// ------------------------------- COLLADASW::Image* EffectTextureExporter::exportImage ( const String& mayaImageId, const String& colladaImageId, const COLLADASW::URI& sourceUri ) { // Get the file name and the URI COLLADASW::URI fullFileNameURI; bool sourceFileExist = getTextureFileInfos ( sourceUri, fullFileNameURI ); String fullFileName = fullFileNameURI.toNativePath (); // Have we seen this texture node before? ImageMap::iterator exportedImagesIter = mExportedImageMap.find ( fullFileName ); if ( exportedImagesIter != mExportedImageMap.end() ) { COLLADASW::Image* colladaImage = ( *exportedImagesIter ).second; return colladaImage; } // Check, if we should copy the texture to the destination folder. if ( ExportOptions::copyTextures() ) { // Get the target file from source file. COLLADASW::URI targetUri = createTargetURI ( sourceUri ); if ( !exists ( sourceUri.toNativePath() ) ) { String message = "The source texture file doesn't exist! Filename = " + sourceUri.toNativePath(); std::cerr << message << std::endl; } else { // Copy the texture, if it isn't already there... if ( !exists( targetUri.toNativePath () ) ) { try { // Create the target directory, if necessary. // Note: some systems (window$) requires the string to be // enclosed in quotes when a space is present. COLLADASW::URI targetPathUri ( targetUri.getPathDir() ); create_directory ( targetPathUri.toNativePath() ); // Throws: basic_filesystem_error<Path> if // from_fp.empty() || to_fp.empty() ||!exists(from_fp) || !is_regular(from_fp) || exists(to_fp) copy_file ( path ( sourceUri.toNativePath() ), path ( targetUri.toNativePath() ) ); } catch ( std::exception ex ) { String message = "Could not successful create directory and copy file: " + sourceUri.toNativePath(); MGlobal::displayError( message.c_str() ); std::cerr << "[ERROR] Could not copy file " << sourceUri.toNativePath() << std::endl; } } } } // Create a new image structure COLLADASW::Image* colladaImage = new COLLADASW::Image ( fullFileNameURI, colladaImageId, mayaImageId ); // Export the original maya name. colladaImage->addExtraTechniqueParameter ( PROFILE_MAYA, PARAMETER_MAYA_ID, mayaImageId ); // Add this texture to our list of exported images mExportedImageMap[ fullFileName ] = colladaImage; return colladaImage; }
// ------------------------------- COLLADASW::Image* EffectTextureExporter::exportImage ( const String& mayaImageId, const String& colladaImageId, const COLLADASW::URI& sourceUri ) { // Get the file name and the URI COLLADASW::URI fullFileNameURI; bool sourceFileExist = getTextureFileInfos ( sourceUri, fullFileNameURI ); String fullFileName = fullFileNameURI.toNativePath (); // Have we seen this texture node before? ImageMap::iterator exportedImagesIter = mExportedImageMap.find ( fullFileName ); if ( exportedImagesIter != mExportedImageMap.end() ) { COLLADASW::Image* colladaImage = ( *exportedImagesIter ).second; return colladaImage; } // Check, if we should copy the texture to the destination folder. if ( mDocumentExporter->getOptions().getCopyImages() ) { // Get the target file from source file. COLLADASW::URI targetUri = createTargetURI ( sourceUri ); bool exists = COLLADABU::Utils::fileExistsAndIsReadable( sourceUri.toNativePath() ); if ( !exists ) { String message = "The source texture file doesn't exist! Filename = " + sourceUri.toNativePath(); GetCOREInterface()->Log()->LogEntry( SYSLOG_ERROR, DISPLAY_DIALOG, _M( "Image export problem" ),_M( "%s\n" ), message.c_str() ); } else { // Copy the texture, if it isn't already there... exists = COLLADABU::Utils::fileExistsAndIsReadable( targetUri.toNativePath() ); if ( !exists ) { try { // Create the target directory, if necessary. // Note: some systems (window$) requires the string to be // enclosed in quotes when a space is present. COLLADASW::URI targetPathUri ( targetUri.getPathDir() ); exists = COLLADABU::Utils::createDirectoryIfNeeded( targetPathUri.toNativePath() ); if( exists ) { // Throws: basic_filesystem_error<Path> if // from_fp.empty() || to_fp.empty() ||!exists(from_fp) || !is_regular(from_fp) || exists(to_fp) exists = COLLADABU::Utils::copyFile ( sourceUri.toNativePath(), targetUri.toNativePath() ); } } catch ( std::exception ex ) { exists = false; } if( !exists ) { String message = "Could not successful create directory and copy file: " + sourceUri.toNativePath(); GetCOREInterface()->Log()->LogEntry( SYSLOG_ERROR, DISPLAY_DIALOG, _M( "Image export problem" ),_M( "%s\nCould not copy file %s\n" ), message.c_str(), sourceUri.toNativePath().c_str() ); } } } } // Create a new image structure COLLADASW::Image* colladaImage = new COLLADASW::Image ( fullFileNameURI, colladaImageId, mayaImageId ); // Export the original maya name. // colladaImage->addExtraTechniqueParameter ( PROFILE_MAYA, PARAMETER_MAYA_ID, mayaImageId ); // Add this texture to our list of exported images mExportedImageMap[ fullFileName ] = colladaImage; return colladaImage; }