void setMaterialIdentifierMapChannel( const COLLADAFW::ColorOrTexture& colorOrTexture, const COLLADAFW::TextureCoordinateBindingArray& texCoordBindings, const DocumentImporter::SetMapChannelMap& setMapChannelMap, MaterialCreator::MaterialIdentifier::SlotFlags slot, unsigned char& slotFlags, unsigned char& mapChannel) { if ( !colorOrTexture.isTexture() ) { mapChannel = 0; return; } slotFlags |= slot; const COLLADAFW::Texture& texture = colorOrTexture.getTexture(); COLLADAFW::TextureMapId mapId = texture.getTextureMapId(); // find the map id in the list of bind texture coordinates size_t texCoordBindingsCount = texCoordBindings.getCount(); size_t setIndex; bool found = false; for ( size_t i = 0; i < texCoordBindingsCount; ++i) { const COLLADAFW::TextureCoordinateBinding& texCoordBinding = texCoordBindings[i]; if ( texCoordBinding.getTextureMapId () == mapId ) { setIndex = texCoordBinding.getSetIndex (); found = true; break; } } if ( !found || setMapChannelMap.empty() ) { // if we could not resolve we need to guess and chose 1.*/ mapChannel = 1; } else { DocumentImporter::SetMapChannelMap::const_iterator it = setMapChannelMap.find( setIndex ); if ( it == setMapChannelMap.end() ) { // could not find a map channel, take the first mapChannel = setMapChannelMap.begin()->second; } else { mapChannel = (unsigned char) it->second; } } }
//------------------------------ bool LibraryEffectsLoader::handleColorData( const float* data, size_t length ) { switch ( mCurrentProfile ) { case PROFILE_COMMON: { COLLADAFW::ColorOrTexture* colorOrTexture = getCurrentColorOrTexture(); colorOrTexture->setType(COLLADAFW::ColorOrTexture::COLOR); handleColorData(data, length, colorOrTexture->getColor()); break; } } return true; }
//------------------------------ bool LibraryEffectsLoader::begin__common_color_or_texture_type____color( const common_color_or_texture_type____color__AttributeData& attributeData ) { COLLADAFW::ColorOrTexture* colorOrTexture = getCurrentColorOrTexture(); addToSidTree( 0, attributeData.sid, &colorOrTexture->getColor() ); return true; }
//------------------------------ bool LibraryEffectsLoader::handleTexture( const texture__AttributeData& attributeData ) { bool success = true; switch ( mCurrentProfile ) { case PROFILE_COMMON: { // Get the current color or texture element. COLLADAFW::ColorOrTexture* colorOrTexture = getCurrentColorOrTexture ( true ); // Check if the texture is referenced. String textureSid = (const char *)attributeData.texture; SidSamplerInfoMap::const_iterator it = mEffectProfileSidSamplerInfoMap.find(textureSid); if ( it == mEffectProfileSidSamplerInfoMap.end() ) { it = mEffectSidSamplerInfoMap.find((const char*)attributeData.texture); if ( it == mEffectSidSamplerInfoMap.end() ) { String msg("Texture with sid \"" + textureSid + "\" not found"); if ( mCurrentEffect ) { msg += " in effect with id \"" + mCurrentEffect->getOriginalId() + "\""; } msg += "."; success = handleFWLError ( SaxFWLError::ERROR_UNRESOLVED_REFERENCE, msg ); break; } } // Push the texture sid of the current sampler in the list of used samplers // of the current effect profile. size_t samplerIndex = 0; StringIndexMap::const_iterator samplerIt = mEffectProfileSamplersMap.find(textureSid); if ( samplerIt == mEffectProfileSamplersMap.end() ) { // This sid has not been used before. Add to map with next index samplerIndex = mNextSamplerIndex; mEffectProfileSamplersMap.insert(std::make_pair(textureSid, mNextSamplerIndex++)); } else { // This sid is already in the map. Use its index samplerIndex = samplerIt->second; } // Initialize the texture element. /* const SamplerInfo& samplerInfo = it->second; */ /* UNUSED */ colorOrTexture->setType(COLLADAFW::ColorOrTexture::TEXTURE); COLLADAFW::Texture& texture = colorOrTexture->getTexture(); texture.setUniqueId ( createUniqueId(COLLADAFW::Texture::ID()) ); texture.setSamplerId( samplerIndex ); if ( attributeData.texcoord ) { texture.setTextureMapId( getTextureMapIdBySematic( attributeData.texcoord) ); texture.setTexcoord(attributeData.texcoord); } break; } /* PROFILE_BRIDGE, PROFILE_CG, PROFILE_GLES, PROFILE_GLES2, PROFILE_GLSL, PROFILE_COMMON, PROFILE_NONE */ default: break; } return success; }
/** Converts @a colorOrTexture to a max color. @a colorOrTexture must be a valid color.*/ Color toMaxColor( const COLLADAFW::ColorOrTexture& colorOrTexture ) { assert(colorOrTexture.isColor()); return toMaxColor(colorOrTexture.getColor()); }