Exemple #1
0
int32 SceneHelper::EnumerateModifiedTextures(DAVA::Scene *forScene, DAVA::Map<DAVA::Texture *, DAVA::Vector< DAVA::eGPUFamily> > &textures)
{
	int32 retValue = 0;
	textures.clear();
	TexturesMap allTextures;
	EnumerateSceneTextures(forScene, allTextures, EXCLUDE_NULL);
	for(TexturesMap::iterator it = allTextures.begin(); it != allTextures.end(); ++it)
	{
		DAVA::Texture * texture = it->second;
		if(NULL == texture)
		{
			continue;
		}
		
		DAVA::TextureDescriptor *descriptor = texture->GetDescriptor();
		if(NULL == descriptor)
		{
			continue;
		}

		DVASSERT(descriptor->compression);

		DAVA::Vector< DAVA::eGPUFamily> markedGPUs;
		for(int i = 0; i < DAVA::GPU_DEVICE_COUNT; ++i)
		{
			eGPUFamily gpu = (eGPUFamily)i;
			if(GPUFamilyDescriptor::IsFormatSupported(gpu, (PixelFormat)descriptor->compression[gpu].format))
			{
				FilePath texPath = descriptor->GetSourceTexturePathname();
				if(texPath.Exists() && !descriptor->IsCompressedTextureActual(gpu))
				{
					markedGPUs.push_back(gpu);
					retValue++;
				}
			}
		}
		if(markedGPUs.size() > 0)
		{
			textures[texture] = markedGPUs;
		}
	}
	return retValue;
}