value array2(rapidjson::kArrayType);
    for (int i=0; i<temp.size(); i++) {
        rapidjson::Value v;
        if(temp.at(i).getType()==Value::Type::DOUBLE){
            v.SetDouble(temp.at(i).asDouble());
            val2.PushBack(v,allocator);
        }
        else if(temp.at(i).getType()==Value::Type::STRING){
            v.SetString(temp.at(i).asString().c_str(),allocator);
            val2.PushBack(v,allocator);
        }
        else if(temp.at(i).getType()==Value::Type::BOOLEAN){
            v.SetBool(temp.at(i).asBool());
            val2.PushBack(v,allocator);
        }
        else if(temp.at(i).getType()==Value::Type::INTEGER){
            v.SetInt(temp.at(i).asInt());
           val2.PushBack(v,allocator);
        }
        else if(temp.at(i).getType()==Value::Type::NONE){
            v.SetNull();
           val2.PushBack(v,allocator);
        }
        else if(temp.at(i).getType()==Value::Type::MAP){
            ValueMap chmap=temp.at(i).asValueMap();
            v.SetObject();
                write_a_map(chmap,v,allocator);
             val2.PushBack(v,allocator);
        }
        else if(temp.at(i).getType()==Value::Type::VECTOR){
            
            ValueVector chvec=temp.at(i).asValueVector();
            v.SetArray();
                write_a_array(chvec, v, allocator);
            val2.PushBack(v, allocator);
        }

    }
    
}