void Game::getModules(std::vector<Common::UString> &modules) { modules.clear(); Common::UString moduleDir = ConfigMan.getString("KOTOR_moduleDir"); if (moduleDir.empty()) return; Common::FileList mods; mods.addDirectory(moduleDir); for (Common::FileList::const_iterator m = mods.begin(); m != mods.end(); ++m) { Common::UString file = m->toLower(); if (!file.endsWith("_s.rim")) continue; file = Common::FilePath::getStem(file); file.truncate(file.size() - Common::UString("_s").size()); modules.push_back(file); } std::sort(modules.begin(), modules.end(), Common::UString::iless()); }